Angry Squints, can they be a thing?

By DarthCognis, in X-Wing Squad Lists

So, meta has had countered PTL aces, and red dice creep+ auto damage has annihilated our fragile 3 hull interceptors.

Thinking about it and reading @Psalm 112 thread kind of helped inspire this concept

Angry Squints

Saber squad Pilot+Rage+Hull upgrade=25 points

Royal Guard +rage +autothrusters=25 points

Strategy and tactics are simple, rush them in really angry, MAYBE with an inspiring recruit nearby, and think of them as piloted ordnance that gets one or two nasty F#$*K YOU! shots off before they go pop. Heck, maybe bring an naked Alpha who will live long enough to shoot with the other scarier things to shoot at first.

Strategy is to bring one or two alongside a pair of pockets aces, or a proper ace and a support, or something. There are issues with PS, and getting PS killed before they shoot, but these guys arent really supposed to last anyway, and we can start playing with Swarm tactics or Decoy if it gets bad.

My Issue is that this is a concept based on efficiency of firepower, and I need to figure out to a friggin decimal point what the average max point efficient build is for an Angry squint.

Something like this?

Angry Squints (98)

Saber Squadron Pilot (23) - TIE Interceptor
Rage (1), Twin Ion Engine Mk. II (1)

Saber Squadron Pilot (23) - TIE Interceptor
Rage (1), Twin Ion Engine Mk. II (1)

Gamma Squadron Veteran (25) - TIE Bomber
Wingman (2), TIE Shuttle (0), Rebel Captive (3), Inspiring Recruit (1)

"Duchess" (27) - TIE Striker
Lone Wolf (2), Adaptive Ailerons (0), Lightweight Frame (2)

There's enough points for Autothrusters, but with Twin Ion Mk2 the Sabers have more option to clear their own stress. I also like the initiative bid for blocking and Duchess.

OR

Angry Squints (97)

Royal Guard Pilot (26) - TIE Interceptor
Rage (1), Royal Guard TIE (0), Twin Ion Engine Mk. II (1), Autothrusters (2)

Royal Guard Pilot (26) - TIE Interceptor
Rage (1), Royal Guard TIE (0), Twin Ion Engine Mk. II (1), Autothrusters (2)

"Epsilon Leader" (19) - TIE/FO Fighter


"Omega Leader" (26) - TIE/FO Fighter
Juke (2), Comm Relay (3)

I'm not sure if the last three points should be a Stealth Device for Omega Leader, or a Tech upgrade for Epsilon Leader.

Edited by jmswood

I like what you did with the Sabers, but I'd put Lightweight Frame on the support Bomber because it really, really needs to live, and do this:

============
Squinty Rage
============

99 points

Gamma Squadron Veteran (27)
TIE Bomber (19), TIE Shuttle (0), Wingman (2), Lightweight Frame (2), Inspiring Recruit (1), Rebel Captive (3)

Royal Guard Pilot (24) x 3
TIE Interceptor (22), Rage (1), Royal Guard TIE (0), Twin Ion Engine Mk. II (1)