So I have always wanted their to be a solid pocket carrier with the possibility of Flight Controllers (especially for the rebels). It might not work at all, especially since it is so fragile, but here's what I came up with. Don't pay too much attention to the objectives, I'm still working on those.
Basically there would be a small task force of Wedge, Biggs and Dutch, with the other two x-wings close by for a damage sink, and Shara would jet off right away to do her thang. Hopefully it will be enough with flight controllers to so some serious damage to squadron balls while the MC30s can run amuck.
I have also thought about dropping one of the gr-75s and demoting the other to a regular transport, and trying to squeeze in another hammerhead.
Anyways, thoughts as always much appreciated.
Double mc30 with wave 6 2.0
Author: Tiberius the Killer
Faction: Rebel Alliance
Points: 399/400
Commander: Mon Mothma
Assault Objective: Most Wanted
Defense Objective: Capture the VIP
Navigation Objective: Navigational Hazards
GR-75 Combat Retrofits (24 points)
- Bright Hope ( 2 points)
- Slicer Tools ( 7 points)
= 33 total ship cost
MC30c Torpedo Frigate (63 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- H9 Turbolasers ( 8 points)
- External Racks ( 3 points)
= 79 total ship cost
[ flagship ] MC30c Torpedo Frigate (63 points)
- Mon Mothma ( 30 points)
- Foresight ( 8 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 112 total ship cost
Hammerhead Torpedo Corvette (36 points)
- Raymus Antilles ( 7 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 54 total ship cost
GR-75 Combat Retrofits (24 points)
= 24 total ship cost
1 "Dutch" Vander ( 16 points)
1 Wedge Antilles ( 19 points)
1 Shara Bey ( 17 points)
1 Biggs Darklighter ( 19 points)
2 X-Wing Squadrons ( 26 points)