On 6/6/2017 at 6:26 PM, DaverWattra said:On the contrary, I think it's still worse than Parry and Reflect (which you do want to use every single time IMO except in weird circumstances or when you're running low on strain). Also, there are plenty of talents that you want to use every single turn that you can use them--True Aim? Intuitive Shot? All the talents that add Force dice to your lightsaber attacks (Draw Closer, Hawkbat Swoop, etc)?
Parry and Reflect are used on a per-attack basis, which means that they have a cost every time they're used. The same goes for Dodge. Yeah, you want to use them if you have Strain to spare, but it is a cost to be considered.
But your proposal is to have it last an entire encounter, for a single expenditure of strain and a maneuver. And this is at the beginning of the encounter, when you've probably got a fair bit of strain left. So yes, pop that sucker every single time.
Now, I'll admit that I often find Sidestep and Defensive Stance to be a bit underwhelming. Thrown on to a random character, they would be pretty lousy. But they're frequently found two-to-a-tree, and in trees that would make good use of them. An Infiltrator wants to get up-close and personal, going to town with his Melee skill. Once he does so, two red dice to hit him are nothing to sniff at. It's going to be real handy for preventing crits, because if those red dice aren't rolling Failure (which can prevent the hit in the first place), they're almost certainly rolling Threat. If you also have a rank or two in Dodge (ooh, how nice, Infiltrator has two of those as well!), you're going to ruin someone's day.