Cybernetic Limb Questions

By Ender07, in Game Masters

There are 2 versions of cybernetic limbs according to the CRB, cheaper basic ones that don't buff stats, and expensive ones that increase a stat by +1. I have a PC that just lost his arm and wants to get it replaced with a 10k cybernetic arm that costs 10k.

Since the group is based on Nal Hutta, they are not in a Core planet region so I figured the rarity of this may be higher than 10k. I also wondered how other GM's had it attached...did the PC go to the hospital to have it done or was it a "wave the hand" situation? Did it cost anything additionally for the procedure? Did you require a roll from the person attaching it, if so, did failure mean the body rejects the implant?

My group doesn't have much money, they have been pretty broke for awhile now because they are all Force Sensitive and have means of transportation and a mentor that provides them with training and living facilities when at home.

I was debating on using 2 options for the PC to get a new arm...his mentor will provide 2k to cover the cost of a normal arm (not the procedure cost though, or by using obligation to reflect the cost of the arm & procedure as being covered by a Hutt they have been in contact with before...He would cover the cost of everything and the PC or group gains 1 obligation per $1k loaned. That way he can call on them to do him "favors" until it's fully repaid seeing as they don't have that kind of money. That way he can make a moral decision, does he take the cheap way and get a normal arm or does he obtain obligation to get a special arm and therefore be in debt to a Hutt?

I would like to add to the initial question: Can Uttini! work for ultra rare items like cybernetics? Nothing specifically has happened with my group, but My Outlaw tech asked a session or two ago about wanting Cybernetic Eyes enhancements and whether he could fashion them himself if he found the parts with Uttini! He's only rolling YYG right now so I told him I doubt it, but eventually, could it work like that?

I let it. Plenty of junked droids laying around with photoreceptors. Might not be baby blues, but they'd allow sight.

If the characters are crafting the limbs themselves then I would ask for a Medicine check to install them. Failure would mean no increased characteristic until further medical procedures, perhaps with better medical equipment, where undertaken. They still get the limb to use, it's just not fully functional.

If a Despair was rolled (likely due to limited time, supplies and sanitation) then I would have the body reject the limb. Best I can think of is the PC requires some highly addictive drug to keep using the limb until further (more difficult) medical procedures can rectify the problem. The drug would be around 20cr a dose, twice a day, and rarity 6. Withdrawal symptoms would suck, as would the loss of limb for a second time.

If on the other hand the PC ponys up the 10,000cr for a limb from someone else, that price includes installation.

1 hour ago, Ender07 said:

There are 2 versions of cybernetic limbs according to the CRB, cheaper basic ones that don't buff stats, and expensive ones that increase a stat by +1. I have a PC that just lost his arm and wants to get it replaced with a 10k cybernetic arm that costs 10k.

Since the group is based on Nal Hutta, they are not in a Core planet region so I figured the rarity of this may be higher than 10k. I also wondered how other GM's had it attached...did the PC go to the hospital to have it done or was it a "wave the hand" situation? Did it cost anything additionally for the procedure? Did you require a roll from the person attaching it, if so, did failure mean the body rejects the implant?

My group doesn't have much money, they have been pretty broke for awhile now because they are all Force Sensitive and have means of transportation and a mentor that provides them with training and living facilities when at home.

I was debating on using 2 options for the PC to get a new arm...his mentor will provide 2k to cover the cost of a normal arm (not the procedure cost though, or by using obligation to reflect the cost of the arm & procedure as being covered by a Hutt they have been in contact with before...He would cover the cost of everything and the PC or group gains 1 obligation per $1k loaned. That way he can call on them to do him "favors" until it's fully repaid seeing as they don't have that kind of money. That way he can make a moral decision, does he take the cheap way and get a normal arm or does he obtain obligation to get a special arm and therefore be in debt to a Hutt?

Prices are for buying. Having a competent medical facility install it would cost more. If at a competent med facility it's a hand wave RAW. Less than reputable, ie Minority Report, I think a roll is appropriate.

Utini Legs: 6974478031_dc3815d82c.jpg

Purchased Legs: 221-ep-gallery-27_26dba6e5.jpeg

32 minutes ago, 2P51 said:

Prices are for buying. Having a competent medical facility install it would cost more. If at a competent med facility it's a hand wave RAW. Less than reputable, ie Minority Report, I think a roll is appropriate.

So if he were to go through the Hutt, agree to "owe him a few favors" then a charm or negotiate roll could be done to determine if it's done in the Hutt's palace in their "medical ward" (i.e. minority report style) or if they decide to go to a hospital where he has one of the doctors on his bankroll...

Then it can be determined how much it would be depending on the situation and how much it might cost...How does that sound?

On 6/6/2017 at 10:20 AM, Ender07 said:

So if he were to go through the Hutt, agree to "owe him a few favors" then a charm or negotiate roll could be done to determine if it's done in the Hutt's palace in their "medical ward" (i.e. minority report style) or if they decide to go to a hospital where he has one of the doctors on his bankroll...

Then it can be determined how much it would be depending on the situation and how much it might cost...How does that sound?

I would, the Hutt has as good, or better services, then any standard facility. Good opportunity for Obligation imo.

Edited by 2P51

Oh wow, that gives Utinni! the possibility of being a much stronger ability than I realized. So to specify, since they're still doing EotE campaigns and are in the Outer Rim, my Outlaw Tech PC could theoretically make a Daunting or Formidable Mechanics Check, use the two ranks of Utinni! to remove two setback, making a Daunting check more like a Hard check with setback, maybe even use Utility Belt when he upgrades his talent tree and flip a destiny point over to just whip up cybernetics all willy-nilly? In addition, he chose a Medic droid as his companion and has the Speaks Binary talent. Would he be able to add a boost die to the Medic Droid and have the medic droid assist their Colonist Doctor with said boost die during the transplant procedure? I fear abuse, but we're new to the system so I really don't know how it'd play out.

Gear abuse is a separate topic, really. Personally, I don't think it's a terribly big deal. What this mostly does is short-circuit the negotiation/streetwise checks necessary to purchase something, which isn't all that hard.

I suppose this could make it difficult on a GM who's determined to make stuff unavailable. They'll just have to be direct in their rule 0-ing.

Edited by Genuine
43 minutes ago, KamaKrazyWarBoy said:

Oh wow, that gives Utinni! the possibility of being a much stronger ability than I realized. So to specify, since they're still doing EotE campaigns and are in the Outer Rim, my Outlaw Tech PC could theoretically make a Daunting or Formidable Mechanics Check, use the two ranks of Utinni! to remove two setback, making a Daunting check more like a Hard check with setback, maybe even use Utility Belt when he upgrades his talent tree and flip a destiny point over to just whip up cybernetics all willy-nilly? In addition, he chose a Medic droid as his companion and has the Speaks Binary talent. Would he be able to add a boost die to the Medic Droid and have the medic droid assist their Colonist Doctor with said boost die during the transplant procedure? I fear abuse, but we're new to the system so I really don't know how it'd play out.

Utinni is just for scrounging up stuff, doesn't automatically mean it's free, just helps you find it, so maybe free. In regards to using Utility Belt, that's more or less just having a tool or item, which if you're crafting cybernetics I would hope you have a toolkit already. In regards to what Speaks Binary does that would be up to the GM, me personally, you need to be present giving orders to the droid, so if you're unconscious being operated on, not so much. They could still assist though. Cybernetic installation though in an appropriate setting doesn't require a roll, so it's kind of a moot point.

Right on, solid advice all around. Thanks!

Would anyone allow a basic droid arm to be grafted to a PC? One idea they were kicked around was just getting a junked droid arm and fixing it then attaching it to him so they don't have to spend much money since they don't have many credits.

If you don't mind upgrading the difficulty of the installation roll, sure. Btw, if your team's doc is installing cybernetics, a hard difficulty is recommended, even with proper gear. Lack of property gear, environment, etc. Modifies the medicine check.

Forget which page, but it's covered in the Colonist book. And again, if paying for installation or taking on obligation, handwave.

19 hours ago, Ender07 said:

Would anyone allow a basic droid arm to be grafted to a PC? One idea they were kicked around was just getting a junked droid arm and fixing it then attaching it to him so they don't have to spend much money since they don't have many credits.

No.

The droid interface is completely different from meatbags and thus the hardware is basically incompatible on interface level. Using it as salvage material and applying uttini at the other hand would be a valid choice, you need basically rebuild the socket and create a new machine-man interface, but the arm itself with its servers and sensors is naturally fine, even when it might need as well modified to carry its own power source on top which again would be the right time to pull the needed material for that out of your utility equipment, power cells, material for the interface … still a hard mechanic check. :)

On 6/6/2017 at 10:33 AM, Richardbuxton said:

If the characters are crafting the limbs themselves then I would ask for a Medicine check to install them. Failure would mean no increased characteristic until further medical procedures, perhaps with better medical equipment, where undertaken. They still get the limb to use, it's just not fully functional.

If a Despair was rolled (likely due to limited time, supplies and sanitation) then I would have the body reject the limb. Best I can think of is the PC requires some highly addictive drug to keep using the limb until further (more difficult) medical procedures can rectify the problem. The drug would be around 20cr a dose, twice a day, and rarity 6. Withdrawal symptoms would suck, as would the loss of limb for a second time.

If on the other hand the PC ponys up the 10,000cr for a limb from someone else, that price includes installation.

If the characters are crafting cybernetics themselves use the rules in special modifications

8 hours ago, SEApocalypse said:

No.

The droid interface is completely different from meatbags and thus the hardware is basically incompatible on interface level. Using it as salvage material and applying uttini at the other hand would be a valid choice, you need basically rebuild the socket and create a new machine-man interface, but the arm itself with its servers and sensors is naturally fine, even when it might need as well modified to carry its own power source on top which again would be the right time to pull the needed material for that out of your utility equipment, power cells, material for the interface … still a hard mechanic check. :)

In the tales of the Jedi dark horse comics cay quel droma lost his arm and replaced it with a Droid arm that he adapted to a cybernetic arm.

IIRC cybernetics is a 2 part roll. One for the creation/acquisition of (mechanics, streetwise, skullduggery, some other social skill) and medicine for installation. If I remember correctly this is in Special Modifications, possibly some of the core books.

11 hours ago, ASCI Blue said:

IIRC cybernetics is a 2 part roll. One for the creation/acquisition of (mechanics, streetwise, skullduggery, some other social skill) and medicine for installation. If I remember correctly this is in Special Modifications, possibly some of the core books.

There is a crafting upgrade to the cybernetic which removes the requirement for the medicine check for installation

If that's the case, the roll for the limb crafting must not have been quite that good. :P

18 hours ago, ASCI Blue said:

If that's the case, the roll for the limb crafting must not have been quite that good. :P

You still need a medical procedure it just doesn't require a skill check