Draft Format & Draft Packs

By KingOfOdonata, in Star Wars: Destiny

On 6/7/2017 at 0:22 AM, Stone37 said:

The problem with any draft that involves placing what you opened into a public pot is the very real danger of players pulling out of a draft to keep that legendary they've been chasing.

I wouldn't blame the player either. I open Palpatine, I am not giving him up...

Then draft Palpatine. Though, if the prize pool is good enough, passing up such cards is fine if you know there is something worth winning. Though, at this point in the game, some Legendaries are worth too **** much to not take them.

So, I've drafted three times since I made this post and it was a blast each time. Being able to mix factions and colors more easily make for some super intriguing deck builds. My first build ended up being eAssaj Ventress/Snap Wexley. The control was strong with this one. Last night we drafted Awakenings and the only character I drafted was a Storm Trooper. So, my build ended up being Double Storm Troopers (Generic Boys as we call them), Hired Gun, and Outer Rim Smuggler. I went ramp and control in that build (I got some great use out of Black Market and Black One).

The rules we used were 6 packs per person. Open two packs, conceal the dice in a box, and mix the cards. Draft one card at a time and pass like normally. Deckbuilding restrictions were 25-30 card decks, any number of a card and any colors, with the only color restrictions being spotting or 'character only' limits. 30 Point limit on characters with access to singles of any non-unique to build your team with. There was also a neutral pool of singles you could add to your deck if needed: Dodge, Block, Take Cover, BB-8, Rey's Staff, and Infantry Grenade. Overall, the format worked quite well. My only concern is the inclusion of any non-uniques.

I don't know much about drafts in general, as this is my first CCG, but what I would suggest is the following:

Version 1: similar to the base rules of the Star Wars Pocketmodel TCG, for opening and playing with just a few packs (good for newbies to get a chance to play).

Each player opens 5 packs. If they open 2 packs with characters, fine. If they open three or more packs with characters, they must place all extras (any more than two) in the community character pool (they choose which to lose) and for each of those, they get to pick and keep a card from the community [dice cards that aren't characters] pool. If they open less than two packs with characters, they do the inverse, choosing and placing dice cards that aren't characters in the community [dice cards that aren't characters] pool and picking characters from the community character pool.

This way, each player will have two characters and three rare/legendary deck cards. There are no deck restrictions, and all restrictive references to color of dice/cards may be ignored.

For the other cards, one battlefield is chosen and used as a player's battlefield and all other battlefields are treated as two-cost events.

Then everyone has two characters (or in a very rare case one elite character), a 22-card deck, and a battlefield. A small tournament may be played, with prizes and an optional trading-session at the end.

Version 2: more draft-ey than just opening and playing with random packs, similar to a rotiseree draft.

Same as above, except each player chooses and keeps any two out of the 25 cards they open. All other cards are sorted into piles of (1) characters, (2) non-character dice cards, (3) uncommons, and (4) commons. Then players take turns choosing cards from the community piles until each player has two cards from pile 1, three cards from pile 2, five cards from pile 3, and fifteen cards from pile 4 (counting the cards they kept). Nobody may draw more than this from any stack. In the rare case where a player draws three cards worth $20 or more (use something non-controversial such as Chance Cube to determine a list of these and print out the list beforehand), that player may choose to keep all three but then must pass on the first four rounds of the draft. All players must take at least one battlefield. Players sit around the table in order of how many legendaries they kept (players with no legendaries going first). If players get competitive about who goes first, sort everybody by the monetary value of the cards they kept (hopefully the store will have a singles system for ease of determining this or something like that).

All gameplay and deck-building rules from version 1 still apply.