"I can Haz Mods please?" Punisher

By DarthCognis, in X-Wing

Image result for redline x wing

Redline Chan has so many choices, Guidance chips makes her stronger! But long ranged scanners lets her see new beauty! and dont forget lightweight frame sama!

Please FFG! Let poor Redline collect her full harem and attain ultimate destiny apocalypse!

Well given the last slew of titles this should in no way be overpowered.

Tie Punisher only. Title

- 5 points

As soon as you acquire a target lock you may immediately make an attack with a <torpedo> or <missile> secondary weapon.

You joke, but aren't Punishers like, very overcosted for their inherent statline? Their PS2 generic is 3 points higher than the Y-Wing generic for 1 hull, a boost and the ability to equip a lot of upgrade slots which cost points to use anyway.

Yes, but Punishers need a Title , Y-Wings have one, no?

Id like it to give Advanced Slam and an additional modification slot ....dreamers are just that ?

Edited by clanofwolves

I meant more about the act of reducing points and actually giving them something to do. It's a joke, but it's probably the step in the right direction.

The Y title is kind of a variance thing though - if you want to use the turret to turret you can skip it. Punisher doesn't need an additional way to play, it needs a solid way to play at all.

32 minutes ago, clanofwolves said:

Yes, but Punishers need a Title , Y-Wings have one, no?

Id like it to give Advanced Slam and an additional modification slot ....dreamers are just that ?

Nah, Slam makes it like the K wing. It needs something to make it unique. And something that makes it worth it over a TIE bomber. Personally, I would go for a double launch ability. It that seems unbalanced make it a card that uses the exhausted idea.

24 minutes ago, Darth Meanie said:

Nah, Slam makes it like the K wing. It needs something to make it unique.

Double Edge's pilot ability would have been great. Especially with Munitions Failsafe.

1 hour ago, UnitOmega said:

You joke, but aren't Punishers like, very overcosted for their inherent statline? Their PS2 generic is 3 points higher than the Y-Wing generic for 1 hull, a boost and the ability to equip a lot of upgrade slots which cost points to use anyway.

Well it isn't like Y-wings are taking a hull upgrade for the modification slot. Come to think of it Y-wings haven't been using any modifacations that much.

I'd like to see 2 variants.

  1. Heavy bomber that gains a bomb slot and advanced SLAM but loses either 2 torps, 2 missiles, or both, depending on title cost. If giving up torps, then no extra munitions but could still take unguided rockets. Or use the 2 rocket slots and take EM. So what if it is Imperial K-Wing? Why wouldn't the Empire have something like this? It would still play a bit different, lacking a turret and having a system slot.
  2. Quick strike ordnance platform that loses bomb slots but gains ability to use torps & rockets more efficiently. Being able to acquire a target lock at the start of combat as a free action, being able to ignore the Target Lock header, or being able to make a 2nd ordnance attack in 1 round could all work. These may need some drawbacks or usage limitations to balance them.

Both of these would differentiate the Punisher from the Bomber w/o making the bomber irrelevant.

There have been a couple topics on this before. The "double launch" idea is one that I've always liked.

Pt cost???? Coorinated Firing Systems (title; Punisher only): once per round, immediately after resolving an attack, you may make an attack vs. the same target with an equiped secondary weapon. You may deploy a bomb upon revealing your dial AND perform a bomb action during the same turn.

With FCS you can launch 2x.

With adv sensors you can do some bombing oddities.

Advanced Boost. After you perform a boost action, you may drop a bomb.

17 minutes ago, Pewpewpew BOOM said:

There have been a couple topics on this before. The "double launch" idea is one that I've always liked.

Pt cost???? Coorinated Firing Systems (title; Punisher only): once per round, immediately after resolving an attack, you may make an attack vs. the same target with an equiped secondary weapon. You may deploy a bomb upon revealing your dial AND perform a bomb action during the same turn.

With FCS you can launch 2x.

With adv sensors you can do some bombing oddities.

Make it "After you perform an attack with an equipped secondary weapon" so it doesn't just be a two dice / three dice, and then it can be 0/1 points.

1 minute ago, Hawkstrike said:

Advanced Boost. After you perform a boost action, you may drop a bomb.

I proposed something similar in my thread but added or aquire a target lock so it's useful for all builds.

2 hours ago, DarthCognis said:

Image result for redline x wing

Redline Chan has so many choices, Guidance chips makes her stronger! But long ranged scanners lets her see new beauty! and dont forget lightweight frame sama!

Please FFG! Let poor Redline collect her full harem and attain ultimate destiny apocalypse!

You forgot auto thrusters....

I thought the Punisher's crime was the dial, not the cost. A title that gives, after executing a red maneuver, receive a focus token, would do wonders for this ship.

<Punisher title name with some kind of SW jargon here>

When instructed to discard an Missile, Torpedo, or Bomb card, you may turn it face down. During the End Phase, if you are not stressed, you may turn one face down upgrade card attached to your ship face up. You may equip up to two 2pt modifications at -2 each. You may not equip Extra Munitions.

0 pts

***

First, yes. Infinite ammo - sorts the ordnance platform economy issue.
Second, one per turn - dropping a bomb then firing a torpedo is fine, but you'll only get one back each turn.
Third, yes. Free Autothrusters, Lightweight Frame, or Vectored Thrusters. Also, importantly, -4pt Chips and LRS combo. Decide on defence or attack boost, as suits your style.
Last, EM banned due to the whole infinite ammo thing.

Seems a bit aggressive, but the ship is also aggressively bad, so...

7 minutes ago, Mep said:

I thought the Punisher's crime was the dial, not the cost. A title that gives, after executing a red maneuver, receive a focus token, would do wonders for this ship.

Nah, it's partially the cost and partially it's very low durability to target priority ratio. As an ordinance carrier it draws a ton of fire and yet it is squishier then a shuttle dispite being roughly the same cost and lacking the base fire power. To top it off you need to spend a minimum of five points to make it useful and needs to catch enemies inside it's arc with a target lock to use those points.

Tie Interdictor

When you perform a boost action, you may perform a free action. If you do, gain a stress.

8 minutes ago, NakedDex said:

<Punisher title name with some kind of SW jargon here>

When instructed to discard an Missile, Torpedo, or Bomb card, you may turn it face down. During the End Phase, if you are not stressed, you may turn one face down upgrade card attached to your ship face up. You may equip up to two 2pt modifications at -2 each. You may not equip Extra Munitions.

0 pts

***

First, yes. Infinite ammo - sorts the ordnance platform economy issue.
Second, one per turn - dropping a bomb then firing a torpedo is fine, but you'll only get one back each turn.
Third, yes. Free Autothrusters, Lightweight Frame, or Vectored Thrusters. Also, importantly, -4pt Chips and LRS combo. Decide on defence or attack boost, as suits your style.
Last, EM banned due to the whole infinite ammo thing.

Seems a bit aggressive, but the ship is also aggressively bad, so...

Infinite ammo won't really help the Punisher because one of it's biggist problems is that it dies so quickly it can't even get the ones it can already carry off.

Hence the ability to take LWF and AT for free. It's not much, but it's something. Infinite ammo at least lets you attempt to snipe with it using missiles/torps. LWF/AT makes you somewhat more survivable at R2-3, or take LRS/GC and reduce the cost of the package by 4.

A Cutlass Sqdn with infinite Homing Missiles, FCS, Chips, and LRS for 24 points sounds pretty alright to me. Equally, so does one with Proton Torps, FCS, GC, and LWF or AT for 25. I'd run it...

unlimited ammmmooooo

(Sadly even that isn;t enough to fix the ship)

By most opinions and calculations the punisher is overcosted by 3-4 points. giving free extra munitions only is a buff by 2. the sadder part is also that LWFrame would be wonderful but other than deathrain, everyone needs GC.

If you simpy said: Punisher title: unlimited ammo. And you may equip up to 2 modifications. Modifications cost 0 points. This would make a fine ship.

Free LWframe, free extra munitions. Letting you take GC too.

Edited by Blail Blerg

The punisher needs to be the Imperials K-Wing but it can't... not fully at least. SLAM would be pretty sweet on it and a squad points reduction or like something like the vaksai title letting your upgrades equip cheaper...

Edited by Phoenix5454
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Just now, Phoenix5454 said:

The punisher needs to be the Imperials K-Wing but it can't... not fully at least. SLAM would be pretty sweet on it and a squad points reduction or like something like the vaksai title letting your upgrades equip cheaper...

I'd rather it be it's own thing, besides without Sabine and a turret the best it could be is the bargain brand k wing. The Great Value Cola to the K Wing's Coke.

2 minutes ago, Princezilla said:

I'd rather it be it's own thing, besides without Sabine and a turret the best it could be is the bargain brand k wing. The Great Value Cola to the K Wing's Coke.

I understand that, but at this point generic turret-less K wing may be its only hope lol

6 minutes ago, Blail Blerg said:

unlimited ammmmooooo

(Sadly even that isn;t enough to fix the ship)

By most opinions and calculations the punisher is overcosted by 3-4 points. giving free extra munitions only is a buff by 2. the sadder part is also that LWFrame would be wonderful but other than deathrain, everyone needs GC

That's why I'm saying you can take two 2pt mods for -2 each. LWF becomes free, and Chips actually gives a -2 to the ship. Similarly, taking both Chips and LRS equates to a 4pt discount. Either way, it somewhat fixes the overcosting, while still providing that crucial boost.