Rieekan and Capture the VIP

By Snipafist, in Star Wars: Armada Rules Questions

Light up the @Drasnighta signal!

Okay, so let's assume one of Rieekan's ships is carrying the VIP and is destroyed. We now have two simultaneous effects that trigger upon a ship being destroyed: Rieekan telling the ship to remain in zombie mode and "is treated as if it was not destroyed until the end of the Status Phase" and Capture the VIP's instructions to place the token in contact with the destroyed ship. It seems like the opposing player is the "owner" of the Capture the VIP trigger given they're the one who is told what to do upon the triggering event, but that's very vague.

Basically, I'm curious about this interaction because it seems like Rieekan's effect could put a hold on the token-placing effect until the end of the Status Phase. I could see an argument for doing it otherwise as well. If Capture the VIP is treated as (in this example) an opponent effect and that opponent is the first player, they could conceivably choose to resolve their effect first and place the token and then the Rieekan effect would kick in and save the ship and put a stop to "treating it as destroyed" until later.

So in short (too late), some clarity would be appreciated. Normally I can figure these kind of things out fine on my own but I'm legitimately confused on this one.

(This is one I foresaw - I have asked this question previously via Email, but alas, no response yet... :) )

I am pretty sure though that the response I'd get is along the lines of "The token is only placed when the ship is destroyed, and Rieekan treats the ship as though it was not destroyed. Thank you for asking!"

It is often tricky to parse out with the objective effects and their respective owners...

I think the intention (always a murky thing to argue) would be above - the ship has to be dead before the VIP is out of there - the last minute escape pod, or perhaps my preferred term, a Crash-Coffin .

But you could break it down to 1st Player / 2nd Player Priorities if you're looking at stickling to that as much as possible.

If First Player is the Rieekan Player, then they are choosing the Order. And they might choose to place it down before the ship explodes - they might be able to pick it up immediately with someone else.

If the Rieekan Player is 2nd Player, then place the VIP token before Rieekan triggers.

Its more "technically correct" (under the assumption that the objective card is a 2nd player effect rather than a global one - if such a thing exists). - but its also a hell of a lot more clunky and prone to arguments in my opinion.\

WHen and if I get specific guidance, I'll report it of course.

Thanks as always for your help! I'm going to treat it for now as when the ship actually leaves the table but it's a really confusing interaction given it seems there could be an argument for the VIP booking it before the ship realizes it's a zombie, haha.

I'm a huge proponent of the Objective... Any Ship + VCX means that I have the Token claimed first turn. For a while, I was even using a first turn Salvation Squadron Command (which is Squadron One!) to get the VCX to Strategic it back to my Fleet, where I could choose who picked it up. 50 Free Points, and all I ahve to do is not die? Awesome, I'll put it on the ship you'll have to go through my other ships to kill, because if I'm losing that, I'm losing, end of story :D

But anything that has a destroyed Trigger has some Rieekan interactions that need to be sorted out from the get-go.

Maybe a stupid one but I did a quick search in the RRG and I miss the procedure of quitting the table so I pit it here.

The ship with the token (with or without Riekan in play) move out. What happens?

I ask cause, not sure why, I think I remember that moving out could be prevented from overlapping another ship so I suppose there is an actual movement.

In order to leave the table, you need to physically end your movement with any portion of your base off the table (excluding shield dials, which are explicitly exempt in this case).

At which point, the VIP would be placed at a position applicable to your final position - which is where you are destroyed...

This is, of course, difficult, if you happen to speed off the table at a rate of knots - and would probably say its "fair play" to place the VIP within the required distance of your "Exit Point"

17 hours ago, Drasnighta said:

I'm a huge proponent of the Objective... Any Ship + VCX means that I have the Token claimed first turn. For a while, I was even using a first turn Salvation Squadron Command (which is Squadron One!) to get the VCX to Strategic it back to my Fleet, where I could choose who picked it up. 50 Free Points, and all I ahve to do is not die? Awesome, I'll put it on the ship you'll have to go through my other ships to kill, because if I'm losing that, I'm losing, end of story :D

Yep - which is why I had it as my Yellow in my Euros fleet. In fact, if you have FCT on Salvation you don't even need a Squad command ;)

I like the term "crash coffin"