A Mothma "Go for the (Rieekan) throat" list

By GalacticFist, in Star Wars: Armada Fleet Builds

MC30 Torpedo Frigate: 63

+Admonition: 8 +Redundant Shields: 8

+Skilled First Officer: 1 +Assault Proton Torpedoes: 5

+Ordnance Experts: 4 +XI7 Turbolasers: 6

Total: 95

MC30 Torpedo Frigate: 63

+Foresight: 8 +Redundant Shields: 8

+Skilled First Officer: 1 +Assault Proton Torpedoes: 5

+Ordnance Experts: 4 +XI7 Turbolasers: 6

Total: 95

CR90 Corvette A: 44

+Jaina's Light: 2 +TRCs: 7

Total: 53

CR90 Corvette B: 39

+Engine Techs: 8 +Reinforced Blast doors: 5

Total: 52

GR-75 Medium Transport: 18

+Quantum Storm: 1 +Slicer Tools: 7

Total: 26

GR-75 Medium Transport: 18

+Mon Mothma: 30 +Comms Net: 2

Total: 50

Z-95 Squadron x2: 14

Objectives: Blockade Run, Hyperspace Assault, Dangerous Territory

Fleet Total: 385

I will be using this list in a store championship this week and wanted to know some random opinions on it. This list is mainly built to destroy squadron heavy lists and other MSU lists. It will probably have a hard time against someone running a big ship list with big guns with little to no squadrons but those aren't run that much anymore in the local meta. I plan to always go first and to abuse my high number of activations to do a last-first combo with the CR90B engine-tech shenanigans. This is to consistently kill a Yavaris, MC30, flotilla of value, or raider with no questions asked.

The 2 Z95s are mainly for another deployment. However, they will help prevent a squad-list from sending a few bullies to the Mothma boat or they will prevent 2-3 damage going through on my MC30s, which is well worth the 14 points.

I also think my bid should be higher to ensure first player, but I'm not sure what to cut. I was thinking downgrading the redundant shields on the MC30s to advanced projects but I'm curious what other people say. Also objectives scare me, I think I will always pick the blue unless it's superior positions and will always go for hyperspace assault since my Z95s can camp it to prevent Yavaris cheese/slicer tools preventing a Demo from naving or something else from commanding squads. Most wanted isn't the most terrible thing for me either.

Redundant shields are almost never worth it, at least as far as I can tell. I would drop both of them in a heartbeat. I really don't think you need them anyways, since Mon Mothma is so great already. That will get you all the extra point you need and more. Maybe switch out a SFO for lando if you really want to be safe with one of them?

I haven't run MC30s with XI7s before, do they work well? I would think H9s might be better for flotilla hunting and just to prevent braces.

And if you really want the rammer to hit hard, have you considered SW-7s? Then you are guaranteed 5 damage each turn.

I have a very similar list but without the rammer and with some more squad cover. Please let us know how it works, maybe I'll switch mine around to include something like that!

1 hour ago, Tiberius the Killer said:

Redundant shields are almost never worth it, at least as far as I can tell. I would drop both of them in a heartbeat. I really don't think you need them anyways, since Mon Mothma is so great already. That will get you all the extra point you need and more. Maybe switch out a SFO for lando if you really want to be safe with one of them?

Redundant shields are a bit controversial, but I would not dismiss them, they have been incredibly handy for me personally when your MC30 goes through a cloud of squads and is trying to escape. Often it will have 2 shields on an irrelevant side and 0 on all the others. Then that 8 points of redundant shields becomes 1 hull point each round, and with 95pt MC30s I will take anything help for them I can get. I also look at it like you're basically spending 2 points per round for a hull point, since chances are you will be getting shot at rounds 2-6.

I've also considered dropping both redundant shields, putting Derplin on Foresight and Lando on Admonition. I like having these defensive officers, but SFO offers so much utility, so I put on defensive retrofits to make up for it. You seem to run these types of lists as well so what do you think? If you were to run a defensive retrofit what would you put on the MC30s?

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I haven't run MC30s with XI7s before, do they work well? I would think H9s might be better for flotilla hunting and just to prevent braces.

H9s are nice, but I don't want to spend 95 points on something that kills 20 point things, but scanning out the brace on pretty much all the medium sized ships can really come in handy sometimes. This is probably the toughest decision for me to be honest and might depend on the meta.

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And if you really want the rammer to hit hard, have you considered SW-7s? Then you are guaranteed 5 damage each turn.

I have! But I assume every game that it is going to die and I don't want to give 5 more points to the opponent. Additionally, it does the magic number of 4 damage, so it will kill raiders, MC30s, and flotillas automatically and usually Nebulons since 3 vanilla blue dice should push a damage through its weak side anyway. If I put SW-7s, the list of ships it automatically kills does not change much since things like Peltas and Gladiators have redirects and it may not be feasible to get the double arc if I'm ramming.

I have actually considered Dodonna's Pride and maybe even leading shots to increase the chances of pushing an additional damage to increase my kill range to Gladiators, Peltas, and Assault Frigates. But Dodonna's Pride and leading shots just seems a bit silly at that point.

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I have a very similar list but without the rammer and with some more squad cover. Please let us know how it works, maybe I'll switch mine around to include something like that!

I'm curious what your list looks like. I have ran this type of list for at least the past year or so and this is the first iteration that actually has any squadrons, list does perfectly fine without any squads but 14 pts for a deployment and possibility of mitigating some damage from my MC30s is just too good to pass up. I have had great success with the ram corvette, I would recommend it if you can get first player and have enough ships for a last-first. Thanks for the feedback!

Edited by GalacticFister
23 minutes ago, GalacticFister said:

Redundant shields are a bit controversial, but I would not dismiss them, they have been incredibly handy for me personally when your MC30 goes through a cloud of squads and is trying to escape. Often it will have 2 shields on an irrelevant side and 0 on all the others. Then that 8 points of redundant shields becomes 1 hull point each round, and with 95pt MC30s I will take anything help for them I can get. I also look at it like you're basically spending 2 points per round for a hull point, since chances are you will be getting shot at rounds 2-6.

I've also considered dropping both redundant shields, putting Derplin on Foresight and Lando on Admonition. I like having these defensive officers, but SFO offers so much utility, so I put on defensive retrofits to make up for it. You seem to run these types of lists as well so what do you think? If you were to run a defensive retrofit what would you put on the MC30s?

H9s are nice, but I don't want to spend 95 points on something that kills 20 point things, but scanning out the brace on pretty much all the medium sized ships can really come in handy sometimes. This is probably the toughest decision for me to be honest and might depend on the meta.

I would and when I went to my local tournament with Derlin and Lando. Derlin is cheaper and does effectively the same thing as but better than redundant shields.

Also, keep the XI7s, more ships have redirects than have braces. At least that was my theory. Ships with Redirect but no Brace: MC30, CR90, Hammerhead and Arquitens. Ships with Brace but no redirect: Neb-B and Raider. Also 5 ships have two Redirects while only 2 ships have two braces, so you have a good chance of burning their brace through shots but there will often be a redirect waiting for you.

17 minutes ago, Grujav said:

I would and when I went to my local tournament with Derlin and Lando. Derlin is cheaper and does effectively the same thing as but better than redundant shields.

Also, keep the XI7s, more ships have redirects than have braces. At least that was my theory. Ships with Redirect but no Brace: MC30, CR90, Hammerhead and Arquitens. Ships with Brace but no redirect: Neb-B and Raider. Also 5 ships have two Redirects while only 2 ships have two braces, so you have a good chance of burning their brace through shots but there will often be a redirect waiting for you.

Interesting way of looking at Derplin, I think you convinced me with the Redundant Shields comparison. I think I will end up puting him on Foresight, but now I'm considering whether I should put Lando or Walex on Admonition. I was also leaning towards XI7 but you also convinced me on that too. Thanks!

Sorry it took so long to respond. Here is my similar list. I think I may change my objectives though.

Double mc30 1.3
Author: Tiberius the Killer

Faction: Rebel Alliance
Points: 398/400

Commander: Mon Mothma

Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Superior Positions

GR-75 Combat Retrofits (24 points)
- Bright Hope ( 2 points)
- Slicer Tools ( 7 points)
= 33 total ship cost

[ flagship ] MC30c Torpedo Frigate (63 points)
- Mon Mothma ( 30 points)
- Foresight ( 8 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 114 total ship cost

MC30c Torpedo Frigate (63 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- H9 Turbolasers ( 8 points)
= 76 total ship cost

CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 53 total ship cost

GR-75 Medium Transports (18 points)
- Expanded Hangar Bay ( 5 points)
- Jamming Field ( 2 points)
= 25 total ship cost

1 Wedge Antilles ( 19 points)
1 Shara Bey ( 17 points)
1 "Dutch" Vander ( 16 points)
2 X-Wing Squadrons ( 26 points)
1 Biggs Darklighter ( 19 points)