Came in for another round of Raider fun using info obtained from
@Snipafist
, we're calling this "Take 3" (we don't talk about Take 2 from last week...)
Basically, 2 Gladiator 1, 2 Raider 1, 2 Gozanti, 6 TIE Fighters. I've dropped Intel Officer from Demolisher to make room for Flechette Torpedoes on the Raiders.
Tonight I had the pleasure of going up against
@CyborgNinja
at the local gaming store. He was running (going from memory) Cracken, AF2B carrier, 2 CR90 including Jainas Light, 2 GR75 including BCC and Comms Net, and various fighters.
I had the bid, so opted to go first, and picked his Capture the VIP mission
Deployment- I've gone ahead and put my Raiders in position to support my TIE Fighters, which will be run off the Gozantis. The Gladiators were placed last, and ended up just being there because I didn't want to chase his fleet for the entire game, and didn't have any room left in the middle.
End of turn 1- I've slow rolled it, and CN has positioned himself to take Ackbar (you can see the mini he's painted up to go with the mission to be used as an objective if you look closely).
End of turn 2- I've made what I think is a terrible mistake with Demo (the Gladiator on the left), by rushing him forward while the enemy fighters aren't engaged yet. Fortunately the CR90 has taken 2 damage from Demo this turn, and I'm hoping to kill it and do some more damage before it dies. I've also turned Insidious too sharply on it's engine tech move (the Gladiator on the right), being too cautious about getting out of the AF2B side arc, and now I only have a front arc shot on the AF.
End of turn 3- Demo died... shocking I know. But he took out 2 Corvettes and did 2 damage to the flotilla with Cracken on it in the process (the one in the middle of the table). Insidious only did minimal damage to the Assault Frigate, and my fighters and Raiders are managing to hold their own on the enemy fighter force, with the Flechette Torpedoes working rather well to shut down the enemy activations.
End of turn 4- Insidious is about to pick up Ackbar to take him to Lord Vader for a "discussion". The Raider in the center is in a bad spot, with a lot of bombers around it, no shields, and a couple of damage cards, but I'm still rocking 4 TIE fighters. I also goofed with the other Raider, and slowed down too much trying to keep it on the enemy fighters, and landed the rear of the ship on an asteroid... Oops!
End of turn 5- Insidious picked up Ackbar, Jan killed the damaged Raider in the middle with the last shot of the fighter phase on a "barely in range" boosted comm command from the AF2B, then hopped over to the station to heal a point of damage. My TIE Fighters are still surprisingly in good shape overall, and now it's just a matter of playing keep away from the AF2B
End of the game (we called it about half way through 6)- The rebel scum fighter screen is down to Jan and Nym vs my 3 TIE Fighters, and Admiral Ozzel is about to jump into hyperspace in Insidious with Admiral Ackbar to deliver him to Lord Vader. The Assault Frigate has turned to rejoin the fight, but it is too late. Victory for the Empire!
The game was a lot of fun, and gave me some good feedback for how to run the list for the 2 store championships coming up in this area over the next 2 weeks. It was a lot of fun tonight (as usual against CN), and I got to use my new Command Mats!
Edited by emsgoof