List Critique: Wedge's Magnificent 7 [updated 6.22]

By eliteone, in Star Wars: Armada Fleet Builds

Updated Hi everyone, started this this list to see how many dice (or potential) dice I could get one squadron to throw in a go, and then working from there making this fleet actually viable. Three GR-75s, each individually specialized to reflect the new FAQ, almost exclusively for pushing squads. The trick is to activate Dutch with the Adar flotilla, and again with something else, preferably the MK IIB o get two enemy squads into activated status...and then, if strategic, sic' Wedge on one of the activated enemy squad for 7 blue dice, and in a perfect set up get that E-Wing shooting 4 blue snipe die. No VCXs for the relay because I need those 30 points, so the flotillas won't be skirting the edges and may wind up giving up their points but it's a risk that needs to be taken.

Admo is there to provide a hard hitting ship-to-ship combat with Advanced Projectors to allow it to be a little more aggressive, and the MK II B to push squads with that sweet Flight Controllers.

I don't have CC yet but would love to get Biggs in on this because he is a d***bag, playing against him is awful. Looking for feedback on what would help enhance this list. I am between switching one Boosted Comms from the BCC flotilla to the MK II B, to keep FC going deep into the squadron fight.

AFMK II B

  • Dodonna
  • Flight Controllers
  • RBD
  • DTT

MC30c Torpedo Frigate

  • Ordance Experts
  • Assuat Proton Torpedoes
  • Advanced Projectors
  • Admonition

GR-75

  • Adar Tallon
  • Boosted Comms
  • Bright Hope

GR-75

  • Comms Net

GR-75

  • Bomber Command Center
  • Boosted Comms

Squads:

  • Wedge
  • Dutch
  • Jan
  • Luke
  • 1 E-Wing
  • 1 YT-1300
  • 2 - Z-95s

Edited by eliteone
updated for new FAQ, better point spread etc.

Biggs couldn't hurt, he is the natural companion to wedge, Jan, and some neutral Xwings.

The points you are looking for are tied up in that naked AFII. You are going to get the same if not better performance out of a Jainas light turbolaser reroute cr90 as you are out of a naked Assault Frigate. You don't need squad commands, the flotillas and other AF got that handled. You just need something to push a bit more threat that you can fork with Admonition to force a tough decision when they charge in to kill Gallant Haven. Jainas does that just fine for 20 points less.

Throw on gallant haven and biggs (if you get cc), and maybe even add in a VCX, they are actually pretty incredible in tandem with flight controllers and Toryn and strategic and rely bring a huge amount of flexibility. 8 hull under gallant haven will take forever to kill too.

Thanks Broba, excellent ideas that will allow more a versatile fleet. TRC Jainas Light frees up a lot.

Updated for new faq, going to finally field this list over the weekend, if that 3rd flotilla gets delivered on Friday like it's scheduled to lol.