Most of my squad lists start in my builder as "Shenanigans" until I either delete them or name them, here's one that made it to being named:
Target Assist Rage Boats
Constable Zuvio (30SPs)
- Veteran Instincts
- Weapons Engineer
- Targeting Synchronizer
- Cloaking Device
- Targeting Computer
Contracted Scout (35SPs)
- Rage
- Ion Torpedoes
- Plasma Torpedoes
- Inspiring Recruit
- Guidance Chips
Contracted Scout (35SPs)
- Rage
- Ion Torpedoes
- Plasma Torpedoes
- Inspiring Recruit
- Guidance Chips
The, general, idea here is to use Constable Zuvio's PS 9 target locks to fire a set of torps from each Scout in the first two rounds. The first round of combat would (ideally) use one of each torp for small ship lists, both ions first for large ship lists. The second round of combat (again, ideally) should be able to follow up with the remaining torps given the ability to predict where your opponent's ships will land. I am really hoping my dice don't hate me enough to miss a 4 dice, Rage assisted attack on those Ion Torps...
I would have liked to use Sarco Plank and Cikatro Vizago for a perma-cloaked target assist Quadjumper, but I feel like having TWO target locks on the battlefield is more important (better odds I don't lose a Scout with ordinance unspent or, worse yet, lose the targeting synchronizer assistance for a Rage-Torp attack).
The torpedo load-out is subject to change. As much as I love Ion Torpedoes and the idea of having some semblance of control, saving the points to go 2x Plasma Torps and a scavenger crane on each scout may prove to be the better choice in the long run.
Has anyone tried a similar list? Is this worth play testing or should it have remained a "Shenanigans" list?