I was toying around with a few list ideas (which I would absolutely love some feedback/advice, since I really have not played anything beyond casual). Both lists employ Motti in command, thus "Mottled". I left the objectives blank, mainly because I am still trying to figure those out!
Mott-led
Author: Puntspeedchunk
Faction: Galactic Empire
Points: 400/400
Commander: Admiral Motti
Assault Objective: Custom Objective
Defense Objective: Custom Objective
Navigation Objective: Custom Objective
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Wulff Yularen ( 7 points)
- Gunnery Team ( 7 points)
- Reinforced Blast Doors ( 5 points)
- X17 Turbolasers ( 6 points)
= 169 total ship cost
Gladiator II-Class Star Destroyer (62 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 81 total ship cost
Quasar Fire I-class Cruiser-Carrier (54 points)
- Pursuant ( 2 points)
- Flight Commander ( 3 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 70 total ship cost
1 Dengar ( 20 points)
4 TIE Interceptor Squadrons ( 44 points)
1 "Howlrunner" ( 16 points)
The "strategy" on this one is to use the Imperial Light Carrier (I really want to try my hand at one - but I am terrible with fighters) to help offset the Rieekan zombie aces that I seem to read oh-so-much about in these threads) to escort my anti-squadron wing. The ISD-II seems like a good excuse to exploit Motti's ability and the Glad-II Demo keeps it all classy with another decently plump target. I maxed out at 400 points to either go 1st to use Demo OR go 2nd and throw out my anti-squad wing. I had considered dropping Wulff while changing Glad II to Glad I and then throwing on The Inquisitor Or Engine Techs (boring!) on Demo to change speeds in case I did get 2nd.
The nagging feeling I have though is that this list doesn't have any one thing going for it...but I could be wrong.
Edited by puntspeedchunk