Sloan's Gambit

By EmperorJay03, in Star Wars: Armada Fleet Builds

Hi everyone. Trying out some new tactics and new cards. Have a look and see how this fleet can be improved.

I'm thinking that I may want to drop an Imp Star and run with a couple smaller ships including a flotilla perhaps. I feel this fleet could have a little more fighter support from ships and a Rebel Aces list could potentially make quick work of this list. Thoughts, fellows?

Sloan's Gambit

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Sloane

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Sloane ( 24 points)
- Avenger ( 5 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
= 163 total ship cost

Imperial I-Class Star Destroyer (110 points)
- Relentless ( 3 points)
- Admiral Chiraneau ( 10 points)
- Ordnance Experts ( 4 points)
- Phylon Q7 Tractor Beams ( 6 points)
= 133 total ship cost

1 Major Rhymer ( 16 points)
2 TIE Phantom Squadrons ( 28 points)
3 TIE Interceptor Squadrons ( 33 points)
1 Soontir Fel ( 18 points)
1 Black Squadron ( 9 points)

Fleet created with Armada Warlords

Fel won't get you more than 1-2 free damage as black squadron won't last that long. Mithel however should get you 2-3 ram attacks using Chiranau for the second onwards.

Change Q7s for boosted coms and look at flight controllers on the ISD1 or leading shots on the Avenger.

Most wanted in a list without a piddly little Raider/Flotila is not great. Advanced gunnery or Station Assault would be better.

Did a slight modification to the list: thoughts @Mad Cat ?

Sloan's Gambit

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Sloane

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Sloane ( 24 points)
- Avenger ( 5 points)
- Captain Needa ( 2 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
= 169 total ship cost

Raider-I Class Corvette (44 points)
- Instigator ( 4 points)
- Ordnance Experts ( 4 points)
- Flechette Torpedoes ( 3 points)
= 55 total ship cost

Quasar Fire II-class Cruiser-Carrier (61 points)
- Stronghold ( 5 points)
- Flight Controllers ( 6 points)
- Gunnery Team ( 7 points)
= 79 total ship cost

2 TIE Interceptor Squadrons ( 22 points)
2 TIE Phantom Squadrons ( 28 points)
1 "Mauler" Mithel ( 15 points)
2 TIE Fighter Squadrons ( 16 points)
1 Major Rhymer ( 16 points)

With low activation fleets you need a plan for dealing with a first/last missle boat like demolisher or admonition. I don't see how you will handle them with this list. Did yoi have an idea?