Leia Abuse

By Gottmituns205, in Star Wars: Armada

So I'm pondering the effects of Leia in the game now that the card is spoiled...we know she can seriously abuse the **** outta GR75's with expanded hangars....but what else can she bring to the party?

Off the top of my head:

3 Yavaris activations...sustained over multiple rounds

Changing speed by 2 repeatedly - handy for flanking cr90's

Engineering 3 on little ships - handy for flanking cr90's

Engineering 6 on many ships, including the el cheapo Pelta

Turning cr90's into backup carriers if necessary

I've found the CF command underwhelming so far, but that's probably my fleet more than anything else.

she makes all the rebel large ships want projection experts, you attack them they recover 3 shields, you dont they give 2 shields away to whoever you are shooting. mostly she plays to the rebel strength of specialized ships working in a combined arms tactic and she saves alot of points from officer slots. she looks expensive at 38 but if you take the 7points from raymus you were probally gonna take shes not 31 points and raymus comes for free on all ships.

also command 1 ships can store a nav token and still do dial+token effects from leia so they can keep that nav for when they really need to do 2 different command

Pelta commands become a hella more useful with the Entrapment formation,

Does it open up some redemption for Redemption?

29 minutes ago, RogueCommander said:

Does it open up some redemption for Redemption?

There is nothing that can redeem neB's from themselves.

I like her butt, but:

A) Shes hell expensive.

B) Shes too restrictive. Most of my rebel fleets require flexibility. Spending multiple command tokens with different orders is part of that. Saving that nav + eng token on admonition, reveal CF hit hard and the use dials to move shields around and get away from trouble increasing speed. I found also in late game CR90 very useful at using squadron tokens wile CF command to improve the activation itself. Yavaris loves that banked engineering token to move shields from rear to front...

There are too many things you will realize you cant do anymore while in an actual gameplay that I think she will be sent to Sato's black room right after the first try.

C) You can find her useful maybe in 1 ship of your list created specifically to spam a single order over again. Since she affects all your fleet I think she will be more of a trouble than a help. For that ship you just need Antilles, and hes not that restrictive.

Ships with Nav support teams, can suddenly turn very tightly, anyway just thinking. ;)

43 minutes ago, Kiwi Rat said:

Ships with Nav support teams, can suddenly turn very tightly, anyway just thinking. ;)

You've got Madine for that and he's cheaper. And does more for your movements.

1 hour ago, noggin said:

You've got Madine for that and he's cheaper. And does more for your movements.

But ONLY for your movements. Leia works for that, as well as everything else.

I feel she is definitely better for small ships, but can make a big difference with those late game commands for big ships, when you've often run out of tokens.

commander Leia is Antilles on every ship

commander Tarkin is Yularen on every ship

Pelta with Entrapment formation and Leia. Woohoo.

I have proxied that fleet and its pretty sweet. Especially watching a MC30 go from speed 1 to 4

Edited by Church14
3 minutes ago, Church14 said:

Pelta with Entrapment formation and Leia. Woohoo.

I e proxied that fleet and its pretty sweet. Especially watching a MC30 go from speed 1 to 4

How does Leia and EF go together? EF is at the start of the ship phase. And Leia doesn't give you a token like Raymus does.

5 minutes ago, Undeadguy said:

How does Leia and EF go together? EF is at the start of the ship phase. And Leia doesn't give you a token like Raymus does.

You have to set up a Token generating gimmick aside from Leia. So something like a Comms Net Bright Hope Lifeboat by an Assault Pelta with Entrapment. I personally went with Phoenix Home/Ahsoka/Raymus on my Pelta.

Once you do that, ships get a "natural" speed 1 change. Leia lets a Nav command add or subtract another 2

So far; the best proposal I've heard for using Leia

Edited by Church14
21 minutes ago, Church14 said:

You have to set up a Token generating gimmick aside from Leia. So something like a Comms Net Bright Hope Lifeboat by an Assault Pelta with Entrapment. I personally went with Phoenix Home/Ahsoka/Raymus on my Pelta.

Once you do that, ships get a "natural" speed 1 change. Leia lets a Nav command add or subtract another 2

So far; the best proposal I've heard for using Leia

Gotcha.

I prefer Leia+Comms Net+Shields to Max+Projection Experts+TRC90s. Infinite shields. Infinite pinging damage.

Leia Nav. teams sounds interesting untill you relize the ships its going on.

CR90 does not realy need it. Could still be picked up but it seem you would only be using it to 90 degree turn at speed 2. Pelta, MC80HO, and Yavaris all want FCT or projection experts.

Only ships that could see play with are MC80L and Salvation/ gun ship nebs. MC80L is most probable of the two since it also gets a strong engineering boost from Leia aswell.

16 hours ago, xerpo said:


B) Shes too restrictive. Most of my rebel fleets require flexibility. Spending multiple command tokens with different orders is part of that. Saving that nav + eng token on admonition, reveal CF hit hard and the use dials to move shields around and get away from trouble increasing speed. I found also in late game CR90 very useful at using squadron tokens wile CF command to improve the activation itself. Yavaris loves that banked engineering token to move shields from rear to front...

There are too many things you will realize you cant do anymore while in an actual gameplay that I think she will be sent to Sato's black room right after the first try.

C) You can find her useful maybe in 1 ship of your list created specifically to spam a single order over again. Since she affects all your fleet I think she will be more of a trouble than a help. For that ship you just need Antilles, and hes not that restrictive.

I think Leia is actually the most flexible Rebel commander. It's just a different concept of flexibility than what you describe. In your scenario, your tokens give you a very flexible ship...until those tokens are used up. "Burst" flexibility, if you will. If you want to devote a Comms net flotilla to supplying you with more tokens that's great, but that makes things more complex with activation order, etc.

What Leia does is it allows your ships to be flexible over the course of the game. Have a ship that blazes in and then runs away? Queue up SuperNav/CF orders for the first three turns for maximum firepower, followed by 3x SuperEngineering to repair and survive. Her best type of ship is not one meant to spam a single order, but one that focuses on a specific task for a given particular turn. That task can change from turn to turn, and you just have to match up your command dials to the needed task.

Her flexibility only increases if you run a swarm of Command 1 ships. You can then dial up whatever order a particular ship needs most each turn, and make it do that order really well. Yes, you are laser focused on what each ship can do - but you just have to adapt your fleet builds and play style to suit.

I haven't quite figured her out completely yet, but I remain very optimistic about her potential. It will require reprogramming how I think about Armada...

Edited by Maturin
5 minutes ago, Maturin said:

I think Leia is actually the most flexible Rebel commander. It's just a different concept of flexibility than what you describe. In your scenario, your tokens give you a very flexible ship...until those tokens are used up. "Burst" flexibility, if you will. If you want to devote a Comms net flotilla to supplying you with more tokens that's great, but that makes things more complex with activation order, etc.

What Leia does is it allows your ships to be flexible over the course of the game. Have a ship that blazes in and then runs away? Queue up SuperNav/CF orders for the first three turns for maximum firepower, followed by 3x SuperEngineering to repair and survive. Her best type of ship is not one meant to spam a single order, but one that focuses on a specific task for a given particular turn. That task can change from turn to turn, and you just have to match up your command dials to the needed task.

Her flexibility only increases if you run a swarm of Command 1 ships. You can then dial up whatever order a particular ship needs most each turn, and make it do that order really well. Yes, you are laser focused on what each ship can do - but you just have to adapt your fleet builds and play style to suit.

I haven't quite figured her out completely yet, but I remain very optimistic about her potential. It will require reprogramming how I think about Armada...

isnt that every commander when a new wave drops, haha?

Not sure I understating How Leia works with Nav Teams? I didn't think tokens stacked with Leia, or is the 'virtual' token supplied by Leia enabling Nav Team to work?

4 hours ago, Maturin said:

What Leia does is it allows your ships to be flexible over the course of the game. Have a ship that blazes in and then runs away? Queue up SuperNav/CF orders for the first three turns for maximum firepower, followed by 3x SuperEngineering to repair and survive. Her best type of ship is not one meant to spam a single order, but one that focuses on a specific task for a given particular turn. That task can change from turn to turn, and you just have to match up your command dials to the needed task.

I get your point. What I see is that Leia destroys completely the token play, because you are not allowed to use tokens unless it matches the command dial, and you dont need the token then because you already have Leia, so you become extremely predictable.

Indeed thats the best type of ship for Leia, I ask you now: is your fleet going to be composed by these kind of ships only ? If so, that sounds to me like a super boring, predictable and so sure if an effective fleet at all. For that ship in your build, you already got Antilles.

1 hour ago, Daft Blazer said:

Not sure I understating How Leia works with Nav Teams? I didn't think tokens stacked with Leia, or is the 'virtual' token supplied by Leia enabling Nav Team to work?

The virtual token apparently "acts" as a token itself. if it wasn't like that, you would be allowed to use the "virtual" token along with a matching phisical banked token to empower the order to the space and beyond.

Ok - got it, thanks!

I've been running 5 CR-90s with Nav Teams and Leia for the Vassal tournament and love it. It's allowed some seriously tight maneouvering plus allows the Flotilla to command all 3 squads and means I can repair heavily or CF for better damage potential.

The double extra click maneouver potential combined with double speed change potential means your opponent really can't predict where you'll be.

Edited by ManInTheBox
29 minutes ago, ManInTheBox said:

I've been running 5 CR-90s with Nav Teams and Leia for the Vassal tournament and love it. It's allowed some seriously tight maneouvering plus allows the Flotilla to command all 3 squads and means I can repair heavily or CF for better damage potential.

The double extra click maneouver potential combined with double speed change potential means your opponent really can't predict where you'll be.

Its like having madine and ozzel at the same time!

15 minutes ago, Madaghmire said:

Its like having madine and ozzel at the same time!

For almost the same cost!