hammerhead!

By geek19, in Star Wars: Armada

9 minutes ago, xerpo said:

From multiple ships?

Lol, I hear ISDs are liable to die to one shot from multiple ships too...

Just now, Ardaedhel said:

Lol, I hear ISDs are liable to die to one shot from multiple ships too...

Can confirm.

17 minutes ago, geek19 said:

Given how Hondo is in the series, I think the appropriate way to play is to make your own Hondo and keep using him until you're called out on it.

Also, no one tell @shmitty that Hondo makes Garm even Garm-ier.

I already saw that.

Have to put Hondo on a ship named Boo. Then yell out "Go for the eyes!" whenever it attacks.

5 minutes ago, Ardaedhel said:

Lol, I hear ISDs are liable to die to one shot from multiple ships too...

You're just moving to the other end and avoiding the truth. You just need two ships to kill a HH in a single turn. You need at least 5 ships focusing fire on a ISD to kill it in two turns.

Edit: Nicely evaded the rest of the quote. Youre a pro man.

Edited by xerpo

Hmmm. Thoughts on a Damage Control Officer on a HH?

1 minute ago, Card Knight said:

Hmmm. Thoughts on a Damage Control Officer on a HH?

I feel like it could be useful, but if anything is throwing alternate-crits at an HH it's probably not long for this world as is.

The new activation Leia's aces fleet!!!

This little ships with EH command 3 squadrons :D

1 minute ago, shmitty said:

I already saw that.

Have to put Hondo on a ship named Boo. Then yell out "Go for the eyes!" whenever it attacks.

I'm gonna need to start memorizing Hondo's dialogue and start using it conversation as he's such a S***head. A delightful, pain in the butt, s***head. But he's OUR s***head, you know?

1 minute ago, Card Knight said:

Hmmm. Thoughts on a Damage Control Officer on a HH?

Nah. You really shouldn't have them close enough to a black dice ship unless you're killing it or you're going to activate before it next turn so you can hit it and run. That's 5 points that really don't help the survivability of it enough.

So...regarding Commander Leia:

If you read the card, to me it implies that whatever command dial you reveal, you can use Leia's ability to use a "matching" command token (CF command + CF token), but after looking at the example, it implies that you can use the command dial + whatever virtual token you choose to use. Am I missing something here, or did FFG use a bad example again...

1 minute ago, geek19 said:

Nah. You really shouldn't have them close enough to a black dice ship unless you're killing it or you're going to activate before it next turn so you can hit it and run. That's 5 points that really don't help the survivability of it enough.

Sato's APT?

Just now, ovinomanc3r said:

Sato's APT?

Valid reason, but you let me know when you see Sato in the real world, haha. Plus if he's throwing APTs at you, he's also got a squadron near you. Leave the HH in the back until you wanna finish off a ship, i feel.

I can't believe it... it won't break the game with ET and abusive speed 4 maneuvering... they made a ship you think on activation order with Task Forces and not spam navigates and have all your rammers win cos they can't die cos they are zombies... They managed to make it not broken I am surprised

4 minutes ago, itzSteve said:

So...regarding Commander Leia:

If you read the card, to me it implies that whatever command dial you reveal, you can use Leia's ability to use a "matching" command token (CF command + CF token), but after looking at the example, it implies that you can use the command dial + whatever virtual token you choose to use. Am I missing something here, or did FFG use a bad example again...

No, that's a mistake on their part.They are, after all, talking about the CF command in the example.

Not sure if anyone has mentioned it... but I feel the need to point out the Hando does in fact play both sides. He is not Rebel specific.

boy, I can already see a couple of TF Organa HH, flying next to Admo and my Liberty. Have the HH attack first, then follow up with Admo or a Liberty to get the free rerolls..."Here comes the pain people!"

1 minute ago, BiggsIRL said:

Not sure if anyone has mentioned it... but I feel the need to point out the Hando does in fact play both sides. He is not Rebel specific.

Thank you for mentioning that. I did not actually notice.

1 minute ago, BiggsIRL said:

Not sure if anyone has mentioned it... but I feel the need to point out the Hando does in fact play both sides. He is not Rebel specific.

Ferris Bueller you're my hero. Hondo became an even more amazing pain in the butt.

1 minute ago, itzSteve said:

boy, I can already see a couple of TF Organa HH, flying next to Admo and my Liberty. Have the HH attack first, then follow up with Admo or a Liberty to get the free rerolls..."Here comes the pain people!"

Only TF Organa ships benefit from the rerolls offered by another TF Organa ship.

Edit: Same deal with damage mitigation from TF Antilles. Only a TF Antilles ship can have its damage redirect to another TF Antilles ship.

Edited by Valca
1 minute ago, Valca said:

Only TF Organa ships benefit from the rerolls offered by another TF Organa ship.

Doh!....

6 minutes ago, BiggsIRL said:

Not sure if anyone has mentioned it... but I feel the need to point out the Hando does in fact play both sides. He is not Rebel specific.

Like!

36 minutes ago, ovinomanc3r said:

Major Derlin?

Sorry, I'm missing your point... What about him?

3 minutes ago, Ardaedhel said:

Sorry, I'm missing your point... What about him?

My fault. He is an exhaust upgrade. Let's say Bright Hope instead. If "when you suffer damage" happens per each damage point there will not any difference with "before you suffer damage" being before each damage point so Bright Hope basically could reduce an entire shot no matter the damage.

Or I am missing something in the wording.

After reading Hondo more carefully I have no idea what he is exactly doing.

Does he give command tokens or does he move existing tokens? The lack of "friendly" or "enemy" put me in some kind of Navigational Hazards with command tokens.

Bright hope, like Derlin, also says "reduce the total damage by 1", not something like "do not suffer this (1) damage"

Just now, ovinomanc3r said:

After reading Hondo more carefully I have no idea what he is exactly doing.

Does he give command tokens or does he move existing tokens? The lack of "friendly" or "enemy" put me in some kind of Navigational Hazards with command tokens.

My reading is that he gives command tokens.