Scum Biggs

By BanthaFather, in X-Wing Squad Lists

I was putting together a Boba Fett build, and was looking for ways to keep him on the board longer.

For 22 points, you can put Bodyguard on Serrisu. That means an extra rerollable die for a friendly. If the opponent doesn't like that, they'll waste time shooting at Serrisu, leaving Boba alone.

What do you think?

I have found that Serrisu and any of the Quadjumpers tend to have a Biggs effect.

For Serrisu I like Juke to help her live longer and maybe help push through some damage or encourage the use of a Focus. Serrisu with Juke, Hvy title, and TB is only 25 points but will cause trouble for someone if they ignore her. For 2 points I think the Heavy title is worth it for the extra hull alone, the Tractor Beam is just extra, but gives her some utility at range 3 where the 2 dice attack isn't likely to do much. If you manage to TB something for Boba that is icing on the cake.

Bodyguard is a ho-hum EPT. Serrisu should get shot at anyway because of her ability, if she gives up her Focus token she will just go down quicker and have less turns to draw fire. I could maybe see using a cheaper ship along side Boba and Serrisu for Bodyguard; maybe Kaa'to or Inaldra.

You can also try the Jakku Gunrunner with STA. He can cause a lot of headaches for 17 points, you can add intel agent(obvious benefits) or pattern analyzer(tractor beam after a reverse move) and still keep him under 20 points. Unkar is a little better but is 2 points more expensive and if you aren't careful you will accidentally hand a friendly ship a TB token. I have done it on purpose before and barrel rolled a friendly ship out of firing arcs but turrets are pretty popular and lowering your agility isn't a great idea round them.

Serissu (20)
Bodyguard (2)
Proton Rockets (3)
Stealth Device (3)
"Heavy Scyk" Interceptor (Missile) (2)

It's 8 more than you're suggesting, but It poses a conundrum, shoot at 4 dice Serrisu, or let Boba have 3 with reroll. The prockets are dangerous to let be.

For extra annoyance, put a tactical jammer on Boba. True, you don't get EU like normal, but you're going to be keeping formation with Serrisu, anyway.

3 minutes ago, Waffle Iron said:

Serissu (20)
Bodyguard (2)
Proton Rockets (3)
Stealth Device (3)
"Heavy Scyk" Interceptor (Missile) (2)

It's 8 more than you're suggesting, but It poses a conundrum, shoot at 4 dice Serrisu, or let Boba have 3 with reroll. The prockets are dangerous to let be.

For extra annoyance, put a tactical jammer on Boba. True, you don't get EU like normal, but you're going to be keeping formation with Serrisu, anyway.

I like this idea. It's a bit more points to sink into a distraction ship, but it makes her more threatening. Not bad.

50 minutes ago, Burius1981 said:

I have found that Serrisu and any of the Quadjumpers tend to have a Biggs effect.

For Serrisu I like Juke to help her live longer and maybe help push through some damage or encourage the use of a Focus. Serrisu with Juke, Hvy title, and TB is only 25 points but will cause trouble for someone if they ignore her. For 2 points I think the Heavy title is worth it for the extra hull alone, the Tractor Beam is just extra, but gives her some utility at range 3 where the 2 dice attack isn't likely to do much. If you manage to TB something for Boba that is icing on the cake.

Bodyguard is a ho-hum EPT. Serrisu should get shot at anyway because of her ability, if she gives up her Focus token she will just go down quicker and have less turns to draw fire. I could maybe see using a cheaper ship along side Boba and Serrisu for Bodyguard; maybe Kaa'to or Inaldra.

You can also try the Jakku Gunrunner with STA. He can cause a lot of headaches for 17 points, you can add intel agent(obvious benefits) or pattern analyzer(tractor beam after a reverse move) and still keep him under 20 points. Unkar is a little better but is 2 points more expensive and if you aren't careful you will accidentally hand a friendly ship a TB token. I have done it on purpose before and barrel rolled a friendly ship out of firing arcs but turrets are pretty popular and lowering your agility isn't a great idea round them.

A lot of good points here, but I'd like to see if I can make Bodyguard work.

Maybe like this:

Serissu (20)
Bodyguard (2)
Proton Rockets (3)
Stealth Device (3)
"Heavy Scyk" Interceptor (Missile) (2)

Boba Fett (Scum) (39)
Veteran Instincts (1)
"Gonk" (2)
Engine Upgrade (4)
Slave I (0)

Syndicate Thug (18)
Ion Cannon Turret (5)
Unhinged Astromech (1)
BTL-A4 Y-Wing (0)

Total: 100

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