13 minutes ago, Eugene Earnshaw said:I think here we're getting into questions of historical interpretation, but I think it's worth taking seriously the idea that feudal lords were often not rational economic actors: they were motivated by social status. You can see this even more clearly once wars start getting more expensive and centralized, and European kings keep bankrupting themselves fighting wars. Why? Not because they had any rational hope of the benefits of the war outweighing the costs, but it's because what they knew about, were interested in, and how they proved their superiority over their peers (other aristocrats). If you look at feudal history, the sheer endless amount of low scale warfare is mind-boggling -- and pretty clearly counterproductive in both the short and long run. My preferred explanation for it is that the people in charge of the society were warriors, and so fighting wars was how they tried to solve all their problems.
I agree with you -- but going back to the original starting point of this argument, European kings were largely fighting other countries, or else putting down rebellions in their own territory. Their vassals generally weren't allowed to fight more than small skirmishes against one another, because internecine warfare isn't beneficial. So there are two issues here:
1) The narrative/game tension of needing a faction to be simultaneously Really Strong and yet somehow still in the exact same status quo they've been for the last thousand years. The only major territory gain or loss I think the Lion have ever had is when they took over the lands of the absent Unicorn, then lost a great deal of that upon their return. And while yes, people are not always rational economic actors, bankrupting yourself fighting unprofitable wars isn't sustainable as a constant thing over a millennium. European monarchs had periods of success and failure and strength and weakness and being annexed wholesale by their neighbors and then breaking free again; the Lion, as written, don't.
2) The narrative/game tension (mentioned in that "story constraints" thread I linked) of wanting the Emperor to be a meaningful force rather than just a figurehead, and yet also wanting a story driven by open conflict between vassals of that Emperor, of a sort that a ruler with actual power would not let slide because it's really not beneficial to him.
6 minutes ago, WHW said:Problem is that in source material, samurai didn't exactly develop the custom of taking hostages. They preffered to take your head.
But head taking is seemingly absent from L5R, so I wouldn't mind the hostage taking...
The RPG has a "hostage" disadvantage, but it's written in a way that assumes you're living for years on end in enemy territory, rather than being a short-term investment.
The RPG also has head-bags in the equipment list, because in theory bushi are supposed to be taking heads on a regular basis. But that runs smack into the issue of "blood is defiling and also we're terrified of maho," so I think a lot of people end up dropping the decapitation thing because it doesn't seem to fit.