Question: has anyone played around with making stimpacks less powerful?
I'm running a more investigatory campaign, which is less combat focused, and as a result my players rarely end up in more than one encounter per day. Therefore they can always just take a couple of stimpacks to get them pretty much back to full health after every encounter. I can't see them ever bothering with putting XP into Medicine or purchasing a bacta tank.
I was wondering about changing "1 day" to "1 week", but that seems maybe a bit too punitive...thoughts?