1 hour ago, FoaS said:I work in EDI myself. What you've outlined seems to be a common occurrence these days for pretty much the same reasons you've mentioned, in my area of the retail world. Yay dropshipping and how it changes the landscape.
What I'm interested in finding out is how game distributors see their dealers.
In our market we keep dealers first. Yeah, the big online players can get price breaks because of quantity but we willingly take a hit to our margins to keep things competitive for the 'mom and pops'. The problem is that the bar is really low to open a business... frankly most retailers don't open shops to make money - they open shops because they love the thing they sell. What this means is that they're by and large not terribly sophisticated and need to be hand held to be successful.
We spend a lot of money teaching our dealers how to be better businesses and the payoff is noticeable. How much is the gaming industry doing this? Probably not enough.
If Alliance wants to be a bigger player they need to invest in their customers and improve their services. Exclusive distribution should allow them to bring in extra revenue to spend on this.