Table Top RPG noob desperate for character advice

By Mychal'el, in Star Wars: Force and Destiny RPG

22 hours ago, Mychal'el said:

I've decided to ditch Stealth, so I can be a high DPS Tank. Not so much a meat shield per se, but one who draws aggro and is able to avoid most damage while engaging with ranged enemies really quickly. A Lightning Bruiser basically.

So I'm choosing to be a Ataru Striker/Executioner with armor and Jetpack. Think: Jedi Captain Rex

What are your thoughts?

So Im looking at the different talent trees within the Seeker Career. Instead of Armorer, should I go Hunter first?

- Rapid Recovery x3

- Side Step x2

- Dedication

- Force rating

Then Executioner after that? I can't read it very well because the quality of the photo copy is very poor but it seems like mostly high crit stuff.

I also like a couple of talents from Pathfinder (Quick Movement) & Navigator (Swift) but I don't think I'll dip into those just for that

Edited by Mychal'el

Navigator is good if you're going to be a pilot because of all of the talents devoted to piloting and astrogation. The only thing to remember about taking out of career specializations is that they cost ten extra XP per spec on top of the standard cost of ten times your new total # of specs.

Your sheet looks good so far. What will you spend that remaining 65 XP on?

Edited by Tramp Graphics
11 hours ago, Tramp Graphics said:

Navigator is good if you're going to be a pilot because of all of the talents devoted to piloting and astrogation. The only thing to remember about taking out of career specializations is that they cost ten extra XP per spec on top of the standard cost of ten times your new total # of specs.

Your sheet looks good so far. What will you spend that remaining 65 XP on?

I have no idea, I thought I put them into skills but im not sure what I'll need. I guess that's one of the bad things about being a noob who's building a new character with this much extra XP.

But its cool that I'll get to see what he's doing during TFA . I'll basically just have to recreate him for when I play his origin story that takes place before ANH .

Edited by Mychal'el
13 hours ago, Mychal'el said:

I have no idea, I thought I put them into skills but im not sure what I'll need. I guess that's one of the bad things about being a noob who's building a new character with this much extra XP.

But its cool that I'll get to see what he's doing during TFA . I'll basically just have to recreate him for when I play his origin story that takes place before ANH .

Well, for Knight Level, you can boost each skill up to 3 ranks total. I'd also suggest buying a few Force powers and upgrades to them.

6 minutes ago, Tramp Graphics said:

Well, for Knight Level, you can boost each skill up to 3 ranks total. I'd also suggest buying a few Force powers and upgrades to them.

I'm confused, I thought skills cost 5xp x rank# (+10 if non-career)

If so, then I've spent all of mine right?

37 minutes ago, Mychal'el said:

I'm confused, I thought skills cost 5xp x rank# (+10 if non-career)

If so, then I've spent all of mine right?

Nope. It's +5 for non-career. It's an additional +10 for taking an out of career specialization , not skill. To quote page 103 of the F&D core rules:

Quote

Each rank of a non-career skill costs 5 times the rank it is being raised to, plus 5 additional experience points.

Give me a list of which skills you specifically raised during this step.

Edited by Tramp Graphics
10 hours ago, Tramp Graphics said:

Nope. It's +5 for non-career. It's an additional +10 for taking an out of career specialization , not skill. To quote page 103 of the F&D core rules:

Give me a list of which skills you specifically raised during this step.

"5 times the rank it's being raised to" = " 5xp x rank#"

Is it +5 on top of that for non-career skills?

I paid for all the skills I didn't pick at CharGen which I don't remember which now

And I paid to upgrade all of the skills that are now at 2

13 hours ago, Mychal'el said:

"5 times the rank it's being raised to" = " 5xp x rank#"

Is it +5 on top of that for non-career skills?

I paid for all the skills I didn't pick at CharGen which I don't remember which now

And I paid to upgrade all of the skills that are now at 2

Yes, it's 5XP x new rank + 5 XP for non-career skills. Well, if you only added one rank per skill, taking only the free skills at character generation that means 7 skills at 1 rank each. So, just add up all of the skills you took ranks in, add up all of the XP that would cost, then subtract 35 XP (the XP cost of one rank each for 7 of them, including the free ranks in the two non career skills for being a Human, which, I gather was Ranged Light and Discipline).

And I just double-checked the math, and you're good on XP expenditure total.Now comes the fun part. I'm giving you 1400 more XP to spend. These are your Master level XP. Have at it.

Oh, one question, what Clan and House is Mychal'el a part of?

Also, what attachments, mods, and crystals do you plan on for your lightsaber. You can have any crystals except for Ilum, since Ilum is fragged.

One other thing, your starting character, the system listed should be Force and Destiny , not Edge of the Empire .

Edited by Tramp Graphics
9 hours ago, Tramp Graphics said:

(the XP cost of one rank each for 7 of them, including the free ranks in the two non career skills for being a Human, which, I gather was Ranged Light and Discipline)

Oh, one question, what Clan and House is Mychal'el a part of?

Also, what attachments, mods, and crystals do you plan on for your lightsaber. You can have any crystals except for Ilum, since Ilum is fragged.

One other thing, your starting character, the system listed should be Force and Destiny , not Edge of the Empire .

I switched Ranged Light for Gunnery because I just realized I'll need that for my Starfighter.

Thanks for the links. His adoptive father was born into Clan Priest under House Vizsla but his adoptive mother was born into Clan Fett under House Fett. Since their Houses joined the Galactic Empire his parents started to distance themselves from their Houses in silent protest. Ever since his parents execution Mychal'el has unaligned himself with any of the houses and is technically Clanless

I don't know anything about in-game lightsaber construction. I know that I want white or silver lightsaber blades.

Thank you for your patience

Edited by Mychal'el
17 hours ago, Mychal'el said:

I switched Ranged Light for Gunnery because I just realized I'll need that for my Starfighter.

Thanks for the links. His adoptive father was born into Clan Priest under House Vizsla but his adoptive mother was born into Clan Fett under House Fett. Since their Houses joined the Galactic Empire his parents started to distance themselves from their Houses in silent protest. Ever since his parents execution Mychal'el has unaligned himself with any of the houses and is technically Clanless

I don't know anything about in-game lightsaber construction. I know that I want white or silver lightsaber blades.

Thank you for your patience

OK, then you might want to add that to your background. Family is very important to Mandalorians. Their family, and their clan is everything to them. So, it is likely that he would still keep his family name, if for no other reason than to honor his father and mother .

As for the lightsaber, you're lucky I have Endless Vigil. I'm guessing you want standard lightsaber hilts, not shoto, guard shoto, double-bladed, or Pike. A standard lightsaber hilt is an average (2 purple dice) difficulty Mechanics check. You'll need to make two rolls (one for each lightsaber). Since this is something your character has already accomplished in the past , you can keep rolling until you succeed, but once you succeed, whatever Advantages, Threats, Triumphs or Despairs count. Roll this on the Orokos dice roller and post it here.

Edited by Tramp Graphics

Also, you need to add Koda's Morality and Motivations to his sheet, and change it to an F&D character sheet. You have it set to EotE.

12 hours ago, Tramp Graphics said:

OK, then you might want to add that to your background. Family is very important to Mandalorians. Their family, and their clan is everything to them. So, it is likely that he would still keep his family name, if for no other reason than to honor his father and mother .

While Mychal'el wishes to honor his parents, he also doesn't want his enemies to use his fellow clansmen as leverage against him. If villains can't get to you, they try to get to the ones you care about. That's why he doesn't go by either of his parents clan names.

BTW, not all individual Mandalorians care about their family or clans. It's ingrained into their culture for sure, but each individual can and does hold to their own beliefs just like with any member of any real-world culture. Many people feel like Karen Traviss gives the Mandalorians a shallow, one-note, "Mary Sue" treatment in her books. It's rumored that it's one of the reasons why she hasn't been asked to write Star Wars books anymore, but most likely its because she blatantly ignores source material.

A perfect analogy to describe the Mandalorian Culture, in my opinion, are the Vikings . The "New Mandalorians" from The Clone Wars would then represent the Nordic peoples after they were "Christianized," or modern Sweden more specifically.

Edited by Mychal'el
12 hours ago, Tramp Graphics said:

As for the lightsaber, you're lucky I have Endless Vigil.

In my experience, there's no such thing as luck.

12 hours ago, Tramp Graphics said:

I'm guessing you want standard lightsaber hilts, not shoto, guard shoto, double-bladed, or Pike.

I'm thinking standard hilts yes.

12 hours ago, Tramp Graphics said:

A standard lightsaber hilt is an average (2 purple dice) difficulty Mechanics check. You'll need to make two rolls (one for each lightsaber). Since this is something your character has already accomplished in the past , you can keep rolling until you succeed, but once you succeed, whatever Advantages, Threats, Triumphs or Despairs count. Roll this on the Orokos dice roller and post it here.

Just tell me what codes to punch into the Orokos dice roller thingy?

Edited by Mychal'el
10 hours ago, Tramp Graphics said:

Also, you need to add Koda's Morality and Motivations to his sheet, and change it to an F&D character sheet. You have it set to EotE.

I changed it to F&D a while ago, I'm not sure why it's not showing you that

I can't find a list of morality & motivations anywhere.

Koda has an extremely fast metabolism so he needs to eat constantly and he loves it, and he puts it away! He's also constantly running to the toilet as a result.

He absolutely must be friends with and hug every animal he sees or else he will become emotionally distraught.

And he has sensational dreams of being a galaxy famous performer and will never stop trying to fulfill that dream.

I'm not sure what motivations those will apply to in-game.

Edited by Mychal'el

The standard list of Motivations from the core rules are on page 106-107. However, the closest motivation to Food is from Savage Spirits, page 32:

Quote

Pursuit: Happiness: The character always works~ to increase personal comfort~ no matter the situation, and strives to make the best of things whenever possible. As chances for happiness should be grasped whenever they are presented, this quality could work to reduce the tensions within a group or to push for seeking out luxuries to exploit.

He would also seem to have an Ambition motivation from the core book, specifically, G lory (F&D page 106). So this character should have two motivations, which is perfectly legal.

The F&D Core rules Morality table can be found on page 50. The closest Emotional Strength and weakness I can find would be Curiousity/Obsession (there are two versions of this pairing, one in the core book, one in Savage Spirits, each with different descriptions.).

Other than those minor touch-ups, this character is ready to go, and can be introduced immediately. You do need starting equipment bought from your 500 credit starting money , along with the encumbrance. both of which you've failed to add to your sheet.

As for Mychal'el's lightsabers, since you don't have any ranks in Mechanics, for each you need to roll 2eA+2eD.

You also need a tool kit. A Lightsaber Maintenance kit (KtP page 53), is preferable since it provides an automatic Advantage to your roll. But you can use a standard tool kit as well, you just don't get the bonus Advantage. Given your background, it's more likely you wouldn't have a lightsaber maintenance kit. A standard tool kit costs 350 credits. I also recommend getting a utility belt (25 credits). These should have been bought from your starting money.

Edited by Tramp Graphics

I still don't know what I should put for my Encumbrance, Defense, & Soak

For the encumbrance, tally up the total encumbrance values of all of your equipment, including weapons and armor(subtract 3from the armor's encumbrance when worn). The total encumbrance of all of your equipment is what goes in that box. Your soak equals your Brawn + the soak value of any armor + any bonuses to soak from certain talents.

Your Defense is. Based upon your armor's defense rating, certain weapon attributes, talents, or environmental factors. These don't stack. You use whichever is highest in a given situation unless otherwise stipulated. I'll need to look it up later, but, if I remember correctly, the Mandalorian combat armor in No Disintegrations should provide a +2 to both soak and defense. So Mychal'el should have a total soak of 5 whereas Koda has a soak of 1.

Oh, one thing about Animal Bond, you're limited in the silhouette of the animal you are bonded to. It can't be higher than half your Force rating. So a Fully grown Wampa is too big. Depending upon the the standard silhouette of wampas you might be able to have a juvenile one, but I'll need to double check. If wampas are silhouette 2, then even a juvenile would be too big. At your current Force rating, Koda is only capable of bonding with a silhouette 0 animal, not Silhouette 1 or 2.

I'll look up the wampa's stats and let you know tomorrow.

Edited by Tramp Graphics

Ok, I did some digging, and based upon This index , adult wampas are silhouette 1, so you can have a juvenile one as a companion.

On 7/8/2017 at 1:29 AM, Mychal'el said:

In my experience, there's no such thing as luck.

I'm thinking standard hilts yes.

Just tell me what codes to punch into the Orokos dice roller thingy?

You're right, I gave tramp endless vigil and I think the seeker book in november (for his December birthday and christmas) the previous year I think I gave him the FaD book, keeping the peace and 2 sets of dice, but maybe I gave him the gm kit instead and gave him keeping the peace instead of savage spirits in 2016. Like I said, Tramp and I are good friends in real life despite our preclivity for arguing (on these boards and in personal emails).

12 hours ago, Tramp Graphics said:

Oh, one thing about Animal Bond, you're limited in the silhouette of the animal you are bonded to. It can't be higher than half your Force rating. So a Fully grown Wampa is too big.

9 hours ago, Tramp Graphics said:

Ok, I did some digging, and based upon This index , adult wampas are silhouette 1, so you can have a juvenile one as a companion.

Thanks for finding that info!

So as my force rating grows would my Wampa mature to full size then?

And how can one beef up a companion animal?

Koda's Wampa would obviously be doing all the fighting for him, and if companion animals remained stagnant that would be pretty stifling.

Also, I'd like Koda to eventually have several animals. Like Ash Ketchum in space.

Edited by Mychal'el
12 hours ago, EliasWindrider said:

You're right, I gave tramp endless vigil and I think the seeker book in november (for his December birthday and christmas) the previous year I think I gave him the FaD book, keeping the peace and 2 sets of dice, but maybe I gave him the gm kit instead and gave him keeping the peace instead of savage spirits in 2016. Like I said, Tramp and I are good friends in real life despite our preclivity for arguing (on these boards and in personal emails).

My personal favorite stories about gift-giving are when, no where near a celebration day, someone receives an anonymous card with money in it , and it's the exact amount the recipient needed to pay rent or buy groceries or something like that.

18 hours ago, EliasWindrider said:

You're right, I gave tramp endless vigil and I think the seeker book in november (for his December birthday and christmas) the previous year I think I gave him the FaD book, keeping the peace and 2 sets of dice, but maybe I gave him the gm kit instead and gave him keeping the peace instead of savage spirits in 2016. Like I said, Tramp and I are good friends in real life despite our preclivity for arguing (on these boards and in personal emails).

Actually, it was Endless Vigil and Keeping the Peace .

14 hours ago, Mychal'el said:

Thanks for finding that info!

So as my force rating grows would my Wampa mature to full size then?

And how can one beef up a companion animal?

Koda's Wampa would obviously be doing all the fighting for him, and if companion animals remained stagnant that would be pretty stifling.

Also, I'd like Koda to eventually have several animals. Like Ash Ketchum in space.

Yes. According tothe sidebar on page 415, the GM can have the creature "grow up" as the character's ability to control the beast increases (as his Force Rating goes up). Of course, how long it actually takes for a Wampa to mature is another matter. What you need to do to make it a juvenile is:

  • reduce its silhouette by 1 (minimum 0)
  • Decrease it's wound and strain threshold by half, (rounded up)
  • Decrease the damage of any weapons or attacks to half (rounded up).

This does need clearing from the GM though, and, obviously, he has final determination as to how long it takes for the creature to mature.

Also, I double checked the stats on the Mandalorian armor in No Disintegrations . It has a Defense rating of 1 , a Soak of 2, 5 encumbrance (2 encumbrance if worn), and 6 hard points. If you want it made from Beskar, you need to add the Cortosis weave attachment (immune to Pierce and Breach; 10,000 credits, 2 hard point slots). I would also recommend adding the Superior Armor Customization (+1 Soak, reduces the encumbrance by 1; 3,000 credits, 1 hard point slot) as well as Vacuum sealed (1,000 credits, 1 hard point slot). That would leave you with 2 HP left for other attachments.

A Jet pack is 4500 credits, encumbrance 2. It allows you to fly as vehicle with a Silhouette 1, Speed 2, Handling 0, System Strain Threshold 3, can only operate in an atmosphere, and requires Piloting (Planetary) to operate.

Also, I noticed you maxed out Ataru Striker, but don't yet have any talents from your other specializations, nor Force powers. Are you having a hard time deciding what talents take?

Edited by Tramp Graphics
10 hours ago, Tramp Graphics said:

Also, I noticed you maxed out Ataru Striker, but don't yet have any talents from your other specializations, nor Force powers. Are you having a hard time deciding what talents take?

Yes I am having a hard time. I maxed Ataru because I thought I needed to in order to get a signature ability. If there are any talents that I should undo let me know. I bought into the other Seeker specs so my XP would travel further. I'm paranoid about wasting XP.

I definitely must have the right side of the Sense power. It's absolutely essential for my character's modus operandi.

Would having both Unmatched Pursuit & the Seek power be redundant in gameplay?

Would having both a Jetpack & max Force Leap be redundant in gameplay?

Is an unranked duplicate talent free if you already bought it somewhere else?

I was thinking of grabbing all the Rapid Recovery's, Toughened, Dedication, & Force Rating from the Hunter tree.

And I'd like to get the right side of the Pathfinder tree.

And I'd like to maybe max the Executioner tree if possible.

Edited by Mychal'el
7 hours ago, Mychal'el said:

Yes I am having a hard time. I maxed Ataru because I thought I needed to in order to get a signature ability. If there are any talents that I should undo let me know. I bought into the other Seeker specs so my XP would travel further. I'm paranoid about wasting XP.

I definitely must have the right side of the Sense power. It's absolutely essential for my character's modus operandi.

Would having both Unmatched Pursuit & the Seek power be redundant in gameplay?

Would having both a Jetpack & max Force Leap be redundant in gameplay?

Is an unranked duplicate talent free if you already bought it somewhere else?

I was thinking of grabbing all the Rapid Recovery's, Toughened, Dedication, & Force Rating from the Hunter tree.

And I'd like to get the right side of the Pathfinder tree.

And I'd like to maybe max the Executioner tree if possible.

The only answer I can help you with is the thing about unranked talents, you buy it on one tree then you buy it for free on Every other tree, once you could legally do so.

Though maybe a jet pack and force jump is redundant.