I'd like to see additional obstacles with different rules

By BlodVargarna, in X-Wing

Ion clouds: On a hit or crit, suffer one ion token.

Tractor beams can move obstacles

double size debris/ asteroids: counts as 2 obstacles

obstacle clusters: small debris/ asteroids that can be placed within range 1 of another

what else would you like to see?

To be able to use the Rebel Transport as a replacement for three obstacles in competitive play.

Also, allow the use of the Huge Ship obstacle tokens in competitive play.

Maybe, a 2 x 2 grid that if you go into it, you must remove all shield tokens assigned to your pilot card.

30 minutes ago, Viktus106 said:

To be able to use the Rebel Transport as a replacement for three obstacles in competitive play.

Also, allow the use of the Huge Ship obstacle tokens in competitive play.

Maybe, a 2 x 2 grid that if you go into it, you must remove all shield tokens assigned to your pilot card.

On the grid idea - instead of totally removing shield tokens - while you are overlapping the area, shields are ignored and damage is applied directly against your hull.

That way you are penalized if you land on it, but once you are outside/off of it, your shields return to normal.

Also - Define 2 X 2? Meaning 200mm x 200mm? That would be an enormous space bigger thanany obstacles.

33 minutes ago, USCGrad90 said:

On the grid idea - instead of totally removing shield tokens - while you are overlapping the area, shields are ignored and damage is applied directly against your hull.

That way you are penalized if you land on it, but once you are outside/off of it, your shields return to normal.

Also - Define 2 X 2? Meaning 200mm x 200mm? That would be an enormous space bigger thanany obstacles.

It is also an actual mission in attack wing. Works quite well. The space is huge!

5 minutes ago, Viktus106 said:

It is also an actual mission in attack wing. Works quite well. The space is huge!


Sure, but in Attack Wing most everything has shields (though in Attack Wing balance has never been a concern). In X-Wing, Imperials would love this because it basically turns 75% of the board into an area where Rebel and Scum ships lose half of their HP, while TIEs and Interceptors and TIE Bombers are all unaffected...

Doesn't sound very balanced.

1 hour ago, BlodVargarna said:

Ion clouds: On a hit or crit, suffer one ion token.

Tractor beams can move obstacles

double size debris/ asteroids: counts as 2 obstacles

obstacle clusters: small debris/ asteroids that can be placed within range 1 of another

what else would you like to see?

We had a tournament series here in SoCal of 5 tournaments all with different obstacle rules.

1. 12 debris on table plus 1 Raider cut out and 1 Corvette cut out

2. Huge Ion clouds (HotAC obstacles)

3. 12 asteroids

4. Regular obstacles plus 2 oversized asteroids (equivalent of probably 4 asteroids)

5. Mine fields (HotAC obstacles)

We averaged about 12 people at each tournament, so not too bad. Hopefully we get more this year. It was a ton of fun and forming squads to fit each tournament was a pretty hard challenge. I was disappointed that some people were put off by the "weird rules", aren't people tired of the stale format and stale meta? A nice change of pace that actually tests your skill of a list builder and pilot was a put off to some.

Edited by Tbetts94
4 minutes ago, Tbetts94 said:

We had a tournament series here in SoCal of 5 tournaments all with different obstacle rules.

1. 12 debris on table plus 1 Raider cut out and 1 Corvette cut out

2. Huge Ion clouds (HotAC obstacles)

3. 12 asteroids

4. Regular obstacles plus 2 oversized asteroids (equivalent of probably 4 asteroids)

5. Mine fields (HotAC obstacles)

We averaged about 12 people at each tournament, so not too bad. Hopefully we get more this year. It was a ton of fun and forming squads to fit each tournament was a pretty hard challenge. I was disappointed that some people were put off by the "weird rules", aren't people tired of the stale format and stale meta? A nice change of pace that actually tests your skill of a list builder and pilot was a put off to some.


Did all 12 people bring Dash? Because you'd be crazy not to...

7 minutes ago, AllWingsStandyingBy said:


Did all 12 people bring Dash? Because you'd be crazy not to...

No, there was 1 Dash, but multiple brought Dash Crew which was more valuable since Dash pilot and the large base didn't have much room to be able to shoot during combat. A bunch also brought Tractor Beams. Winner of the 12 asteroid one brought Ion Cannons which did the trick.

Also Dash Pilot was ruled to not work with nonstandard obstacles before the tournament series.

Edited by Tbetts94

Even more than that, I would not mind several alternative forms of 'terrain' and during a tournament you roll for terrain before each match.

Possible ideas would include less or more obstacles. Or perhaps a large obstacle that represents a moon. Within a certain range of it all maneuvers are one color harder or if you hit it you take extra damage or some such thing. Or perhaps if your range ruler overlaps the moon the enemy ship is considered out of sight and cannot be attacked.

Space is big amd vast and open. An Admiral that would just send his fighter squadrons into a dangerous asteroid field every time needs to be demoted.

1 minute ago, pickirk01 said:

Space is big amd vast and open. An Admiral that would just send his fighter squadrons into a dangerous asteroid field every time needs to be demoted.



To be fair, I don't think anyone would call an X-Wing asteroid field "dangerous," since it's pretty spacious, the asteroids are stationary, and even the frailest of fighters can fly directly into them six times on average before the ship is destroyed... hehe

How about a rule that says something like if a ship bumps an asteroid, at the end of the activation/movement phase the asteroid travels 1 forward in the same direction as the first ship that bumped it, limit one movement per turn. Regular asteroid rules still apply: no actions, roll for damage, no shots if you had landed on it, etc. Same for any other ships that come in contact with the bumped asteroid after it moves. Asteroid movement stops if it comes in contact with another asteroid.

I'm pretty happy what we have now, it is very simple system and I would hate if the asteroid rules would get more complex. I have always appreciate when rules won't be getting too complicated or require lot of time to use.

Maybe there could be new pieces coming out like ship wreck's, something bit bigger than we have now, but with same rules as debris is at the moment. But honestly I think that we won't be needing anything really.

Nebulas.

Remove one shield token when your ship or maneuver template overlaps this obstacle. When declaring your target, if your line of fire would cross the ion cloud token, you may not declare that ship to be the target of your attack.

Supernovas.

If you bounce too close your game is over really quick, boy.

Edited by Darth Meanie
3 hours ago, USCGrad90 said:

On the grid idea - instead of totally removing shield tokens - while you are overlapping the area, shields are ignored and damage is applied directly against your hull.

And the enemy can't use TL. . .because hey, if your electronics don't work then neither do his!

4 hours ago, BlodVargarna said:

Ion clouds: On a hit or crit, suffer one ion token.

Tractor beams can move obstacles

double size debris/ asteroids: counts as 2 obstacles

obstacle clusters: small debris/ asteroids that can be placed within range 1 of another

what else would you like to see?

Singularity. Like a mini black hole. Ships at range 1 of a singularity must take a free boost or barrel roll, with the ship ending closer to the singularity. (Wording needs work)

1 hour ago, Zazaa said:

I'm pretty happy what we have now, it is very simple system and I would hate if the asteroid rules would get more complex. I have always appreciate when rules won't be getting too complicated or require lot of time to use.

Maybe there could be new pieces coming out like ship wreck's, something bit bigger than we have now, but with same rules as debris is at the moment. But honestly I think that we won't be needing anything really.

They could be optional mission style obstacles.

2 hours ago, pickirk01 said:

Even more than that, I would not mind several alternative forms of 'terrain' and during a tournament you roll for terrain before each match.

Possible ideas would include less or more obstacles. Or perhaps a large obstacle that represents a moon. Within a certain range of it all maneuvers are one color harder or if you hit it you take extra damage or some such thing. Or perhaps if your range ruler overlaps the moon the enemy ship is considered out of sight and cannot be attacked.

Space is big amd vast and open. An Admiral that would just send his fighter squadrons into a dangerous asteroid field every time needs to be demoted.

True, but a field with no terrain makes for a boring game.

Volatile Gas - After an attack that was obstructed by this obstacle, each ship at range 1 of this obstacle suffers 1 damage.

I would like to have "giant" obstacles that would replace all the 3 a player can usually bring. Like a star, a nova, toxics/hot clouds, etc. Those obstacles would be bigger in size and their effects would be nastier. For example an acid cloud that would apply a dot on your ship for some rounds (with dice rolls). Or a nova that would do a 2 dmg automatically to your ship...

The Maw. The size of the 2 largest rocks as one obstacle

You can move through it at the cost of lowering your speed by 1 but if you end your movement within range 1 of The Maw, it pulls you closest to the center using the 2 speed template as a barrel roll. So you have to be pretty fast to get through it without ending up at R1

Random Ideas

Clouds - Attacks through a gas cloud count as obstructed

Tibanna Clouds - Counts as a Cloud, Attacks through Tibanna add 1 red dice

Volatile Clouds - Counts as a Cloud, When attacking through this cloud roll a red dice and all ships within range 1 of it are assigned a hit or crit or a stress on a focus roll, then remove this token

Asteroid Cluster - Large Token - when overlapped roll 1 red die for small ships, 2 for large ships and assign that much damage

Ion Storm - Large Token - when a ship overlaps assign 1 ion token

Plasma Ball- when a ship overlaps this token remove 1 shield

Container- Large Token - when a ship overlaps roll 2 red dice and deal that much damage, then remove and replace with a debris token

30 minutes ago, Thormind said:

I would like to have "giant" obstacles that would replace all the 3 a player can usually bring. Like a star, a nova, toxics/hot clouds, etc. Those obstacles would be bigger in size and their effects would be nastier. For example an acid cloud that would apply a dot on your ship for some rounds (with dice rolls). Or a nova that would do a 2 dmg automatically to your ship...

Or... say ship shape/sized ones, like using Epic ships as obstacles in fly casual mode.

I would also like to see a Purgill herd. Not sure, how to do it, but they would be fun.

1 hour ago, Darth Meanie said:

And the enemy can't use TL. . .because hey, if your electronics don't work then neither do his!

Which means you can't obtain a TL on a ship in the void - and any existing TLs are removed once a ship enters that area.

Make it even more interesting: Ships in the void being fired on by secondary weapons like cannons and turrets get the defensive range bonus.

Now you just have ships firing with their primaries with focus modification.

16 minutes ago, Jetfire said:

Random Ideas

Clouds - Attacks through a gas cloud count as obstructed

Tibanna Clouds - Counts as a Cloud, Attacks through Tibanna add 1 red dice

Volatile Clouds - Counts as a Cloud, When attacking through this cloud roll a red dice and all ships within range 1 of it are assigned a hit or crit or a stress on a focus roll, then remove this token

Asteroid Cluster - Large Token - when overlapped roll 1 red die for small ships, 2 for large ships and assign that much damage

Ion Storm - Large Token - when a ship overlaps assign 1 ion token

Plasma Ball- when a ship overlaps this token remove 1 shield

Container- Large Token - when a ship overlaps roll 2 red dice and deal that much damage, then remove and replace with a debris token

What if some of those clouds were explosive and firing through them resulted in an explosion that detroys the cloud and does 1 damage to ships at Range 1???