59 minutes ago, Iuchi Toshimo said:IMO, compared to the CCG model, it feels like the meta shifts excruciatingly slowly in an LCG. But, when it shifts, it shifts very quickly, much like a CCG.
I've found it better to play multiple factions in an LCG. If your favorite faction is getting boring, then make a fun deck out of another faction. I'm not sure it needs to be said: This practice will expand your card knowledge and help you get into the decision making process of your opponents. It also keeps things fresh. Even if Pony is getting garbage in the next pack, maybe you'll be excited by that shiny new Crab.
The case of Night's Watch from AGoT2 chills me. They were pretty 'meh' in the core set and didn't get very much for the entire first cycle. The problem was that their loyal cards were/felt underpowered, so they were lacking as the primary house, but they made a decent splash into other decks.
If something similar happens in l5r, it will truly test clan loyalty.
The good news in regards to the Night's Watch being only good as a splash into other factions, in terms of this game, is that you can't splash dynasty cards. So, whereas the Wall and Aemon and Benjen were all non loyal, allowing you to export them to a more reliable faction, that basically won't be possible in this game. You can splash events and maybe a hand full of conflict characters. But the core theme of each clan doesn't seem to be transmutable, which I find will be a vast improvement over Game of Thrones.
If the Wall were loyal, I feel like Night's Watch would have caught on faster and Banner of the Watch decks, quite frankly, wouldn't exist (maybe that's the logic behind not making it loyal). But, due to their unique win condition, they needed characters that simply weren't available to them at the time. Night's Watch, in my opinion, is a perfect example of how LCGs can grow a theme exponentially over time. You give a clan or faction something strong, but not the tools to support it or make it consistent. Then, slowly but surely, you give them those tools just by filling the card pool. They are now a legitimately strong faction that doesn't appear to be going away for the entire length of the game.
I agree with you and I hope they don't give any clan the Night's Watch treatment because living through that first cycle (as a Night's Watch loyalist) was very very difficult. But it worked out in the end and I'm now very happy about where they are as a faction. It did take patience and a few mediocre tournament showings though :P.
Edited by Joe From Cincinnati