Building a Paragon Tree

By ArchReaper, in Game Masters

I am looking at adding the Paragon factors to an Edge of the Empire game. We have already added Morality rules (for role-play) & they don't have a hard time staying within their spectrum or manage working together despite diverse interests.

I was thinking along the lines of a Signature Ability. I was also wondering what you think a "Paragon of Balance" might be based around.

What I have thought of so far is thus:

Base: Cost- 30 xp... Moving out of the selected Morality range causes benefits to be lost until within the range again. When acquired select 1 Morality range:

Dark: 0-20 Morality Score (+1 Wound & -1 Strain) / Light: 80-100 Morality Score (+1 strain) / Balance: 40-60 Morality Score (???)

For 10 XP / Each: (+1 to Benefit) (Uncanny Senses) (Uncanny Reactions)

For 15 XP / Each: (+1 to Benefit) (+1 Force-Rating) (Increase or Decrease conflict by Benefit value before roll)

Please, share your thoughts.

Seems a bit superfluous to me. There's already plenty of stuff to spend XP on, particularly in a Force and Destiny game.