How are Pilot actions / maneuvers / Talents adjudicated when used against GROUPS of opposing ships or vehicles.
Background: I plan to do a speeder bike chase / combat between a single PC speeder bike being chased by a lance of Imp scouts (sgt + 4 minion scouts). I might run them as either a "squadron" or a rival + minion group.
If the PC uses the "Brilliant Evasion" against the squadron, does he affect all FIVE of them? What if it's "rival + minions" and he uses it against the minion group? Is the entire squadron or the entire minion group unable to attack for the duration of that Talent?
If it was an attack, a hit (assuming no other effects) would simply take out a minion from a squadron. So should a defensive move reduce the number of "effective" minions rather than eliminate the entire group?
What if the Pilot uses the "Narrow Escape" signature ability - does that effectively end the scene?
If he uses "Gain the Advantage", does he do so against the entire squad?
i want the player to shine, but I'd also like to have an exciting scene that isn't simply ended by him pressing an "I win" button. I'm also using the answers to frame how a larger "classic SW" dogfight might go with several squadrons or minion groups against a small number of skilled PC's on speeder bikes or in snub-fighters.
thx!
- GM Khyrith