I wish to start this chant early in the Destiny lifespan. Please, Sir (and or Ma'am), may we have Salacious B. Crumb as a Villain-Rouge Support.
Salacious Crumb PLS
What is his special? Eye for a eye?...LOL.
3 hours ago, Duciris said:I wish to start this chant early in the Destiny lifespan. Please, Sir (and or Ma'am), may we have Salacious B. Crumb as a Villain-Rouge Support.
I was about to reply that Salacious should be yellow to fit with Jabba and not red (rouge means red in french), then I realised that you probably meant Villain-Rogue...
I mean, should he be a support, or an upgrade?
Salacious B. Crumb
upgrade
yellow villain
You may only attach this upgrade to a character with "Hutt" in its name.
(dice similar to Jabba's)
1 hour ago, Red Castle said:I was about to reply that Salacious should be yellow to fit with Jabba and not red (rouge means red in french), then I realised that you probably meant Villain-Rogue...
A classic post from Rouge Castle!
3 hours ago, KalEl814 said:A classic post from Rouge Castle!
Or don't you mean Rogue Castle.... I'm not sure anymore...
3 hours ago, Kieransi said:I mean, should he be a support, or an upgrade?
Salacious B. Crumb
upgrade
yellow villain
You may only attach this upgrade to a character with "Hutt" in its name.
(dice similar to Jabba's)
Since it's a creature and not a piece of equipment or an ability, I think that Support fits more.
Upgrade: Equipment, weapon, ability
Support: Vehicles, Droids, organisation/group/team
...
Maybe not make it Salacious Crumb per se but generic Kowatian, because Hando Ohnaka had one too.
It's only a matter of time before we get 'beast' as a subtype for support, including the almighty Rancor with his melee dice.
10 minutes ago, WonderWAAAGH said:It's only a matter of time before we get 'beast' as a subtype for support, including the almighty Rancor with his melee dice.
And with it, a non-unique villain yellow character: Beast Tamer
One can only hope.
47 minutes ago, WonderWAAAGH said:It's only a matter of time before we get 'beast' as a subtype for support, including the almighty Rancor with his melee dice.
36 minutes ago, Red Castle said:And with it, a non-unique villain yellow character: Beast Tamer
And then the Generic-Neutral, Heavy Portcullis.
3 cost.
"May be used to remove 1 Beast support from play."
I say make him a Yellow character.
I think the game would be served well to have some 4, 5, and 6 point cost character's. None with an elite version, even if unique.
Crumb, for example, could be a villian rogue who costs 5 points, has 5 hit points, a die with 1 melee (cuz he's scrappy), 1 disrupt (for obvious reasons), +1 resource (cuz he steals), 3 blanks, and maybe comes with some form of weak special ability, like...
"When this character's character die removes the last hit point from an opponents character, you may randomly discard a card from that opponents hand."
Could have Ewoks, Ugnaughts, Jawas, etc, etc...
I think having filler characters like this would cause players to find more ways of playing the less used characters. Characters who are not as competitive do to a lack of synergistic options for them. Especially characters who's points only add up to 23, 24, 25 and 26, and rarely get played together because of that.
On 6/7/2017 at 1:25 AM, Duciris said:
And then the Generic-Neutral, Heavy Portcullis.
3 cost.
"May be used to remove 1 Beast support from play."
That actually is pretty good concept - cards that are EXTREMELY powerfull like that rancor dice with ex. 5/4/4/3/3 melee dice but extremelly easy to remove - like Illusion mechanics back in mtg where you could have 3/3 creature for 1 mana but it was destroyed just by being targeted by anything.
7 hours ago, Vitalis said:That actually is pretty good concept - cards that are EXTREMELY powerfull like that rancor dice with ex. 5/4/4/3/3 melee dice but extremelly easy to remove - like Illusion mechanics back in mtg where you could have 3/3 creature for 1 mana but it was destroyed just by being targeted by anything.
Yeah! I don't think Star Wars has anything that you destroy just by attacking it with anything, but beasts do seem very similar to that. They definitely attack very well and are easier to kill - like how in Marvel's comics recently Darth Vader killed a rampaging Reek by calmly sticking his lightsaber into its head.
And then on the flipside, you have an AT-AT support, which reads "this support may never be removed from the game."
Too bad for those stupid Imps that Wes Jansen's character ability reads:
"Special: remove a support from the game, even one that says 'this support may never be removed from the game'"
On 6/7/2017 at 6:44 AM, Red Castle said:And with it, a non-unique villain yellow character: Beast Tamer
Do you mean that fat guy from ROTJ with his shirt on his head who has a sook when the rancor dies?
2 hours ago, Stranglebat said:Do you mean that fat guy from ROTJ with his shirt on his head who has a sook when the rancor dies?
Yup. And after a quick search, it looks like this guy also have a name, so could be unique after all...
aaaaaahhhh Star Wars, where every character you see on screen has a backstory...
He was also featured in one of the "interludes" in the new canon book Aftermath: Life Debt
Not at the top of my list. Personally, I do not get his appeal. He is just some annoying creature
Edited by JediGeekGirlWhile we're at it, red villain definitely needs an XG-1 Gunboat as a support.
I would like to see a pilot upgrade card - Neutral - Grey - 0 Resource cost
This character can play support vehicles of the same colour as an upgrade, utilizing 2 upgrade slots.
When the character is defeated the vehicle becomes a support.