The Best Build For Each Ship. SCUM

By Cloaker, in X-Wing

For a moment, consider the meta irrelevant. (Understandably a challenge right now)

Consider the GAME . 100 point squads not a factor. It comes down to what do YOU think is the best build for each ship (upcoming cards included). Answer as many or as little as you'd like, and feel free to edit. No need for detail or justification, just SHARE!

Aggressor;

Firespray-31;

G1-A Starfighter;

HWK-290;

JumpMaster 5000;

Kihraxz Fighter;

Lancer-class Pursuit Craft;

M3-A Interceptor;

Protectorate Starfighter;

Quadjumper;

Scurrg H-6 Bomber; (Pending Release)

StarViper;

YV-666;

Y-Wing;

Z-95 Headhunter;

My favorite scum? Definitely a Z-95 with Hotshot Blaster and Munitions Failsafe. If there's a Jabba on the table? Even better!

4-LOM (27)
Fearlessness (1)
Zuckuss (1)
Tractor Beam (1)
Mist Hunter (0)

Genesis Red (19)
Attanni Mindlink (1)
Heavy Laser Cannon (7)
Pulsed Ray Shield (2)
"Heavy Scyk" Interceptor (Cannon) (2)

Jakku Gunrunner (15)
Intelligence Agent (1)
Spacetug Tractor Array (2)

Bossk (35)
Fearlessness (1)
Cluster Missiles (4)
K4 Security Droid (3)
Tactician (2)
Boba Fett (1)
Glitterstim (2)
Guidance Chips (0)

Kavil (24)
Veteran Instincts (1)
Autoblaster Turret (2)
Bomb Loadout (0)
Unhinged Astromech (1)
Thermal Detonators (3)
Vectored Thrusters (2)

Kaa'to Leeachos (15)
Attanni Mindlink (1)

3 minutes ago, Cloaker said:

Aggressor; IG-88B, Lone Wolf, HLC, Autothrusters, Advanced Sensors

Firespray-31; Boba Fett, Fearlessness, Engine Upgrade, Gunner, Inertial Dampeners

G1-A Starfighter; Zuckuss, Snap Shot, Fire Control Systems, Outlaw Tech, Mist Hunter

HWK-290; Palob Godalhi, Crack Shot, Twin Laser Turret, Cloaking Device, Pulsed Ray Shield, BoShek

JumpMaster 5000; Dengar, Expertise, Punishing One, K4 Security Droid, Unhinged Astromech, Extra Munitions, Plasma Torpedoes. Guidance Chips

Kihraxz Fighter; Talonbane Cobra, Push the Limit, Vaksai, Vectored Thrusters, Engine Upgrade, Glitterstim, Pulsed Ray Shield

Lancer-class Pursuit Craft; Asajj Ventress, Lone Wolf, Latts Razzi, Gyroscopic Targeting, Glitterstim x2

M3-A Interceptor; Sunny Bounder, Light Scyk Interceptor

Protectorate Starfighter; Fenn Rau, Concord Dawn Protector, Autothrusters, Push The Limit

Quadjumper; Unkar Plutt, Spacetug Tractor Array, Primed Thrusters

Scurrg H-6 Bomber; (Pending Release)

StarViper; Guri, Intensity, Autothrusters, Advanced Sensors, Virago, StarViper Mk. II

YV-666; Trandoshan Slaver, 4-LOM, Zuckuss, BoShek, Anti-Pursuit Lasers, Inertial Dampeners

Y-Wing; Kavil, Expertise, Unhinged Astromech, Twin Laser Turret, Vectored Thrusters

Z-95 Headhunter; N'Dru Suhlak, Cluster Missiles, Guidance Chips, Hot Shot Blaster, Veteran Instincts

Z95

Kaato with deadeye, chips, and missile of your choice. I prefer concussion since its cheaper than homing.

My personal favorites are:

Fenn Rau with Fearlessness, Stealth Device, and the title.

Boba Fett with Fearlessness, Autoblasters, EU, whatever crew you want.

Bossk with Expert Handling, Mangler, 4-LOM, Outlaw Tech (Dengar if I had him), Greedo.

Cartel Spacer with Title, Heavy Laser, Stealth Device.

Any large post Wave 7 with Attani and Torps and Boba along with a Fenn Attani, season to taste ?

Well Agressors with title HLC and autoblaster cannons. That is a heavy list.

As for the C-ROC I think of a support ship. Coms Booster seems good, remove stress, give focus tokens, title and C gives evade.

Kihraxz will have a new amazing build with the pending fix:

Black Sun Ace (24)
Pulse Ray Shield
Crack Shot
S-Thread Tracers
Munitions Failsafe
Black Market Slicer Tools
Guidance Chips
Vaksai Title

A plethora of options that's both great in a joust and against arc-dodgers.

2 hours ago, sf1raptor said:

My personal favorites are:

Bossk with Expert Handling, Mangler, 4-LOM, Outlaw Tech (Dengar if I had him),Greedo

Whoa - thank you for reminding me that Zuckuss got nerfed and Bossk can have actions again!

3 hours ago, markcsoul said:

Z95

Kaato with deadeye, chips, and missile of your choice. I prefer concussion since its cheaper than homing.

Concussion is not only cheaper but is more accurate combined with the pilot ability.

Used to fly scum Kath with vi, ion cannon, engine and tactician...

Lately have used expertise, engine, tail gunner as a base build ..

G1A Zuckuss with vi, advanced sensors, title + tractor beam, Dengar

Any time I fly a quadjumper it has at least space tug array, outlaw tech and pattern analyzer ...

Not sure about best but for fun....

Zuckuss 39 - Swarm Leader, Gunner, FCS, Misthunter, Tractor Beam

Run him with 3 Mango-Scyks to provide the evade tokens and support fire. With the proven Gunner/FCS combo you can reliably burn tokens on your first shot and gob smack them with a 6 die shot on the follow up.

N'Dru Suhlak 24 - Fearlessness, Cluster Missiles, Glitterstim, Guidance Chips

If you can pull it off that's 10 focused up red die in one turn from a rather cheap ship. Alternatively you can swap out the GS for a Scavenger Crane but that seems like pushing your luck to expect two shots so I opt to make it's one shot worth it.

New Scyks so I'm cheating and putting two..

Quinn Jast 24 - Fearlessness, Heavy Scyk, Prockets, Guidance Chips

Same cost/concept as the above ship but a little easier to pull off and the opportunity for a second shot at the price of less burst, 6 modified red die still ain't nothing to sneeze at. Could swap out Fearlessness for Intensity so you could position with BR and fire in the same turn.

Inaldra 27 - Atanni Mindlink, Heavy Scyk, HLC, Pulse Ray Shield

Good filler for a 3 ship mindlink list. Can sit back and abuse the PRS and her ability to get constant modified HLC shots and use her action for focus as you need it. At her price point she's likely not the biggest threat in your list so such a build should get good mileage.

Edited by BomberGob

HWK - Palob (20), Ion Cannon Turret (5), Dengar (3). Super cheap control piece that the opponent can't ignore, but you don't mind getting shot at.

G1-A 4-Lom (27), a score to settle (0), outlaw tech (2), Advanced Sensors (3). Focus, Target Lock, pass stress or Focus, evade at range 3.

HWK Palob: Rage, TLT, Inspiring Recruit (28)

Protectorate Fenn: Mindlink title, AT (32)

G1-A Zuckuss: VI, Dengar, CollisionDetector, title, TB (33)

M3A Genesis Red: VI, Hvy title, Mangler (26)

Y-Wing Thug: TLT, Unhinged (25)

YV-666 Bossk: VI, Mangler, Dengar, Zuckuss, Inspiring Recruit (43)

Quadjumper Unkar: SpaceTug, Intel Agent (20)

Starviper Guri: Intensity, mk2, Virago, AT, FCS (34)

4-Lom: Juke, FCS, Gonk, Experimental interface (36).

19 hours ago, sf1raptor said:

My personal favorites are:

Fenn Rau with Fearlessness, Stealth Device, and the title.

Boba Fett with Fearlessness, Autoblasters, EU, whatever crew you want.

Bossk with Expert Handling, Mangler, 4-LOM, Outlaw Tech (Dengar if I had him), Greedo.

Cartel Spacer with Title, Heavy Laser, Stealth Device.

why wouldnt you put autothrusters on fenn?

N'dru Suhlak (Z-95): VI, guidance chip, cluster missiles, glitterstim

Edited by stormblest
3 hours ago, stormblest said:

why wouldnt you put autothrusters on fenn?

Cause I don't have a Starviper. Plus, 5 defense dice at range 1 is no laughing matter.

1 hour ago, sf1raptor said:

Cause I don't have a Starviper. Plus, 5 defense dice at range 1 is no laughing matter.

It makes it an awful lot easier to catch Fenn though. Getting a ship at R2-3 of several of your ships is super easy, and stealth devices only last so long when you don't have evade tokens.

Binayre Pirates at 16-18 pts. or less.:Black Market Slicer Tools (1), Hotshot Blasters (3), Deadman Switch (2), Feedback Array 92) plus a variety of missiles and Munitions Failsafe (2) as mentioned above.

I am becoming really fond of their cost effective versatility. With Black Market Slicer Tools (1) they become effective blockers and have a 50% chance to deal damage that ignores shields BEFORE they go pew pew. That's fun!

On 6/3/2017 at 3:36 AM, player2456237 said:

HWK - Palob (20), Ion Cannon Turret (5), Dengar (3). Super cheap control piece that the opponent can't ignore, but you don't mind getting shot at.

G1-A 4-Lom (27), a score to settle (0), outlaw tech (2), Advanced Sensors (3). Focus, Target Lock, pass stress or Focus, evade at range 3.

Both of these builds are great utility options. Funny how annoying Scum HWKs can be.

On 6/3/2017 at 7:52 PM, Astech said:

It makes it an awful lot easier to catch Fenn though. Getting a ship at R2-3 of several of your ships is super easy, and stealth devices only last so long when you don't have evade tokens.

Well I tend to fly Fangs like a maniac pilot with a death wish, so I do good with keeping things in range 1.

7 hours ago, sf1raptor said:

Well I tend to fly Fangs like a maniac pilot with a death wish, so I do good with keeping things in range 1.

Cool, but then I fly one ship as a blocker and a heavy-hitter at R3 like Rey. Then you either bump and die, don't bump, kill my blocker then die, or run away. Autothrusters can save you in any of those scenarios.

5 hours ago, Astech said:

Cool, but then I fly one ship as a blocker and a heavy-hitter at R3 like Rey. Then you either bump and die, don't bump, kill my blocker then die, or run away. Autothrusters can save you in any of those scenarios.

Good point.