I'm trying to come onboard to the S.S. " 2nd edition", but what does that look like?

By Velvetelvis, in X-Wing

Y.only experience with a game launching an updated second edition of itself is malifaux. And that seems to have worked basically with just a book and new cards

How does x wing do it? A new core set with the new rules? Do we continue to use the ships we own?

Is it a boxed set full of different cards and cardboard?

What does a second edition look like for X wing? How is it presented?

2 hours ago, Velvetelvis said:

Y.only experience with a game launching an updated second edition of itself is malifaux. And that seems to have worked basically with just a book and new cards

How does x wing do it? A new core set with the new rules? Do we continue to use the ships we own?

Is it a boxed set full of different cards and cardboard?

What does a second edition look like for X wing? How is it presented?

I think the best way is for FFG to keep all the models and dials the same (so people don't nerd-rage too much) and scrap all the cards and move towards a sort of listbuilder app that has all the stuff online. That would allow them to keep all the expansions relevant, whilst giving FFG enough flexibility to fix individual ships/upgrades and also address some of the game's bigger structural problems.

An updated original core set would work just fine I think.

Edited by CRCL

It is like waiting for the 150 or even 200 point games to become Standard format. Don't rush it, don't even worry about it. It will happen as the game expands. Now is obviously not the time for it otherwise it would have been done by now instead of all these other announcements for expansions.

Edited by Marinealver

I think they would pretty much have to release a new box with new minis due to licensing concerns. I could imagine them doing one box for each faction, each box containing a new ship or two (from a new movie, perhaps) as well as updated cards and cardboard for each previous release. I doubt that will happen for a while, though; they're still raking in the money.

It's a 12.5 inch by 12.5 inch box, grey trimmed with blue. Contains 1 T-70 X-wing and 2 F/O TIE fighters. Sells between $20-$40 depending on sales and discounts and stuff.

27 minutes ago, FlyingAnchors said:

It's a 12.5 inch by 12.5 inch box, grey trimmed with blue. Contains 1 T-70 X-wing and 2 F/O TIE fighters. Sells between $20-$40 depending on sales and discounts and stuff.

Yes. The OP is really thinking about Xwing 3.0.

As for what it looks like... I've got a topic around here about "What wave 1 would look like if the designers knew then what they know now."

Edited by Rakaydos

It looks like three $5-10 expansion that contains updated cards and cardboard for each faction. Minimum pain, maximum deployability.

Looks like a game with a GODDAMNED GUNBOAT

20 minutes ago, Rakaydos said:

Yes. The OP is really thinking about Xwing 3.0.

As for what it looks like... I've got a topic around here about "What wave 1 would look like if the designers knew then what they know now."

You mean closer to Major Jugglers point adjustment for jousting values and balance? For 2.0 I expect something different to get players to buy more product, but close enough so that older players don't decide to sell their own collection. Something more than just re-issue of models with a different point cost and a more balanced and in theme dial. Maybe different dice, maybe different actions. Different list building mechanics to "streamline" collection yet make it easier for FFG to introduce balance adjustments without nuking it in the FAQ. New actions such as S-foils or even a different activation action combat system. Something more than what I have seen with many forum posted 2.0 (or even 3.0)

The trick is how would you incorporate old X-wing models into the system. You don't want to split the player base with 2.0 which means you have to find a way to bring them along. Likewise you don't want the old player sticking to the old edition. You need to have them migrate over to the new system as well as new players being able to play competitively without having to purchase anything outside the newer edition. Still I think for many problems with X-wing alternative formats, not a newer edition can fix many complaints players have with the current state of X-wing.

X-wing 2.0? Nah

I could see them doing an epic campaign expantion that included tons of extra cards and reprints.

that would pretty much be a 2.0 ish thing to do.

Edited by TylerTT
1 hour ago, FlyingAnchors said:

It's a 12.5 inch by 12.5 inch box, grey trimmed with blue. Contains 1 T-70 X-wing and 2 F/O TIE fighters. Sells between $20-$40 depending on sales and discounts and stuff.

Yeah this is probably as close as we'll get and that's honestly how it should be.

46 minutes ago, chervorlovesu said:

Looks like a game with a GODDAMNED GUNBOAT

No.

10 hours ago, Marinealver said:

It is like waiting for the 150 or even 200 point games to become Standard format. Don't rush it, don't even worry about it. Now is obviously not the time otherwise it would have been done by now instead of all these other announcements for expansions.

I doubt we'll see an increase in the basic points for games. Think about it. If a 100 point game runs in 75 minutes, do you think FFG will run Worlds where the swiss rounds are 150 minutes long for a 200 point squad build? Try running a 150 point squad in 75 minutes.

I don't see them running larger squads in the 75 minutes now allotted either.

10 minutes ago, Stoneface said:

I doubt we'll see an increase in the basic points for games. Think about it. If a 100 point game runs in 75 minutes, do you think FFG will run Worlds where the swiss rounds are 150 minutes long for a 200 point squad build? Try running a 150 point squad in 75 minutes.

I don't see them running larger squads in the 75 minutes now allotted either.

I think the idea of 200pts to allow for more variety in cost of ships/upgrades works, if you go off the concept of doubling every points value. So for example, instead of being 21pts, the X wing would be 42pts.

Edited by ThalanirIII

I think any kind of 2.0 needs to keep all existing models and rely on either print on demand, sticker or new paper. I honestly would prefer if it was just print at home stickers or inserts for sleeved cards. That would keep the costs very minimal to existing players and provide incredible flexibility for redesign. About the only thing you wouldn't be able to change would be firing arcs. Even a dial could be modified with a sticker.

Edited by Jetfire

I have beat the drum for an online squad builder off and on for a couple years now. I think it is time. I don't see any other way to address the Jumpmaster than a simple points increase.

Edit: that's my idea of a "new edition." I would also suggest that the squad points are updated no more than twice a year at regular times with plenty of warning. No need for an active connection at events.

Edited by gamblertuba

New cards either in a core set or in faction specific boxes.

1 hour ago, Stoneface said:

Try running a 150 point squad in 75 minutes

Yeah I think you'd have to have a variety of objectives also - just having the current annihilate wouldn't work if you want to keep to 75 minutes with increased squad points.

15 hours ago, Velvetelvis said:

Is it a boxed set full of different cards and cardboard?

What does a second edition look like for X wing? How is it presented?

If I were Emperor, XWM 2.0 would come out as 3 sets, one for each faction. It would introduce 1 new ship* (in keeping with the mini+cardboard requirement), and cardboard corrections for every errata to date . I would add Squad mechanics, and I would reprint all of the ships with their Title card fixes as integral with the card itself, if possible. I would also change a couple things, like make B-Wing/E2 a title, rather than a mod, like it should be. And, if you were going to change to point value of anything , now would be the time.

The only dial and chits in the box would be for the new ship; every model and every dial from XWM 1.0 ports over 100%. And the new damage deck would become mandatory. . .put one in each 2.0 box. . .none of this "use the DD that favors my fleet."

*Or, feature the X-Wing fix for Rebels (plus Blue Squadron), a recast of the Kirhraax for Scum (as the V title), and the TAP for Imperials (with new Inquisitors).

12 hours ago, FlyingAnchors said:

It's a 12.5 inch by 12.5 inch box, grey trimmed with blue. Contains 1 T-70 X-wing and 2 F/O TIE fighters. Sells between $20-$40 depending on sales and discounts and stuff.

Nope. The only thing they changed about the game was the damage deck, and then even let that fall to the wayside. There is nothing in that set that actually moves the game forward. It is simply a different packaging release for the wave that included TIE/FO and the T-70. Unless, of course, you now think we are onto XWM 11.0.

10 hours ago, TylerTT said:

X-wing 2.0? Nah

I could see them doing an epic campaign expantion that included tons of extra cards and reprints.

that would pretty much be a 2.0 ish thing to do.

I could see this as well, BUT, it excludes the tournament scene, which is all FFG cares about.

Edited by Darth Meanie

I could definitely see faction boxes with new dials and pilot cards if/when needed... maybe 1 physical dial per ship and duplicate stickers or simple paper cutouts that lay over your originals if you have multiples of the same ship (TIE Fighters in particular. I'm a rebel player and I think I have 6 or 8 of the standard Imperial TIE Fighter). Have an official download for more dial labels if needed too.

As for errata cards... there's a LOT. Maybe throw in the more common ones that most players would have (anything from the core sets and those from the most commonly sold expansions). Again, allow official downloads for errata cards.

If they were to do a totally new edition, there are a few ways they could go about it.

They would absolutely have to offer updated cards for sale standalone, so existing players could update their existing collections. Any dials that got altered would have to also be offered for sale as well. Many dials and cards wouldn't necessarily have to change, so portions of collections wouldn't need updating.

You'd probably see ship update packs. A set of updated pilot cards and maybe 2-3 dials.

Upgrade cards might be a little trickier. Probably be best to just have bundles by card type. So you could buy a Title pack which would contain all updated Title cards for the new edition. Any titles not in this pack would be usable from the old edition.

1 hour ago, Darth Meanie said:

Nope. The only thing they changed about the game was the damage deck, and then even let that fall to the wayside. There is nothing in that set that actually moves the game forward. It is simply a different packaging release for the wave that included TIE/FO and the T-70. Unless, of course, you now think we are onto XWM 11.0.

Actually we're on 4th edition according to the FAQ, but the TFA box was the closest thing to a 2nd edition release box we'll see for awhile.

1 hour ago, Darth Meanie said:

If I were Emperor, XWM 2.0 would come out as 3 sets, one for each faction. It would introduce 1 new ship* (in keeping with the mini+cardboard requirement), and cardboard corrections for every errata to date . I would add Squad mechanics, and I would reprint all of the ships with their Title card fixes as integral with the card itself, if possible. I would also change a couple things, like make B-Wing/E2 a title, rather than a mod, like it should be. And, if you were going to change to point value of anything , now would be the time.

I'd rather not make the E/2 a title, unless there's also a clause in there for a free evade action/ reinforce action like the X/7 title. Honestly it would be easier to make a new title that addresses the other problem with the B-wing and have it just say "you may take the E/2 mod + another mod."

3 hours ago, ThalanirIII said:

I think the idea of 200pts to allow for more variety in cost of ships/upgrades works, if you go off the concept of doubling every points value. So for example, instead of being 21pts, the X wing would be 42pts.

I'm completely missing something here. What changes if everything is double the squad point value? Fel now costs 70 pts instead of 35, TLTs are 12 rather than 6. If you double the allowable squad point value and double the cost of everything else, nothing has really changed.

Just now, Stoneface said:

I'm completely missing something here. What changes if everything is double the squad point value? Fel now costs 70 pts instead of 35, TLTs are 12 rather than 6. If you double the allowable squad point value and double the cost of everything else, nothing has really changed.

you have to ALSO throw in recosting. There's stuff that is overpowered at 1 point and underpowered at 2 points, that really should cost 1.5, but they wont add fractions to this game.

If it cost 3 points out of 200, this hypothetical card would be more balanced.

2 minutes ago, Stoneface said:

I'm completely missing something here. What changes if everything is double the squad point value? Fel now costs 70 pts instead of 35, TLTs are 12 rather than 6. If you double the allowable squad point value and double the cost of everything else, nothing has really changed.

Allows for half points. So, for example, expose maybe should cost 3.5 points or TLT should cost 6.5, but they couldn't do that with the 100-point system.