Tournement list

By Everyday Ace, in X-Wing Squad Lists

I am flying a scum list with Fenn, Guri and a Contracted Scout. I have decided how to fit out Fenn and Guri, but how to fit out the Jump?

Fenn, ML, title, AT (32)

Guri, ML, AT (33)

Contracted Scout, ML (26)

9 points left for the Jumpmaster - how to use them?

My own best suggestion is

Contracted Scout, ML, EM, Plasma, K4 droid, Unhinged, Chips (35)

The worst about this suggestion is: No initiative bid
What would you advice?

I'm new here, first post, and kinda new to the game, less than 4 months. But this is the build that I have used to pretty consistent success.

Fenn: Mindlink, Concord Dawn, Autothrusters (32)--Standard build, if it does die it's probably at the end of the battle

Guri: Mindlink, Virago, Autothrusters, Collision Detector, Hot Shot Blaster (37)--Surprisingly for me usually the last ship standing if it gets to that. Collision detector because it is a 0 cost and can come in handy if need to navigate range. Hot shot is good if get out of position and still need to get some damage in.

Contracted Scout: Mindlink, Zuckuss, Unhinged, Anti Pursuit Lasers (30)--This ship dies the most often but that has never really been an issue. Zuckuss still has its uses and is good late game when need to get ships off the board. APL because I think its disruptive and will keep opponent away from flying in too close. Unhinged to aid with stress removal from Zuckuss.

I fly Fenn and Guri close together and try to get high damage in on their more important ships, while flying Scout at a flanking position that usually takes focus first so the others can have free reign to do whatever. Or if you can plan on Guri being Range 1 to avoid taking any focus actions.

Edited by ChefARM

What you load the scout with depends on what your trying to do. If he is your focus engine for the other ships, I probably wouldn't do K4/unhinged. Use r4 agromech and save some points. You could throw on 4lom to help push damage thru on the torps or boba to mess a list up. And you would have 1 more point left that you could use for initiative bid, or up the torps to protons.

The reason I put K4 on the scout is because I want to use Guri to get focus for mindlink - use her action to boost/barrelroll into R1, so I get focus and a R1 shot. I am not sure if I will use the scout for bumping or missile strikes