9 minutes ago, Undeadguy said:For almost the same cost!
Lol i mean with the nav teams its more. But, in fairness, it boosts all 4 commands instead of simply nav.
9 minutes ago, Undeadguy said:For almost the same cost!
Lol i mean with the nav teams its more. But, in fairness, it boosts all 4 commands instead of simply nav.
5 hours ago, xerpo said:I get your point. What I see is that Leia destroys completely the token play, because you are not allowed to use tokens unless it matches the command dial, and you dont need the token then because you already have Leia, so you become extremely predictable.
Indeed thats the best type of ship for Leia, I ask you now: is your fleet going to be composed by these kind of ships only ? If so, that sounds to me like a super boring, predictable and so sure if an effective fleet at all. For that ship in your build, you already got Antilles.
Leia's effect is optional. You know that right?
3 hours ago, TallGiraffe said:Leia's effect is optional. You know that right?
Why would you pay 38 points for something you are not going to use or use twice in a game?
4 hours ago, Madaghmire said:Lol i mean with the nav teams its more. But, in fairness, it boosts all 4 commands instead of simply nav.
Engineering Teams!
Oh wait...
18 minutes ago, xerpo said:Why would you pay 38 points for something you are not going to use or use twice in a game?
Do you use Rieekan all the time? Ackbar? Vader?
23 minutes ago, TallGiraffe said:Do you use Rieekan all the time? Ackbar? Vader?
ah, i remember the early days where Rieekan was a "bad commander" because he "only works if your stuff is dead, dude!" So much simpler then.
10 hours ago, xerpo said:I get your point. What I see is that Leia destroys completely the token play, because you are not allowed to use tokens unless it matches the command dial, and you dont need the token then because you already have Leia, so you become extremely predictable.
Indeed thats the best type of ship for Leia, I ask you now: is your fleet going to be composed by these kind of ships only ? If so, that sounds to me like a super boring, predictable and so sure if an effective fleet at all. For that ship in your build, you already got Antilles.
Remember that Leia doesn't forbid token use - you still have that option! I've been storing up a token or two on the approach just to have available. Having the flexibility to decide whether I want to use her power or not is great, and only makes you less predictable, not more.
Though I'm not sure why Leia makes you predictable at all - sure if you have a clear plan to only spam one type of command you're predictable. But whether or not you're predictable is a function of your game play. If you don't want to be predictable, fly unpredictability. Fork your opponents. Make them guess if you're going to super-nav, super-engineer, or whatever.
Leia gives you options. I don't see her taking any away (other than the opportunity cost of another admiral). To me, Admirals like Ackbar and Screed are the predictable ones.
57 minutes ago, TallGiraffe said:Do you use Rieekan all the time? Ackbar? Vader?
Rieekan never because I dont like him. Ackbar at every shot in game. Not Vader sorry, rebel only.
Evasive apart I'll follow your line of argument
(I wish some others do the same around):
I dont use Dodona all the time, but he is 20 pt's, I dont use Ackbar all the time because I wont be able to shot every turn but every time Im able to shoot, I use him... 38 points for a "just in case" commander is way over the top.
I suspect to use Leia well requires ships that can leverage command values "naturally". She's great with the AF, for instance, and the aforementioned MC80L with nav teams. I think there is some possibility with flotillas as well.
Where I do not like her is the CR90: they navigate quite well even without the token, they are sub par squadron commanders even with her compared to flotillas, the CF command/token combo is massively inferior to TRC as a native ability, and adding one point to a repair command means one card.
This all forces me to ask: why not use Cracken for less points, avoid taking that damage in the first place, and use TRC?
Leia's wheelhouse will be the larger stuff plus flotillas. For instance, take @Vergilius 's Madine list from worlds, drop Leia in, and you can take the same core concept in a very different direction that is likely quite playable.
Yes, I am now encouraging forum Ben. Sorry not sorry.
6 minutes ago, Reinholt said:I suspect to use Leia well requires ships that can leverage command values "naturally". She's great with the AF, for instance, and the aforementioned MC80L with nav teams. I think there is some possibility with flotillas as well.
Where I do not like her is the CR90: they navigate quite well even without the token, they are sub par squadron commanders even with her compared to flotillas, the CF command/token combo is massively inferior to TRC as a native ability, and adding one point to a repair command means one card.
This all forces me to ask: why not use Cracken for less points, avoid taking that damage in the first place, and use TRC?
Leia's wheelhouse will be the larger stuff plus flotillas. For instance, take @Vergilius 's Madine list from worlds, drop Leia in, and you can take the same core concept in a very different direction that is likely quite playable.
Yes, I am now encouraging forum Ben. Sorry not sorry.
I think Nebulons are going to shine with her. Any of the titles is happy to have her, and part of me wonders about combining them into something workable there. Redemption to give any of them a full 6 engineering points, Yavaris for doing what it does, and Salvation with an extra dice/reroll combo seems quite fun.
39 minutes ago, Reinholt said:Leia's wheelhouse will be the larger stuff plus flotillas. For instance, take @Vergilius 's Madine list from worlds, drop Leia in, and you can take the same core concept in a very different direction that is likely quite playable.
Yes, I am now encouraging forum Ben. Sorry not sorry.
That's two really good points. The more I think about what makes the core of my Madine list work, the more there is a point to using Leia with it for similar effect.
Some keys here:
1. Drop BC to SC. In most of my builds, this is a 20 point savings. Dropping ET for Nav Teams also saves 4. That's a much leaner ship that can be lost in the right circumstances without overly impacting your chance for a big win.
2. MC30s definitely love their 2 speed change. Sometimes that Madine yaw is critical though. They've always been flyable apart from Madine, as many have shown.
3. Flotilla boosted squadrons, check. Good thoughts.
4. There's likely some adjustment that can be made to the squadron composition that will make it more useful with Leia, and possibly more robust in the meta I expect to emerge in the wake of wave 6. Freeing up 20 points or so from the ships means 2 more A-wings. And depending upon how the meta shapes up, it might be better to go no/light ace for more stands rather than the more robust Tycho/Shara combo.
That's some mix that I think would work pretty well.