I was talking in another thread about some... issues my table is having with certain aspects of the campaign stories. Specifically, I'm playing Return to Hoth and my table just hates Benex. They don't trust him as a character and they'd rather just leave that planet and never deal with him again. They feel like they are his errand boys and all they do is help out an ungrateful band of mountain folk, when before they were off running around with Han Solo or blowing up Star Destroyers.
And they've got a point. I mean, why don't the Rebels go elsewhere? Because they don't want to run into the Empire? Please, they do that literally every mission. If they can't go to another planet, why don't they just go somewhere else on the planet. They just came from an ice world. Are you telling me that they can't stand the harsh conditions of this other place? Or why don't the Rebels just agree to relocate Benex to some other place and be rid of him? Or just kill him and take over the colony? It just seems like there are so many easier solutions than dealing with him.
I know this isn't really a problem with gameplay, but has anyone else had a table that just didn't buy into the premise of the campaign, or specific missions? Which missions were they? Does anyone have any suggestions on how to fix these perceived plot holes? How did you fix yours?