I know you are all thinking:" But the Vic I is not all bad or unused" But I am here to show you the full potency of this magnificient burst power. The 10 dice inferno.
Victory I-Class Star Destroyer (73 points)
- Moff Jerjerrod ( 23 points)
- Dominator ( 12 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- H9 Turbolasers ( 8 points)
- Expanded Launchers ( 13 points)
= 140 total ship cost
THIS BEAST can unleash a wave of 6 black dice, 2 red and 2 blue(Dominator) at close range. This is already scary on its own, now imagine that you have higher chances of not using your brace because of an accuracy due to H9 and if you use your redirect it will be GONE from Intel officer, then put a reroll on the black dice and you are likely to have a very high damage output on the poor enemies.
Now you may ask: "But the enemy will know it's a destructive ship, and will run away from the Vic, as it is the most unmaneuverable ship in the game and you won't get anything off, so what is the point?"
Well, there are a few ways to do so! (I know, surprising)
1) The Intedictor is his best friend. And I mean it. By equipping it with Phylon's and G8, you can stop ships trying to outmaneuver past the spear-tip arc of the Death Space Triangle. By putting Projector Experts on it, you can recover the shields used for the dominator. It may also come VERY USEFUL on a later point
2) Station Assault. When you are second player, pray for this to be taken. You can slowly stay close to the stations, and the enemy can either face you or guarantee you free points. Now with the Grav Shift Reroute, you can do it even more easily, by pulling the stations back towards your edge!!!
3)Hyperspace assault. Not much needed to say, imagine that monster, FROM BEHIND. Exactly. With a slight help from some Lambdas, you will bathe on the tears of the rebel scum!
4)If your enemy doesn't want to risk any of the other two objectives, Sensor Net may be the way to go. Throw some more Lambdas, pull those close to you, once again the enemy has few choices but to approach the demoniac ship's front.
The article may be short, but so is your enemy's ship lifetime. And despite going to a crazy price, it may be worth to try it out, because not only it's potentially powerful, it will also NEVER be expected by your opponent and he may have no idea of what you are up to by kitting a Vic I.
Until then,
Admiral Visovics, signing out