A fix for han

By naitsirk, in Star Wars: Imperial Assault

3 minutes ago, Fightwookies said:

that doesn't make any sense. if you want a negative consequence, strain is the way to go.

Strain would make a little more sense, thematically

14 minutes ago, player1690582 said:

I'm pretty sure, Han Solo himself was the first person to leave this discussion ... I think I heard him say ".... never tell me the odds" ;)

You say that, but I'm pretty sure our stats discussion is why this thread gained "HOT" status.

Damage....strain....the concept is still the same.

9 minutes ago, wannabepudge said:

Damage....strain....the concept is still the same.

no. strain allows you to do other negative consequences if he's low on health and is the more common penalty in the game. I don't like a negative consequence to use his second attack. not unless you increase his health significantly

1 hour ago, wannabepudge said:

Damage....strain....the concept is still the same.

It's definitely not.

Han is too expensive both on play value and thematically. He just should not cost the same as Jedi Luke or Anger Vader.

On the playing side, I find it very frustrating to have less surge abilities on a deployment card than surges on my dice. A Han can roll up to 3 surges, even more when hidden and/or focused.

Han would be great at 8 points and having Overload (see Sabs).

The same goes for Chewbacca. Just reduce his cost and give him Overload.

16 minutes ago, DerBaer said:

He just should not cost the same as Jedi Luke or Anger Vader .

Anger Vader? If the card is "Driven By Hatred" shouldn't it be Hater Vader? Or is that just a difference between the English and German versions of the card?

OK, I'd go with Hatred Vader in the future?

1 hour ago, DerBaer said:

OK, I'd go with Hatred Vader in the future?

Just "Hader"

love the idea of overload on Chewie and Han, although some will cry they are too powerful when they add +6dmg to a roll. Han could get 11-12 damage if he was Hidden, Focused or more with the power tokens. I think it works when you have double Pierce 2 because you nullify the black die, but you max out on damage. with ~ +2 you can get crazy damage.

Edited by buckero0

Yeah, maybe this is overkill. Maybe just give em both another Surge: Pierce 2 or something like that.

My key point just was: They are both good, just too expensive and have too few surge abilities. There is not much change needed. Can we agree on that?

1 hour ago, DerBaer said:

Yeah, maybe this is overkill. Maybe just give em both another Surge: Pierce 2 or something like that.

My key point just was: They are both good, just too expensive and have too few surge abilities. There is not much change needed. Can we agree on that?

If you look at ig88 and vader, they didn't change his habilities or surges too much, i think the fixes are in the way that gives more actions per round to use his powers:

Vader: 3'5 actions per round

Luke: 3 actions per round

Igg 88: 2'5 actions per round

We can expect han and chewie to be around 3 actions oer round (2 of them that causes damage). The rest of the cards are ok only too expensive for his action utility.

Including Return Fire, Han already has like 3 actions per round.

Thematically, an ability like the RGC's Executor would make sense for Chewie.

Edited by DerBaer
1 minute ago, DerBaer said:

Including Return Fire, Han already has like 3 actions per round.

With the extreme damage going around lately, return fire effectively only triggers on a dodge. I've actually never seen the Return Fire get used since the other player usually ignores him unless they can get in the high damage attacks that will kill him in a couple of hits.

I've actually not seen Han on the table for quite a long time ...

10 hours ago, naitsirk said:

If you look at ig88 and vader, they didn't change his habilities or surges too much, i think the fixes are in the way that gives more actions per round to use his powers:

Vader: 3'5 actions per round

Luke: 3 actions per round

Igg 88: 2'5 actions per round

We can expect han and chewie to be around 3 actions oer round (2 of them that causes damage). The rest of the cards are ok only too expensive for his action utility.

This is really too bad. I've played Han quite a bit lately, he is really good, he is also hard to ignore, when focused, he can lay out 9 damage from over 8 spaces away with 3po by his side, he is really hard to kill. At 12 pts he is not competitive. He takes up too much of your list. Chewie is worse by a long shot.both of them in a list is stupid.

Just admit you were wrong and poorly staffed and didn't take skirmish seriously at the beginning and redo some of the point costs. Pass out stickers in a pack or rerelease certain figures.

My fear with all the super damage figures, is they're going to raise the army limit to 50.

8 hours ago, buckero0 said:

This is really too bad. I've played Han quite a bit lately, he is really good, he is also hard to ignore, when focused, he can lay out 9 damage from over 8 spaces away with 3po by his side, he is really hard to kill. At 12 pts he is not competitive. He takes up too much of your list. Chewie is worse by a long shot.both of them in a list is stupid.

Just admit you were wrong and poorly staffed and didn't take skirmish seriously at the beginning and redo some of the point costs. Pass out stickers in a pack or rerelease certain figures.

My fear with all the super damage figures, is they're going to raise the army limit to 50.

Well, with the new vp system and new uniques and powerfull fixes, the game is changing a lot. Raise the army limit to 50 is not a good idea. I think ffg is balanced game with command cards so super damage uniques are countered with special command cards like the hunter ones (a good combo of this cards actually can take down han in two attacks).

My point is, obviously han and chewie are not competitive at the moment, but with a few changes (even a cost reduction like vader) they could be truly competitive figures. Just imagine han at 8 points and with some extra mini helps, i think i buy it.

The bad is whenever more uniques become powerfull and cheaper, more unique based list to the meta. Is hard to balance this game.

Han and Hera for the price of Han is good.

I think 50vp is also a poor idea, I'm just afraid that's where we are going.

I also think forcing us to take Han and Chewie in the same list is also a bad choice. They'll still be 20pts so half your list, no matter how good they are they are making you choose between playing them and having your H/C list look exactly like everybody else's H/C list. Variety is good.

Variety within a competitive arena is better for the game.