Jerjerrod for fun and profit

By BleakSquadron, in Star Wars: Armada Fleet Builds

Got a for fun list using the other (most would say primary, but I really do like Ozzel) maneuverability increasing commander for the Empire. I figured since I just got my Imperial Fighters 2 I would like a list that high lights them, and it seems Jerry is pretty good for moving a carrier that has no time for navigate commands. Here's the list:

Objectives:

Precision strike

Hyperspace assault

Superior positions

Commander: Moff Jerjerrod (23)

Fleet:

ISD 2 (flagship) (145)

- Wulff Yularen

- Flight Controllers

- Expanded Hangar Bay

- Electronic Countermeasures

Raider Class 1 Corvette (48)

- Ordnance Experts

Gozanti Class Cruisers (31)

- Bomber Command Center

Gozanti Class Cruisers (31)

- Bomber Command Center

Squadrons:

Tie Defender Squadron x5 (80)

Maarek Stele (21)

Colonel Jendon (20)

Total points 399/400

Should be fun. Anyone see a way I could fit leading shots onto the ISD? What would you do against this on the table? Does it look like fun to play against and with? (primary goal)

Looks fun! But it also looks like it might be even funner with the rhymer along too.

I actualy think you only need one bomber command, maybe none. Maarek definitely doesn't need two since he already gets his crit for free. You could fit in leading shots in then.

Maybe if you really want to dominate the squad battle you could but jamming on one of your flotillas. Since you have an elite few fighters (and flight controlled ones) you fighters wouldn't mind it nearly as much as most enemies.

Facing it: not sure what I'd do. I definitely try to take out marek first in the squad fight, that's for sure.