Hey Fleet Officers from far and wide. Our LGS is running a campaign and since I am their armada guy they wanted me to devise some missions to make it interesting. Basically every week there is a weekly and an unsanctioned mission and every week the two missions change. Participating in them gives you reputation points for yourself to win a prize and force points that moves your faction closer to victory. There is strategic effects you can offer your opponent to gain more reputation and force points provided you win, but it gives more an advantage to your opponent.
Anyway I wanted to get some feedback on these objectives and players are going to be informed of the rules of the mission in advance before they devise a list.
Here are the Objectives:
Corellia Campaign Missions
"Asteroid Field"
Remove the station and add three more asteroids so that you have two of each type of asteroid. The 3' edges of the play area become the player edges. Each playper's deployment zone is within 2 range ruler lengths of his edge.
The second player sets up all obstacles in the setup area.
After deployment the second player places an objective token on each ship in his/her fleet. When one of the second player's ships overlaps an obstacle he/she may remove an objective token from that ship (if it has one), and ignore any effects of that particular obstacle.
Strategic effect reputation bonus: The second player may grant the first player to put objective tokens on half his fleet after deployment to gain +2 reputation points if he/she wins the battle
or
The first player may allow the second player to place two more obstacles (of his choice) in the play area and grant an additional objective token on half his/her ships in the fleet to gain +2 reputation points provided the first player wins the battle.
"Mine Clearing"
Setup: place the obstacles as normal then each player starting with the second player takes turns placing 9 objective tokens at distance 1 of an obstacle and beyond distance 1 of another objective token.
Before deployment each player starting with the first player nominates an objective ship and places an objective token on it.
During the game when a player's objective ship overlaps an objective token he/she may remove a single objective token and claim a VP without suffering damage from that objective token (read below).
If a ship lands within range 1 of an objective token roll two blue dice, the ship will receive a facedown damage card for each damage indicated on the dice. If a critical is rolled the first damage card drawn will be a face up. Whenever the first player's ships suffer damage from an objective token the second player gets awarded a VP token.
VP point token value 15
Strategic effect reputation bonus: The second player may allow the first player to remove 2 objective tokens from the board after deployment to gain +2 reputation points if he/she wins the battle.
Or
The first player may allow the second player to place 2 objective tokens on the board after deployment (following the same rules of placing objective tokens mentioned above) to gain +2 reputation points if he/she wins the battle.
"Junkyard Salvage"
Setup: The 3' edges of the play area become the player edges. Each player's deployment zone is within 2 range ruler lengths of his edge.
Add two debris fields so that there are two of each type of debris field.
Players take turns placing obstacles as normal excluding the station, all obstacles must be placed beyond 2 range ruler lengths of both player's edges, and beyond distance 1 of other obstacles. The second player places the station. He/she must place the station beyond distance 4 of both player's deployment zones.
Then place an objective token on each debris field.
Before deployment the first player chooses one objective ship and the second player chooses two objective ships, they mark them with an objective token.
During the game when an objective ship reveals a command dial at range 1 of an objective token remove that objective token and convert it to a VP token placing it on the objective ship that revealed the dial. When an objective ship overlaps the station remove any VP tokens on it and place it player faction side up to the side of the play area next to the turn counter.
End of Game: Each VP token moved to the side is worth 50 points to the player that placed it and each VP token on an objective ship is worth 20 VP to the controller of that ship.
Strategic effect reputation bonus: The second player may allow the first player to have a second objective ship to gain +2 reputation points if he/she wins the battle.
Or
The first player may allow the second player to place an additional debris field with an objective token on the board after deployment.
"Asteroid Gun Emplacements"
Setup: Remove the debris fields and add three additional asteroid obstacles to the obstacle pool so that you have 2 of each type of asteroid. Place the station in the exact center of the board. Then players take turns placing obstacles beyond range 2 of the station or another obstacle. Then place a single objective token on the center of each obstacle. The objective tokens on obstacles may not be moved during the course of the game except with the exception in special rules written below.
Special rules:
The player with initiative will be the first player on turns one, three, and five. The second player will be first player on turns two, four, and six.
When a ship or squadron starts it's activation overlapping the station it may remove the objective token from the station and place it on to that ship or squadrons base. While the ship or squadron is alive the objective token stays with that ship or squadron. When a ship or squadron with the objective token is destroyed the objective token is removed and returned back to the station.
While a player has a ship or squadron objective token on one of his/her units he/she may activate the gun emplacements on the asteroids at the end of the squadron phase. Each objective token on the asteroids may fire 2 red dice at any opposing ship at short to medium range. The shots do not count as obstructed, are always considered in medium range, and range and LoS are measured from the center of the objective token.
The station does not obstruct nor does it remove a damage card or hull point to overlapping ships or squadrons.
At the end of the game the side that controls the station objective token (i.e. Had the objective token on one of his/her units) may claim an additional 50 VP.