hammerhead!

By geek19, in Star Wars: Armada

2 minutes ago, ovinomanc3r said:

My fault. He is an exhaust upgrade. Let's say Bright Hope instead. If "when you suffer damage" happens per each damage point there will not any difference with "before you suffer damage" being before each damage point so Bright Hope basically could reduce an entire shot no matter the damage.

Or I am missing something in the wording.

Well, BH is a "While defending..." trigger. But, for what it's worth, I agree with the conclusion that you can only use it once. I'm not 100% sure, though.

2 minutes ago, Ardaedhel said:

Well, BH is a "While defending..." trigger. But, for what it's worth, I agree with the conclusion that you can only use it once. I'm not 100% sure, though.

Anyway: This task force will cheat Luke and APT in the worst way. :D

Without forgetting the fact that repair crews will work despite of the exhausted restriction.

Edited by ovinomanc3r
2 minutes ago, ovinomanc3r said:

After reading Hondo more carefully I have no idea what he is exactly doing.

Does he give command tokens or does he move existing tokens? The lack of "friendly" or "enemy" put me in some kind of Navigational Hazards with command tokens.

He effectively gives 1 of each command token to 4 different ships. 2 of yours, 2 of the enemies.

But you have noticed something fun! If you (or your opponent) does not HAVE 2 different ships to receive tokens, you (or they) have to hand it to the other players ships!

Example: You have an MC30 and a NebulonB left alive, and your opponent has an ISD. Hondo is used!

You select a navigate for the MC30, and a squadron command for the NebulonB.

Your opponent must then assign 2 tokens, the concentrate fire and the engineering. He takes Engineering for his ISD, and puts the Concentrate fire on the NebulonB.

On second thought this might be an optional situation... but it certainly feels like something Hondo SHOULD do.

1 hour ago, Thraug said:

Each Hammerhead pack comes with 2 Hammerheads, and 1 copy of Task Force Antilles and 1 copy of Task Force Organa?

I don't like that math.......

56 minutes ago, Fanfan said:

You got me worried for one minute. But then I saw that there is a pile of face down cards on the left of the picture. I expect the second copy of each task force to be there.

I have voiced my concern to FFG that they could provide two copies of cheap generic upgrades instead of one, especially when only available in a single big pack (Skilled First Officer comes to mind as a perfect example where a second copy would have been welcome)

But I refuse to believe they could have only put a single of each task force in the pack. That would be soooo bad.

When considering the cost efficiency of the ship, I think task forces should be part of the equation. Both look like very good deals as soon as you are planning to pack more than one hammerhead.

And then each of the card displayed looks like a satisfactory new option to me.

No need to worry! Assuming the product page for the Hammerheads is still accurate We get 14 Upgrade Cards in the pack, and looking at the spread in the wave announcement and today's articles we see 4 unique upgrades and 5 non-unique(including the two TF titles). Assuming a copy of each non-unique is in the face-down pile brings our total number of cards to 14! It all checks out. While the number of copies of individual upgrades we get per ship is upsettingly small, I don't see the practice getting WORSE honestly.

2 minutes ago, BiggsIRL said:

Example: You have an MC30 and a NebulonB left alive, and your opponent has an ISD. Hondo is used!

You select a navigate for the MC30, and a squadron command for the NebulonB.

Your opponent must then assign 2 tokens, the concentrate fire and the engineering. He takes Engineering for his ISD, and puts the Concentrate fire on the NebulonB.

On second thought this might be an optional situation... but it certainly feels like something Hondo SHOULD do.

Or you (as the opponent) can **** his cf token put on his cr90 with a squadron token. "Sorry you must discard your cf token" :D

It will be covered by the FAQ for sure.

1 hour ago, Ardaedhel said:

So, the lack of ET really mitigates the ramming threat of these guys, at least in the sense of @Ginkapo and @ardneh42 Ramstrocity lists go. The hammerhead is the more points-efficient rammer; the CR90B is still the faster, more effective, and more resilient option.

The existence of that dichotomy is a very good thing. I am very pleased that this does not have a support slot.

Ramming? What are you on about?

Ackbar

Hammerhead, external racks, sensor teams, biggs title x6.

Come at me bro

Just now, ovinomanc3r said:

Or you (as the opponent) can **** his cf token put on his cr90 with a squadron token. "Sorry you must discard your cf token" :D

It will be covered by the FAQ for sure.

If one of your ships ever has more command tokens than it can hold, you get to choose which one(s) to keep. So even if that happened, the CR90 player would keep his CF token.

1 minute ago, ovinomanc3r said:

Or you (as the opponent) can **** his cf token put on his cr90 with a squadron token. "Sorry you must discard your cf token" :D

It will be covered by the FAQ for sure.

As hilarious as that would be:

Quote

When a ship is assigned a command token, if it has more command tokens than its command value, it must immediately discard one of its command tokens.

You could discard the squadron token if you didn't want it. On the plus side, your opponent gets rid of a token that would otherwise be useful to you.

1 minute ago, ovinomanc3r said:

Or you (as the opponent) can **** his cf token put on his cr90 with a squadron token. "Sorry you must discard your cf token" :D

It will be covered by the FAQ for sure.

That was my question earlier in the thread.

"When a ship is assigned a command token, if it has
more command tokens than its command value, it must
immediately discard one of its command tokens."

"Its" almost certainly means the controller picks, though.

But yeah. Armanda is dead. Hammerhead killed it

2 minutes ago, Ginkapo said:

But yeah. Armanda is dead. Hammerhead killed it

I thought it was dead way back in Wave 2?

4 minutes ago, Ginkapo said:

Ramming? What are you on about?

Ackbar

Hammerhead, external racks, sensor teams, biggs title x6.

Come at me bro

Sensor Teams are the worst.

4 minutes ago, Ardaedhel said:

Sensor Teams are the worst.

Wierdly. Not on this ship....

Did someone say flotilla hunter?

11 minutes ago, Ginkapo said:

Ramming? What are you on about?

Ackbar

Hammerhead, external racks, sensor teams, biggs title x6.

Come at me bro

No red die on the side. He obviously won't come to you.

40 minutes ago, BiggsIRL said:

Not sure if anyone has mentioned it... but I feel the need to point out the Hando does in fact play both sides. He is not Rebel specific.

Neither is Kallus AKA Fulcrum. In fact he is completely rebel but ffg made it work for IMPs only and with a great combo now. I find FFG is letting appart the rebel faction so hard lately.

1 minute ago, Ginkapo said:

Wierdly. Not on this ship....

Did someone say flotilla hunter?

TF Organa opening up the Weapons slot goes a long way toward improving its viability here.

Oh wait, yeah, no red out the side.

Give it up, Gink, it's still a bad idea. :)

I have an impending fear that these things just might be too flimsy but that is overridden by awesomeness.

2 minutes ago, xerpo said:

Neither is Kallus AKA Fulcrum. In fact he is completely rebel but ffg made it work for IMPs only and with a great combo now. I find FFG is letting appart the rebel faction so hard lately.

I don't follow Rebels but did not Kallus release before he moved into terrorism?

Just asking.

Are we going to get Kado Oquone in this set? Seems kind of sad if we don't. I mean he was Captain of the Lightmaker.

For everyone going APT+Sato for HH I'm a little uneasy about that idea.

Your relying on a single dice at long range(2 with CF) which can backfire if your oppenent plays around obstruction and evade usage.

I for one would prefer to go with the scout and have the two base dice with possible third from CF. A wierd idea just hit in regards to TF Organa. If you wish to have Organa Alpha then consider having the ship you will be exausting into a pocket carrier so you do not have to worry about the eggshell of activations you maybe walking on.

1 minute ago, Hyperspace Ninja said:

For everyone going APT+Sato for HH I'm a little uneasy about that idea.

Your relying on a single dice at long range(2 with CF) which can backfire if your oppenent plays around obstruction and evade usage.

I for one would prefer to go with the scout and have the two base dice with possible third from CF. A wierd idea just hit in regards to TF Organa. If you wish to have Organa Alpha then consider having the ship you will be exausting into a pocket carrier so you do not have to worry about the eggshell of activations you maybe walking on.

No Sato's APT with the scout hh

8 minutes ago, Ardaedhel said:

Oh wait, yeah, no red out the side.

Give it up, Gink, it's still a bad idea. :)

X6.

You have to go big with it. 1 is bad. 6 though.....

Cham "SFO slayer" Syndulla.

Will it mean 3/6 pts command officers are back? ^_^