Starter Scum list for fun

By TwoDeeSix, in X-Wing Squad Lists

I've gotten only a little game experience, but been a collector and fan a long time. I've played using Imperials only, but now I've got a hankering to try out a friendly family match using S&V.

I want to include probably 2 Y-Wings, and Fenn Rau. I don't want too many complex interaction type upgrades, but am looking for a good build on this list. I think two basic pilots on the Y's with a turret cannon. Fenn, I just don't know. I played against him and found him to be quite formidable, but can't remember how he was kitted out (other than Mindlink). My intent on play style is to be mostly a jousting attack, then wheel and repeat using the Y wing to keep up fire.

Any recommendations on the above?

Thanks!

Edited by TwoDeeSix
play style described

Classic build for Fenn Rau is (EPT), Concord Dawn Protector title, and Autothrusters. Generally that EPT will go to Attanni Mindlink if the squad supports it, if not the world is your oyster. Probably Push the Limit, but there are a bunch of interesting and competitive options for that slot.

The problem with your list thus far is that the Y-Wings Syndicate Thugs are solid at 25 a pop with Twin Laser Turrets and an Unhinged Astromech. With Fenn Rau kitted as above, assuming Push the Limit, you've got a fairly awkward 16 points left over. Upgrading the Y-Wings further wont get much more out of them, so you're left with taking a wee babby ship to fill the points. Maybe a Z-95 Binayre Pirate with XX-23 S-thread Tracers, a Dead Man's Switch, and Guidance Chips at 15 points, giving you a target-lock-sharing little suicide blocker and a 1 point bid? Initiative bids are strong with Fenn Rau. So the list would look like this:

99 points

PILOTS

Fenn Rau (34)
Protectorate Starfighter (28), Push the Limit (3), Concord Dawn Protector (1), Autothrusters (2)

Syndicate Thug (25) x 2
Y-Wing (18), Twin Laser Turret (6), Unhinged Astromech (1)

Binayre Pirate (15)
Z-95 Headhunter (12), XX-23 S-thread Tracers (1), Dead Man's Switch (2), Guidance Chips (0)

I think you just solved the whole puzzle. I had forgotten about astromechs - being most of my little experience in Imperial. Deadman switch will be a new thing for me to try (at least try to remember to use).

I had thought about auto / blasters on turrets, and freeing up enough for a third Y, but, your suggested list above is a nice workable squad. Fenn seems natural with PTL.

Thanks! I'll face off against my kids as Poe, and Rey with Finn in the next couple of days.