Target Assist Rage Boats

By ZealuxMyr, in X-Wing Squad Lists

Most of my squad lists start in my builder as "Shenanigans" until I either delete them or name them, here's one that made it to being named:

Target Assist Rage Boats

Constable Zuvio (30SPs)

  • Veteran Instincts
  • Weapons Engineer
  • Targeting Synchronizer
  • Cloaking Device
  • Targeting Computer

Contracted Scout (35SPs)

  • Rage
  • Ion Torpedoes
  • Plasma Torpedoes
  • Inspiring Recruit
  • Guidance Chips

Contracted Scout (35SPs)

  • Rage
  • Ion Torpedoes
  • Plasma Torpedoes
  • Inspiring Recruit
  • Guidance Chips

The, general, idea here is to use Constable Zuvio's PS 9 target locks to fire a set of torps from each Scout in the first two rounds. The first round of combat would (ideally) use one of each torp for small ship lists, both ions first for large ship lists. The second round of combat (again, ideally) should be able to follow up with the remaining torps given the ability to predict where your opponent's ships will land. I am really hoping my dice don't hate me enough to miss a 4 dice, Rage assisted attack on those Ion Torps...

I would have liked to use Sarco Plank and Cikatro Vizago for a perma-cloaked target assist Quadjumper, but I feel like having TWO target locks on the battlefield is more important (better odds I don't lose a Scout with ordinance unspent or, worse yet, lose the targeting synchronizer assistance for a Rage-Torp attack).

The torpedo load-out is subject to change. As much as I love Ion Torpedoes and the idea of having some semblance of control, saving the points to go 2x Plasma Torps and a scavenger crane on each scout may prove to be the better choice in the long run.

Has anyone tried a similar list? Is this worth play testing or should it have remained a "Shenanigans" list?

Fun ideas. I am interested to read how it plays.

any flight report would be awesome to read!

I plan to fly this the next chance I have, typically I get a few games in every Sunday but will not be making it to the LGS this weekend so we shall see when I get a chance to fly it...

Keep y'all posted.

Finally got a chance to fly this list against a friend, changed Plasma Torps out for Extra Munitions and put a Seismic Charge on the Constable.

I was able to both quickly lose to and eventually defeat his Fenn, Asajj, & Palob Attanni Mindlink list. In our first game I was overly aggressive and perfectly positioned a cloaked Constable in the middle of all of his ships firing arcs. Range 2 Fenn, Range 2 Asajj, and Range 3 TLT from Palob killed the Constable before the contracted scouts even had the chance to fire a torp. After that I successfully did zero damage to any of his ships and both Contracted scouts got hunted down and eviscerated. Second game was much better, I played it the way I probably should have: more conservatively. I was able to catch his entire list with a set of Ion Torps - again the Constable was his top priority but by the time he died I'd put Asajj at 4 hull and murdered Fenn Rau (he got hit by the ion blast Asajj took and plopped straight onto an asteroid, at Range 1 of both my Raged Scouts - in that round Palob landed on an asteroid and Asajj had to fly through one, so no Attannni Mindlink foci for anyone).

All in all it is a fun list however the Constable is far too easy of a target and far too important to the list.

Edited by ZealuxMyr