Two Headed Giant (or Krayt Dragon)

By pitsch, in Star Wars: Destiny

What type of decks do you think would do well? Would 2 of the same type, aggro and aggro or control and control be better. Or and aggro/control deck pair?

Rules:

Teams mus be same side

-Upgrades must still be legally put on characters.

  • Players roll for first. Players take actions/turns in a z formation.

For example, you have have team A with player 1 and 2 and team B with player 3 and 4. Player 1 goes first, then player 3, then player 2, then player 4 and this repeats until all players pass.

  • Named Characters and uniques are shared by the team and limited by the team (example, both players cannot have Luke Skywalker as a character and cannot both have Millenium Falcon on the field

  • No sharing money

  • Players can show each other their hands, but cannot play each others cards

  • Redeploy can be deployed to anyone on your team's side

  • Mill must win with both decks on the opposite team milled (and empty hands)

-teams cannot share resources

-players can mess with each others dice

-you can reroll and manipulate both yours and your partners dice

  • Ambush only means you as the player, it does not count your partner

(to ensure interesting games, the following cards are banned: Hyperspace Jump and Retreat)

Questions posted seeking clarification:

1.) Shields: Starting the game, after determining the battlefield, does each player on the opposing team gain 2 shields? Yes

2.) Claiming the Battlefield: Does only the single player or the entire team claiming gain the battlefield claim effect? The entire team claims but you only get the effect once the entire team is considered in control

3.) Mill: If a single player is milled (both hand and deck) but the other player still has cards, does the player who is milled continue to play until their partner is also milled or defeated? They still play, both players must be milled to be defeated *Pseudo addressed this point earlier but, didn't clarify if the single player that is considered milled is defeated or would he continue playing until their partner is also milled or defeated.

4.) By the same account if a single player has all their characters defeated, are they considered out? (or) do they continue to play the match until their partner is also defeated? Both players must lose all their characters

You can spot your teammates.

You can attach and redeploy upgrades on your partners characters.

Anyone see any other questions or issues?

I'd definitely have one player play aggro and one player play support. Try to go for all the same type of damage and get all three colors. My ideas are below:

Palpatine for one player and Phasma/Guavian/Trooper for the other might be a good idea. The Guavian Enforcer and the Trooper can protect Palp using Phasma's ability, and both players take all the dice control possible. Basically, the Phasma player is protecting the Palp player, but any damage rolled by that player also helps Palp. Possibly trade the Guavian for a TIE Pilot to protect Palp's dice, but then you're missing out on yellow cards. I'd rather have the Phasma player put Fast Hands in their deck and play both copies on Palp! Nasty.

I also think it could be nasty if you use the Cargo Hold battlefield and have both players use Second Chance. For example, eLuke/Maz for one player and eObiWan/Padme for the other player and move the Second Chances to Luke. Also take Rebel to get Second Chance back. Then, when Obi Wan dies, Luke should still be alive and get a free upgrade from Obi Wan's ability.

Alternately, go for sheer firepower. 6 Death Troopers might really do well here!

Sounds really fun! I'll have to see if I can get anybody in my area to try this out... the possibilities are endless!

Can you use Focus on a teammates die?

Do all four players bring a battlefield each, or do the teams bring one battlefield each and roll off as normal? Important for New Orders, Ascension Gun, and Hyperspace Jump (which should be reinstated).

Personally, I don't like the locking of faction and characters on each side. It kills some of the more interesting interactions that would be available in this game mode. Same deal banning of cards. Retreat in a four player game is an interesting control card, more so than in a two player game.

Also, wouldn't 'z' formation be one team goes, the other team goes? (assuming you're sitting next to your teammate for easy viewing of their cards.)

1 2

3 4

Trace a Z pattern on the above configuration; it goes 1, then 2, then 3, then 4. Do you mean for it to be like that, or 'you go, I go' for four people?

41 minutes ago, Ajones47 said:

Also, wouldn't 'z' formation be one team goes, the other team goes? (assuming you're sitting next to your teammate for easy viewing of their cards.)

1 2

3 4

Trace a Z pattern on the above configuration; it goes 1, then 2, then 3, then 4. Do you mean for it to be like that, or 'you go, I go' for four people?

Probably a 'N' formation is what he is after (according to the explanation). Makes the most sense though, always alternating between the teams

That's not two headed dragon, that's just 2 vs 2 team play. Two headed dragon, 2 players make up one unified player in almost all other card games, with the only real variation being the resource pool(Magic allows you to share mana, Vs System does not, at least in the build stage). you would share a turn, resource pool, and die pool. You would have to bump it up to 2 actions a turn though, perhaps limiting it to each having to be a different action. each team would bring a single battlefield. although admittedly the challenge is actions, since most games allow more than one a turn by default. Part of the reason there's only officially free for all rules rather than 2 vs 2.

But again, you guys were discussing standard 2 VS 2, not double headed dragon