7 hours ago, Kieransi said:I like the idea a lot - I'm thinking of stealing something like this for a custom card. I still think it's a little too powerful with eLuke, honestly. With no way to mitigate Luke or Makashi training, that could be a ton of unpreventable damage per turn. There's also no way to stop it without killing Yoda, so I don't think an elite version would be any more overpowered. I'd say elite is fine.
I did make a custom prequel-inspired Yoda a while back, but I agree that Yoda is more fun as a support-type character like Maz, so I did give him the ability to train other characters and give them Force abilities:
Interesting Yoda although I loathe the prequels.
As to my True Yoda, I think the easiest way to prevent him being OP with eLuke is to boost his cost a little, say to 12. So...
Character: Yoda - Blue Hero
Cost:12 (no elite die)
Health 10
Sides: 1 Resource, 2 Resource, 2 Discard, 2 Discard, 2 manipulate, 2 manipulate
Ability: While this character is in play, opponents may not remove Blue character or ability dice from your dice pool.
The idea behind this character is giving Blue a counter to die control decks and also a consistent source of mill and dice manipulation. I gave it only one die and no damage sides both as thematic for the true Yoda (Original Trilogy) and balance - as with two dice this character would be OP.