I have been mulling over several ideas concerning the Xwing miniatures game over the last few days and I kinda just wanted to dump some of them here and see what this community thinks. They are in no particular order and are not even necessarily related or connected.
Battle Reports:
RecentlyI played several games with T65 xwings just to see if they are as bad as everyone says and I wrote a battle report about it on the subforum. (Here's the link to it. )
Well while writing it, I realized I had no idea how to properly write a battle report. I didn't remember any of the maneuvers(mostly) and I forgot alot of turns. So my question is, is there a "proper" way of writing a battle report or how do you all do it. I want my future battle reports to be easier to understand and fun to read. Any tips?
The Force in Xwing Miniatures and a missed opportunity:
There is no "force mechanic" in this game that is set in the Star Wars universe. I'm ok with that. But in general, characters that are force users in universe, have similar abilities or at least what there abilities affect. So for example, light side users abilities often have something to do with the focus action/focus tokens and or dice modification and usually affect themselves or their allies. Luke Skywalker (crew and pilot),Kyle Katarn(crew and pilot) and Rey(crew and pilot) are good examples. Dark side users, usually have something to do with dealing damage or shutting down actions and also usually affect their enemies instead of allies. Darth Vader (crew) Kylo Ren(pilot and crew) Mara Jade(crew) Carnor Jax(pilot) are all good examples. I originally started thinking about this because of my recent use of Luke Skywalker pilot card is several games(see above) His pilot ability is almost an perfect example of "using the force for knowledge and defense, never for attack". I also used Expertise on him and that got me to thinking that FFG really missed an opportunity with the card. The card shows Chirrut Imwe holding his bow gun thing and changes your rolled focused results to hits automatically unless you are stressed. This card should have been called "One with the Force" and then it would have been Chirrut's signature line and kept with the "Force" theme.
A "Fix" for the T65 Xwing:
So again, due to playing with 3 Xwings in an attempt to see if they are in fact in need of a "fix"(see above), I made a few "discoveries". After playing 3 games with ships I never use from a faction I never use, I think that they are a bit lacking when compared to the new hotness of later releases. I think their stat line is fine and with Integrated Astromech and/or some of the regen Astromechs, they are pretty survivable. Their point cost is probably ok too. I think their real issue is, like many others have said before, their lack of an innate repositioning action and a very lack luster dial. I used Vectored Thrusters on Wedge and Luke and their xwings felt like the ones from the movies. But their dials make handling stress problematic. I think the easiest way to bring them up to speed, is, like others have said, a title that in some way either gives them a boost/barrel roll(I'd prefer barrel roll) and makes their dial more green. That way you could take the title and IA and it would be great. What do you think would be the best way to improve the Xwing's moveability?
These are some of my current thoughts. What do you think about them?