What would you send the last 24 points on.

By devotedknight, in X-Wing

I am building a Imperial list., and I have 24 point left. I'm trying to decide where to send them.

I thinking about either Two Academy pilots (for blocking) or the Doom Shuttle. So what is the communities opinion?

Edited by devotedknight

Before everyone says we need more information, objectively, I'd say the Doom Shuttle is the meta call...

Zeta Leader, Comm Relay, VI. Actually I would change VI for Juke if you could squeeze another point in.

Omicron pilot, tractor beam, and anti pursuit laser.

Doomshuttle, but it depends on if you've got a counter to Fenn already.

The list is

Maarek Stele (Tie Defender) (35), Calculation (1), Tractor Beam (1), Tie/D (0), Twin Ion Engines (2), Advanced Homing Missile (3)= 41

BackDraft(Tie/sf Fighter) (27), Calculation (1), Collision Detector (0), Pattern Analyzer (2), Advanced Homing Missile (3), Special Ops Training (0), Light weight frame (2) = (35)

which leave 24 points.

With that list, 2 academies could be very nice. Use them to set up a block. Hit the ship with the tractor beam and roll the target off the Tie. Then the tie gets to shoot at range 1 vs a lowered agility.

Pure sabacc, lightweight frame, adaptive ailerons, adaptability

Edited by VanderLegion

Doooom shuttle! Moar crits!!!

Edited by Rasseman83
Spelling
3 hours ago, VanderLegion said:

Pure sabacc, lightweight frame, adaptive ailerons, adaptability

He's so much fun.

5 hours ago, pickirk01 said:

With that list, 2 academies could be very nice. Use them to set up a block. Hit the ship with the tractor beam and roll the target off the Tie. Then the tie gets to shoot at range 1 vs a lowered agility.

This. Everyone always underestimates the good old Academy Pilot but I've seen them win games. It's still between 2-6 attack dice a round; usually against ships that expended all their tokens. And if your opponent is spending time trying to kill them first, then he's letting Marek and Backdraft go to town with impunity.

Edited by Dr Zoidberg

I am a massive Doomshuttle fan. It is just so cheap for such a powerfull effect and also lots of fun to fly with how tricky amneuvering gets. You pretty much need to know which routes are possible at any stage of asteroid placement. You need to know which ones are the least comfortable for your opponent the moment you set down your ship. Every engagement has to be thoroughly planned utilizing self-blocks and managing the need to stop versus the need for a 2 turn. Few ships will challenge you in a similar way.

Two Academy Pilots isn't bad, either. They tend to be a bit inconsequential against ships that don't care about facing too much or get actions fed from other ships, though, which is why I don't like them as much.