hammerhead!

By geek19, in Star Wars: Armada

11 minutes ago, Ardaedhel said:

Oh wait, yeah, no red out the side.

Give it up, Gink, it's still a bad idea. :)

2 minutes ago, Ginkapo said:

X6.

You have to go big with it. 1 is bad. 6 though.....

Scout can take enhanced armaments

3 minutes ago, Ginkapo said:

X6.

You have to go big with it. 1 is bad. 6 though.....

But Why Ackbar?

4 minutes ago, ovinomanc3r said:

No Sato's APT with the scout hh

I fully understand that but I would prefer the wealth of dice with no ord(meaning No APT). over the ord. slot with limited dice at range.

Also, upon rereading TF Organa you can still attack squadrons durring the ship's activation. So this also opens up the exausted to be built around being a anit-squad platfrom aswell.

15 minutes ago, ovinomanc3r said:

I don't follow Rebels but did not Kallus release before he moved into terrorism?

Just asking.

He was always rebel acting undercover as Fulcrum, we only knew recently that Fulcrum turned out to be Kallus.

Just now, xerpo said:

He was always rebel acting undercover as Fulcrum, we only knew recently that Fulcrum turned out to be Kallus.

No, he didn't turn Rebel till that episode on Geonosis' Moon. . . I forget its name. Before then he was a loyal Imp. Bail was Fulcrum at one point, as was Ashoka, as was (I think) that traitorous senator.

7 minutes ago, ovinomanc3r said:

But Why Ackbar?

Where else are the dice coming from?

48 minutes ago, Ardaedhel said:

Well, BH is a "While defending..." trigger. But, for what it's worth, I agree with the conclusion that you can only use it once. I'm not 100% sure, though.

Part of me panic'd and considered Biggs.

If "before you suffer damage" is a Multiple Trigger.....

... Is Biggs is a multiple Trigger...?!

Yikes .

Let's NOT do that, okay?

Edited by Drasnighta
2 minutes ago, Drasnighta said:

Part of me panic'd and considered Biggs.

If "before you suffer damage" is a Multiple Trigger.....

... Biggs is a multiple Trigger...

Yikes .

Let's not do that, okay?

Suffering damage one at a time is ship-specific, so wouldn't apply to Biggs.

2 minutes ago, Ginkapo said:

Where else are the dice coming from?

I know what you were looking for. I didn't see you were thinking on scout with EA.

Seeing how hard the raider is to fly well, the torpedo hh should be veeeery unpopular very fast.

2 minutes ago, Ardaedhel said:

Suffering damage one at a time is ship-specific, so wouldn't apply to Biggs.

Sorry Mate, its not - its actually spelt out to apply to squadrons one point at a time, as well:


5. Resolve Damage:

The attacker can resolve one of its critical effects. Then the attacker determines the total damage amount. Then the defending squadron or hull zone suffers that total damage, one point at a time .

(underline emphasis mine)

Edited by Drasnighta
2 minutes ago, Drasnighta said:

Sorry Mate, its not -0 its actually spelt out:


5. Resolve Damage:

The attacker can resolve one of its critical effects. Then the attacker determines the total damage amount. Then the defending squadron or hull zone suffers that total damage, one point at a time .

(underline emphasis mine)

Interesting.

RRG 4 DAMAGE said:

When a squadron suffers damage, reduce its hull points by the damage amount. To indicate this, rotate its
squadron disk so that the plastic pointer on the support
peg points to the squadron’s remaining hull points.
When a ship suffers damage, it suffers that damage one
point at a time.
For each point, reduce the shields in the
defending hull zone by one. If the defending hull zone
has no shields to lose, deal a facedown damage card to
the ship instead.

Not strictly contradictory, but a weird discontinuity.

Edited by Ardaedhel
3 minutes ago, Drasnighta said:

Sorry Mate, its not -0 its actually spelt out:


5. Resolve Damage:

The attacker can resolve one of its critical effects. Then the attacker determines the total damage amount. Then the defending squadron or hull zone suffers that total damage, one point at a time .

(underline emphasis mine)

EDIT: Ninjad

Edited by ovinomanc3r

It is, it is.......

Man, I want so much for the Task Force to Stack, but Biggs to not ...

And there's no way I can separate them enough in the rules to make different judging calls - and I hate that.

1 minute ago, Drasnighta said:

It is, it is.......

Man, I want so much for the Task Force to Stack, but Biggs to not ...

And there's no way I can separate them enough in the rules to make different judging calls - and I hate that.

That's kind of where I am. It really looks like it was intended to work that way, but it also doesn't look like it does .

Hoping for raider task force titles at some later point!

Force reading:

While there can be multiple copies of the TF Antilles cards, there is only one Biggs. I'm good with that.

Biggs is evil.

Just a though:

"When a ship suffers damage , it suffers that damage one point at a time . For each point, reduce the shields in the defending hull zone by one. If the defending hull zone has no shields to lose, deal a facedown damage card to the ship instead."

Bold: the timing.

Underlined: how you proceed.

Maybe a bit chicken-egg dilemma but I put it for the consideration of better minds.

4 minutes ago, CaribbeanNinja said:

Force reading:

While there can be multiple copies of the TF Antilles cards, there is only one Biggs. I'm good with that.

Biggs is evil.

Yes, but only one copy of the TF Antilles card is the target of the damage, which is the trigger effect - so they are identical that way...

...having multiple TF cards as targets is the same as biggs having multiple X-wings as targets...

The trick is - is each point of damage suffered a separate trigger or not ... If they are separate tiggers, then the Once-per-Trigger event doesn't stop them from passing off multiple damage..... Of course with TF:A, you're limiting to one point to each target because that target then "turns off" via exhuast.

Biggs would not be so limited...

2 hours ago, Gottmituns205 said:

ISD 2 with gun teams h9 and capacitors = dead hammers

ISDS can't take disposable capacitors.

3 hours ago, Thraug said:

11 minutes ago, TallGiraffe said:

ISDS can't take disposable capacitors.

damnit....

Don't worry @Gottmituns205 how about:

ISD2 with Gunnery Team and XI7.

TWO dead hammers :)

2 hours ago, xerpo said:

You are just dropping hysterical nonsense here. You cant do face UP damage ramming from a title and spread 1 damage taken to another HH with another title. You cant have both.

Yea I think it was pretty dang clear I was exaggerating everything. Lighten up.

2 hours ago, xerpo said:

You are just dropping hysterical nonsense here. You cant do face UP damage ramming from a title and spread 1 damage taken to another HH with another title. You cant have both.

Yea I think it was pretty dang clear I was exaggerating everything. Lighten up.