Two build questions I am looking for help with(rebel)....

By shahryar, in X-Wing Squad Lists

I am always horrible at list building, a long time go(back before the force awakens starter) I had a list that consisted of 2 awings an e wing and I think jan ors with an ion turret

It was fun and zippy and hard to pin down.

Recently me and my friend decided to get back into the game and decided to play a quick 50 point kind of test run to see if we still remembered what we are doing.

My new list consisted of Ashoka tano, captured tie, sabines masterpiece, and a saboteur. THen tycho, chadan refit, awing test title, push the limit and determination( that is the +2 pilot skill one right)

It was a pain for my friend to deal with because ashoka couldnt be targeted and thanks to at times 2-3 boosts the Awing spent most of the game a half in away from the enemy ships facing their sides.

Sure I just out right stopped keeping track of stress tokens and only did white and green maneuvers from then on out but still the list just couldnt be pinned down and I am not sure what I should do to take this list to 100 points.

The second list question is, what do arc 170's work with I just picked one up, I am kind of tempted to get a Kwing if our store ever gets more in and just run those two together but not sure what else I can do.

Pretty much the only ship I never care about are x-wings themselves(I am a hipster about them lol) and I dont want to use any cards from the epic ship boxes( rebel transports etc) as I dont want to drop the money on them,

Any help with this would be great thank you.

actually somewhat unrelated PS just so I do not have to start a second post(I hate doing that)

Any advice (aside from dont) for runnin Scyk and Khiraz heavy maybe with a hwk thrown in as well lol, I know the scum "aces" are coming soon and thanks to my history of playing SWG and jedi knight those three ships are my favorite ships

Edited by shahryar

Thing 1: Vet Instincts boosts PS

Thing 2: You can only boost (or do any action) once per turn.

Thing 3: A-Wings really don't translate well to standard format because of their limited attack dice, except when you fly GSPs with Juke and Snap Shot

Thing 4: For ARCs, Norra needs easy access to an extra action, ie PTL or Expertise, or Ahsoka, tbh. Shara is rarely flown, but often with Norra. Thane makes a great carrier for M9-G8 and Weapons Engineer or some other support tricks like Jyn Erso. Braylen is good as a stressbot

Thing 5: If you fly only a K-Wing and an ARC they will go down too fast, you need some manner of third ship in there, ie Ahsoka.

Thing 6: If you don't want to buy into the Huge ships, just order the cards you need online to play competitively, or proxy for casual.

Thing 7: Run Heavy Scyks with HLC or Manglers and Stealth Device, probably a fun ept too. Talonebane: Vaksai, Autothrusters, Engine Upgrade, Vectored Thrusters, PTL. That's a range one offense = Fenn and and range 3 defense better than Fenn.

so even with push the limit you can only do each action once? we only had the digital rule book on hand which is a pain to sift through so I might have missed it.

So would Norra a kwing of some form and ahsoka would be decent? cool maybe I can do a mine laying build haha

Edited by shahryar

Yeah, unfortunately each action is hard limited to 1x per turn. The value of PTL is that it lets you get more than one action, but still no repeats.

I personally like Norra, a TIE, and a K-Wing of some variation. Generally, I'd say either Rex or Ahsoka, depending on whether you want a bit more survivability via the little annoying mini-biggs known as Rex, or action economy. For the K-Wing, both a Warden with Bombs or the endlessly versatile Miranda are excellent choices.