Wampa +crit= damage card

By teeg123456, in X-Wing

So providing Im reading it right, it appears that if wampa rolls a crit I'm eating a face down card. I mean who wouldn't cancel a crit to bypass shields and hit hull. One would think that's a pretty powerfull abilty. Is it the 3 hull no shields that hurts him.

Thanks

Edited by teeg123456

Basically yeah, plus his low pilot skill and the fact he's often only rolling 2 Dice.

Fun fact, it's during the compare step. So they still roll defense dice and if they completely blank, you don't need to use his ability.

Great thanks much

That's why Wampa is the Imperial Biggs ... everyone is so afraid of his ability they tend to focus on him first!

And don't forget, a target lock lets you reroll ALL dice, so if you want to fish for crits a Targeting Computer mod reduces his variance.

Wampa is pretty much today's version of the 12 point Academy Pilot-filler. If you have 14 points to spare in your list, you can take an annoying PS4 blocker, that becomes Biggs if your opponent plays ships with few hull points and/or many green dice and tokens. As a Whisper player I have a deep and intense hatred and fear for Wampa. He's even worse for Corran Horn. But he is very situational, might be hard to fit into a list and dies like a TIE-fighter.

The other problem is that his odds are only 23.4% of getting that critical hit.

With Targeting Computer, his odds are 41.4%

With Youngster+Marksmanship, his odds are 60.9%

With Younster+Marksmanship and Targeting Computer, his odds are about 84.7%

But Youngster is a pretty expensive upgrade... :(

17 minutes ago, Kieransi said:

The other problem is that his odds are only 23.4% of getting that critical hit.

With Targeting Computer, his odds are 41.4%

With Youngster+Marksmanship, his odds are 60.9%

With Younster+Marksmanship and Targeting Computer, his odds are about 84.7%

But Youngster is a pretty expensive upgrade... :(

I think the only good way to boost Wampa's ability is with Palpatine. But with the Palpatine nerf, that might not be ideal neither, since you would wait and see if you needed him on defense, and if you didn't, that's a free damage card. You can't do that anymore. The great strength with Wampa is that 23.4% chance of a damage card through shields? Corran Horn (and others) can't take those odds, and needs to kill him ASAP! And you know that, and can fly him defensively while your other ships do their job.

Wampa, Omega Leader, and Four Crack Squadron Pilots is such a fun squad.

Yeah, I never try to force the crit with Wampa. Just let him do TIE things and let them come naturally.

Same rule carries over to Defender Maarek.

3 hours ago, Kieransi said:

The other problem is that his odds are only 23.4% of getting that critical hit.

With Targeting Computer , his odds are 41.4%

With Youngster + Marksmanship , his odds are 60.9%

With Younster+ Marksmanship and Targeting Computer , his odds are about 84.7%

But Youngster is a pretty expensive upgrade... :(

I'm not sure about that maths.

With 2 dice, unmodified he should have a 25% chance of rolling a crit - 1/8 on both dice.

Regardless, forcing the crit, as has been said above, is a waste of time. If you're doing a yougster/marksmanship build, just fly a Palpshuttle an declare a crit.

Edited by Astech
7 minutes ago, Astech said:

I'm not sure about that maths.

With 2 dice, unmodified he should have a 25% chance of rolling a crit - 1/8 on both dice.

No, because for a small percentage of those rolls (1.6%) they both come up crits. The 1/8 chance on one die overlaps with the 1/8 chance on the other die by a small amount.

3 minutes ago, Forgottenlore said:

No, because for a small percentage of those rolls (1.6%) they both come up crits. The 1/8 chance on one die overlaps with the 1/8 chance on the other die by a small amount.

So? You still get the crit you want. Essentially all you need to know is the % chance of getting at least one crit , not one exactly.

Yes, but because the chances overlap slightly, it means the odds of getting at least one crit are not 1/8 + 1/8, but slightly less than that.

A SC I won with Wampa Carnor Colzet and Palp Shuttle (last year) - one of the games was against double firespray, which was before JM5Ks wave among other things~ and well.. wampa placed a card, I flipped with Colzet - blind pilot... so I flipped it each turn until I had dealt with the other firespray while this one could do NOTHING x:

I felt bad.

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Yes, but because the chances overlap slightly, it means the odds of getting at least one crit are not 1/8 + 1/8, but slightly less than that.

Ah, I see now.

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A SC I won with Wampa Carnor Colzet and Palp Shuttle (last year) - one of the games was against double firespray, which was before JM5Ks wave among other things~ and well.. wampa placed a card, I flipped with Colzet - blind pilot... so I flipped it each turn until I had dealt with the other firespray while this one could do NOTHING x:

That's brutal. These days, you can guarantee the same result with a Chiraneau (Kylo onboard) and Colzet escort. Blind one ship and keep flipping it forever, then wreck the other with a series of crits.

Edited by Astech

Yes, the maths are a little tricky. take the odds that Wampa won't get the critical hit then subtract it from one, since both die must not show a critical hit for him to fail.

Thus, unmodified is one minus the quantity seven-eighths squared, or 1-(7/8)^2

With TC it's one minus the quantity seven-eighths to the fourth, or 1-(7/8)^4

And Youngster makes focuses critical hits as well, so use the above equations but replace 7/8 with 5/8.

Sorry I didn't clarify where the numbers come from earlier! Oops!

4 hours ago, Yearfire said:

I think the only good way to boost Wampa's ability is with Palpatine. But with the Palpatine nerf, that might not be ideal neither, since you would wait and see if you needed him on defense, and if you didn't, that's a free damage card. You can't do that anymore. The great strength with Wampa is that 23.4% chance of a damage card through shields? Corran Horn (and others) can't take those odds, and needs to kill him ASAP! And you know that, and can fly him defensively while your other ships do their job.

The one nice thing about everyone's buddy Sheev getting nerfed is that he still gives you the critical hit, so that for that 23.4% of the time he seems wasted, you're still rolling two critical hits (or two critical hits and likely something else good at range 1), and like Shenannigan said,

7 hours ago, Shenannigan said:

Fun fact, it's during the compare step. So they still roll defense dice and if they completely blank, you don't need to use his ability.

So then maybe you're dealing a lot of damage to that ship, some of it faceup!

12 hours ago, Hawkstrike said:

That's why Wampa is the Imperial Biggs ... everyone is so afraid of his ability they tend to focus on him first!

Yeah but Biggs can take fire for a little bit longer. Wampa is still at the tender mercies of the green dice.

13 hours ago, teeg123456 said:

Is it the 3 hull no shields that hurts him.

13 hours ago, Goseki1 said:

Basically yeah, plus his low pilot skill and the fact he's often only rolling 2 Dice.

He's a nicely balanced ship considering he is only 14 points. That's the same as a Black Squadron Pilot which has the same PS and they have no ability unless you add an EPT.

Yeah he's wonderful filler

I think I'll be flying today against a friend who will flying he 1st swarm. I'm pretty sure he'll be running youngster. 1st thing I see there is if the other ships use his ability that's their actions so no evade no focus. If we're him I would have wampa in that list. It's a casual game but we both HATE to lose, so much in fact he calls me his Arch Nemesis. I plan to bring to large base with heavy hull. Probably try a dengar and Kath list ice been too long with. HonestlyI might just make him try to follow me around and let him bump himself into a bad spot then pounce.

17 hours ago, Hawkstrike said:

That's why Wampa is the Imperial Biggs ... everyone is so afraid of his ability they tend to focus on him first!

And he costs 14 points. If your opponent is spending high value early-game attacks on Wampa, he's the one making mistakes. Welcome it.

35 minutes ago, Engine25 said:

And he costs 14 points. If your opponent is spending high value early-game attacks on Wampa, he's the one making mistakes. Welcome it.

Yep, that's why I love Wampa!