As a completionist, I really want base stats for the pontite crystal, introduced in Nexus of Power as the crystal powering the Greelwood Saber (p. 130). To that end, I'm trying to reverse engineer the Greelwood Saber's stats from the book to get to what the baseline crystal does.
The fluff says that the Greelwood Saber belonged to an Ithorian Jedi, who wanted to make a purely defensive weapon, rather than an attacking saber. The saber's stats, benefits, and drawbacks include:
Damage 8
Critical 3
Breach 1
Sunder
Decrease the difficulty of any Cool checks made once
[SB][SB] on combat checks made to attack an opponent with this weapon
Reduce the strain cost to activate Parry by 1, to a minimum of 1
Reduce the strain cost to activate Reflect by 1, to a minimum of 1
From the fluff, I think it's reasonable to assume that the Ithorian Jedi modified the saber to be more defensive, so the outlay below assumes that the Ithorian Jedi modified the crystal three times: to bump of the damage +1, and to get the Reflect and Parry boosts. I suppose the damage might start at 8, with the +2 Setback aspect part of the base stats, but I think they work better as balances to potentially getting what amounts to Supreme Parry and Supreme Reflect from your gear. Do this seem fair and not too overpowering?
PONTITE CRYSTAL
Base Modifiers: Installing this crystal changes a lightsaber's base damage to 7 and critical rating to 3, and the lightsaber gains the Breach 1 and Sunder weapon qualities. In addition, a Force-sensitive character wielding this lightsaber may decrease the difficulty of any Cool checks they make once, to a minimum of [D]. If the crystal is ever removed, the lightsaber loses these qualities and reverts to its previous base damage and critical rating.
Modification Options: 1 Damage +1 Mod, 2 Decrease the strain cost to activate the Parry talent while wielding this weapon by 1, to a minimum of 1, but suffer [SB] on attacks made with the weapon Mods, 2 Decrease the strain cost to activate the Reflect talent while wielding this weapon by 1, to a minimum of 1, but suffer [SB] on attacks made with the weapon Mods.
Hard Points Required: 2.
Cost: (R) 15,000 credits.