Cham Syndulla spoiled in GTM #207, pg13

By iamfanboy, in Star Wars: Armada

5 minutes ago, Triangular said:

I think the card is lame. Not mich oft a benefit for a 5 pt. one-use with short range. Could be only funny when playing Nebula Outskirts.

In the words of Luke "there's so much more"

Yes, there are two more and two better!

Compare the card to "Boarding Engineers" for 2 pts! "When you reveal a command, you may discard a Icon Command Squadron dial or token and this card to choose 1 enemy ship at close range. Look at its facedown damage cards and flip a number of them faceup up to your engineering value (one at a time)."

That's an inbuilt Dodonna, because you look at the cards and then flip the one(s) you like!

Or compared to "Boarding Troopers" for 3 pts! "... Choose and spend a number of its defense tokens up to your squadron value."

It's least effective card and got the highest price!

It definitely keeps Skilled First Officer as possibly the best 1pt upgrade available to mitigate some of the damage. Even better if your 3 command ship has already activated this round. It also brings Officer Leia Organa at 3pts. back into the game to change the top command dial. Simple add to a comms net flotilla.

I think it could be very powerful, maybe too powerful

Imagine that little hammer head chasing an ISD, trying to ram it, ISD fleeing from Cham, hammer head feeling all strong.

14 minutes ago, Xeletor said:

Imagine that little hammer head chasing an ISD, trying to ram it, ISD fleeing from Cham, hammer head feeling all strong.

And now imagine the ISD Avenger with Boarding Trooper chasing the little Hammerhead...

1 hour ago, Triangular said:

And now imagine the ISD Avenger with Boarding Trooper chasing the little Hammerhead...

125+ points chasing ~45? Great! If that's all it takes to keep the enemy linchpin/heavy hitter out of combat for the turn or two it takes to kill the HH, I'm good.

6 hours ago, NakedDex said:

Slicer tools is top dial. This is all dials. If you can rock up to an important enough ship and land it, you can potentially dictate what they're doing for the next few rounds. Think about it in terms of multiturn utility. That Yavaris now can't get a squadron command out for two turns, and that ISD can't repair or concentrate fire. Give a squadron supported VSD nothing but navigate commands for a few turns, or spam an MC30's stack with squadron commands.

That level of control is really big. Sure, it'll be difficult to land, but even the threat of it may keep some more important ships honest, and possibly act as a bait for squadrons.

You are changing orders, not completely discarding them. If you have already tried sucessfuly the slicer tools you will know that sometimes switching the order is not that easy, as every order given can be potentially harmful for your fleet.

I expected something brand new, not just a "suicide empowered slicer tool" harder to trigger. (slicer tools is just move at medium range and flip).

Laughingly, this guy is more effective against rebels that imps, as rebels has more 3 command ships than imps, where he is supposed to excel.

Again, a one time use card then bye bye. Slicer tools + bright hope will be more reliable and cheap for sure.

2 hours ago, itzSteve said:

It definitely keeps Skilled First Officer as possibly the best 1pt upgrade available to mitigate some of the damage. Even better if your 3 command ship has already activated this round. It also brings Officer Leia Organa at 3pts. back into the game to change the top command dial. Simple add to a comms net flotilla.

Support officer shines here.

2 hours ago, Xeletor said:

Imagine that little hammer head chasing an ISD, trying to ram it, ISD fleeing from Cham, hammer head feeling all strong.

Have you seen the stats of the HH? Have you seen the battery armament of the ISD on the sides and rear arcs? That would be a short chase indeed.

3 hours ago, Triangular said:

choose 1 enemy ship at close range. Look at its facedown damage cards and flip a number of them faceup up to your engineering value (one at a time)."

That's an inbuilt Dodonna, because you look at the cards and then flip the one(s) you like!

Dodonna triggers when an enemy ship recieves a new faceup card from the deck, not when flipping already existing facedawn cards on a ship.

6 hours ago, Grujav said:

But it is a slicer tool that effects multiple command dials, so if you are facing a MSU fleet, it is terrible, and if you are facing MC80s, VSDs or ISDs it could be good.

It however also telescopes which ship you are going to activate early, because the longer in a turn you wait to activate Cham, the higher the likely hood Yavaris or that MC30 has already activated that turn so you are only effecting one of their dials which goes back to being kind of terrible at that cost and slot usage.

I wonder if developers actually playtest what they develop. This kind of stuff is sometimes hard to see but completely nerfs an upgrade card. Totally agree.

5 hours ago, geek19 said:

So wait: i put Cham on one Hammerhead and the boarding engineers on another. Cham goes first, smacks a VSD/ISD and says you're not engineering for the next 3 turns (here, push squadrons or concentrate fire or whatever, you're not navigating either). You then hit the ISD with everything you've got for 2 turns. End of turn 2, your OTHER hammerhead (the one with the boarding engineers) comes in and says "here, let me flip some damage over that you haven't been able to repair away up on you HAY LOOK AT ALLA DEM PURTY STRUCTURALS pew pew pew pew deaaaaaaaaaaaaad."

I'm very excited now.

If you could only see how many assumtions you made out of the blue to make this situation happen...:lol::lol:

I'm frustrated by this card for two reasons. One is a personal gripe, the other is more of a game balance issue.

Personally, I love flying Star Destroyers and this is going to make them hurt so much. Ugh.

More generally, this card hurts nearly every medium and larger ship aside from the Interdictor severely. The Interdictor is saved only by the fact that nobody knows how to fly it and that it has such an awkwardly generic Command 2 statline with enough hull and shields to survive 1-2 turns with the wrong command.

Hardly. Its not like everyone is so scared of slicer tools that it mandatory to take counters for it. If it was, you would see Leia, liaisons, eng captains and the rest much more widespread.

If Cham does become so widespread that you feel you HAVE to be ready for him, there are counters available.

And there are plenty more things that have to be at short range when they activate that hurt a lot. A real lot - like anything with black dice that's not demo.

This is just a cheap upgrade that goes well with the hammerhead.

1 hour ago, xerpo said:

Dodonna triggers when an enemy ship recieves a new faceup card from the deck, not when flipping already existing facedawn cards on a ship.

Do you really think I don't know that? After two years of playing Armada?

"Boarding Engineers" resembles "Dodonna", because you: "Look at its facedown damage cards and flip a number of them ..." Look -> chose. Like in Dodonna's card: "... look at the top 4 cards of the damage deck, place 1 on top ..." Look -> chose.

For that "Boarding Engineers" is a flipping "Dodonna"! :o)

26 minutes ago, thecactusman17 said:

I'm frustrated by this card for two reasons. One is a personal gripe, the other is more of a game balance issue.

Personally, I love flying Star Destroyers and this is going to make them hurt so much. Ugh.

More generally, this card hurts nearly every medium and larger ship aside from the Interdictor severely. The Interdictor is saved only by the fact that nobody knows how to fly it and that it has such an awkwardly generic Command 2 statline with enough hull and shields to survive 1-2 turns with the wrong command.

18 minutes ago, Ophion said:

Hardly. Its not like everyone is so scared of slicer tools that it mandatory to take counters for it. If it was, you would see Leia, liaisons, eng captains and the rest much more widespread.

If Cham does become so widespread that you feel you HAVE to be ready for him, there are counters available.

And there are plenty more things that have to be at short range when they activate that hurt a lot. A real lot - like anything with black dice that's not demo.

This is just a cheap upgrade that goes well with the hammerhead.

Ophion is right. Fact is, everything you need to make Cham a waste of points already exists. If he sees a ton of play, all you need to do is tack 4 points onto you ISD for support officer. Relentless/SFO, already viable for its flexibility, also shrugs this card off. If you are already running a comms net goz then a liason works for 3 points. Finally, the commander cards at 6.

High reward card with plenty of available counters, and unique so he cant be spammed. I like the card, personally.

1 hour ago, Triangular said:

Do you really think I don't know that? After two years of playing Armada?

"Boarding Engineers" resembles "Dodonna", because you: "Look at its facedown damage cards and flip a number of them ..." Look -> chose. Like in Dodonna's card: "... look at the top 4 cards of the damage deck, place 1 on top ..." Look -> chose.

For that "Boarding Engineers" is a flipping "Dodonna"! :o)

My bad then!

1 hour ago, Madaghmire said:

Ophion is right. Fact is, everything you need to make Cham a waste of points already exists. If he sees a ton of play, all you need to do is tack 4 points onto you ISD for support officer. Relentless/SFO, already viable for its flexibility, also shrugs this card off. If you are already running a comms net goz then a liason works for 3 points. Finally, the commander cards at 6.

High reward card with plenty of available counters, and unique so he cant be spammed. I like the card, personally.

Question is, would you use it? I like RLB's too. And I also like the Lancers, I mean they are cool, have we seen them at any tournaments so far?

This is just a cool card with "OH wow" factor but with zero posibilities in actual gameplay.

You spend your 5 points on that and I will spend my 4 points on support officer.

Slicer tools is better.

7 minutes ago, xerpo said:

Question is, would you use it? I like RLB's too. And I also like the Lancers, I mean they are cool, have we seen them at any tournaments so far?

This is just a cool card with "OH wow" factor but with zero posibilities in actual gameplay.

I mean, maybe? Hard to say without seeing hammerhead. I've used rlbs some. Shmitty won a store champs with them, and i think part of the reason he brought them is my saturating our chat with rlb lists and reminding him he wanted to use them. I always felt lancers were a trap.

It is entirely possible that the ship this is intended to mess with has not yet been revealed.

SWM20 baby!

4 hours ago, Darthain said:

Support officer shines here.

I'm a little surprised that this took a page and a half to be remembered. I'm the only one crazy enough to run double ISDs as a matter of routine, and there's only one other similar list (H1/LMC80, and occasionally some AF pairs) but there are a fair number of single Large lists, so I foresee most of those currently empty officer slots in those (and some of mine) cycling over to support officer (especially since Liaisons are the only other choice for Imperials). All those lists are used to the Large being focused or ignored, so this is par for the course.

I definitely don't think this is a bad card by any means. Definitely niche, and pretty reliant on first/last to be used, but those are nothing new.

Edited by GiledPallaeon
3 hours ago, thecactusman17 said:

I'm frustrated by this card for two reasons. One is a personal gripe, the other is more of a game balance issue.

Personally, I love flying Star Destroyers and this is going to make them hurt so much. Ugh.

More generally, this card hurts nearly every medium and larger ship aside from the Interdictor severely. The Interdictor is saved only by the fact that nobody knows how to fly it and that it has such an awkwardly generic Command 2 statline with enough hull and shields to survive 1-2 turns with the wrong command.

It's a one off calm down my man

Only for 5 points? I think I have a new BFF for my AFMK2s.

But I agree with Cactus there: Imagine, you can turn an ISD or an MC80 insignificant for HALF THE GAME! And only for 5 points...

Edited by Norell