Do you think we'll see a point increase?

By Darthain, in Runewars Miniatures Game

I love the 200 point limit. This makes you think about what to field. If your choice is 2 heroes full equip then the rest of your army will be small. And if I'm able to hit you with a 3x3 or 4x3 infantry unit your hero is gonna die in one attack.

Also the fast games is a incredible bonus. Been able to finish a small tournament (3 games) in a saturday morning is really good.

If someone want to prepare a tournament at 400 points and full day I see no problem. But I love the game as is right now.

200 works pretty good. Even the biggest deathstars can be fielded, but small units are still interesting. Prevents from ugly spamming.

Playing more with friends... why not? Sounds very cool.

Playing more in tournaments: I don't recommend, slower games, more expensive

14 hours ago, Vineheart01 said:

A runewars game lasts us about an hour now that we know what were doing.
Armada with the same person typically takes an hour/half depending on if one or both of us did a heavy fighter list, which REALLY drags the timer.

Still, nothing is as long as 40k games lol (3hrs....)

Fighter lists don't drag the timer unless the player is already slow (we need to stop blaming fighters for player problems)

Edited by Darthain
Just now, Darthain said:

Fighter lists don't drag the timer unless the player is already slow.

Have you seen the worlds finals? XD Those players went over on a 3hr game time. Casual on the other hand would be faster.

200 points seems like the sweet spot for time and army building for this game. If you want more then go 300 if you want, but that would be the biggest I would go. The objectives and deployments aren't as flexible in space as armada.

3 minutes ago, TallGiraffe said:

Have you seen the worlds finals? XD Those players went over on a 3hr game time. Casual on the other hand would be faster.

200 points seems like the sweet spot for time and army building for this game. If you want more then go 300 if you want, but that would be the biggest I would go. The objectives and deployments aren't as flexible in space as armada.

World's finals didn't got over, it was called with 10 minutes left. Opponent conceded opposed to calling for dials after round 5. My last game against the world champ took an hourish, for reference.

Playing 6-7 games of Armada in 36 hours in that environment also does your head it, those guys had been playing a long time.

That's actually one of the nice benefits of runewars, a much lighter game that doesn't have nearly the ability to bog down the brain bits.

Edited by Darthain

I agree with those who say 200 should probably stay the standard for tournaments. However, here's a few counterpoints to objectives some folks have raised regarding larger games.

-As for speed, I've mostly been playing around the 100-150 point level and have about 5 games under my belt, my first two games were around 2 hours, my second 2 games were closer to one and a half and my last game was significantly less. I'm well on my way to 200 point games taking around an hour. For players with reasonable experience, time required should not be a significant impediment to larger games.

-As for the number of decisions to make and units to keep track of most folks are going to field larger units as the game gets bigger. There's just too much to be gained in terms of upgrades and efficiency. My prediction is that he actual number of units involved in a game will likely not increase in proprortion to the points. A 300 point game will likely only have around 25% more units than a 200 and moving from 300 to a 400 point game will probably see an even smaller increase.

-As for space required for larger games, yes, you're going to have to think at least one step out of the 3x6 box. Suck it up and give it a try. I realize that folks raised on X-wing and Armada might be less likely to have done this sort of DIY in their own games, but one of the beauties of miniature gaming is that it's not hard to tweak things. This is especially true when dealing with a game as tight and well-written as runewars where the simplicity and clarity of the rules makes it easier to try new things. Most gaming locales in the world have 4x6 or even 4x8 tables. That's more than enough room to play 3-400 point games with good amounts of terrain and still having enough room to maneuver.

-As to scenario and deployment tweaks necessary for larger games my advice would be the same as previous. It's not hard to add a few objectives and terrain pieces. Seriously folks, the words on the cards that come with the game are not unasailable religious text. Tweak a few things and see what happens.

All this to say, Runewars (especially when compared to many other games) is an excellent candidate for scaling up the scope of the game. Folks who poo-poo the ideas of larger games may be robbing themselves of a fun experience and a grand spectacle.

As a guideline for those unacustomed to DIY gaming, when playing 300-400 point games, try increasing by a quarter or a third all the following:

-Gaming space

-Points allocated for scenario objectives

-Size of the deployment area

-Number of terrain pieces

Edited by eilif
2 hours ago, eilif said:

[-snip-]

-As to scenario and deployment tweaks necessary for larger games my advice would be the same as previous. It's not hard to add a few objectives and terrain pieces. Seriously folks, the words on the cards that come with the game are not unasailable religious text. Tweak a few things and see what happens.

All this to say, Runewars (especially when compared to many other games) is an excellent candidate for scaling up the scope of the game. Folks who poo-poo the ideas of larger games may be robbing themselves of a fun experience and a grand spectacle.

As a guideline for those unacustomed to DIY gaming, when playing 300-400 point games, try increasing by a quarter or a third all the following:

-Gaming space

-Points allocated for scenario objectives

-Size of the deployment area

-Number of terrain pieces

So much this! If a friend wanted to play a larger game with me (once I have enough units) I would totally be down for adding in new terrain like a watchtower, village buildings, etc. There is a ton of terrain already built at most shops, and dropping one or two of those pieces on the field, with appropriate custom traits, can make for some very different and fun play experiences. I really want to start building my own terrain, but right now I'm all in on building and painting my armies. I lie to myself and say that once I have a 200 point Waiqar force that I can start gathering supplies to make some cool stuff, but there will always be another awesome unit to add to my army. Sigh.

6 minutes ago, Parakitor said:

So much this! If a friend wanted to play a larger game with me (once I have enough units) I would totally be down for adding in new terrain like a watchtower, village buildings, etc. There is a ton of terrain already built at most shops, and dropping one or two of those pieces on the field, with appropriate custom traits, can make for some very different and fun play experiences. I really want to start building my own terrain, but right now I'm all in on building and painting my armies. I lie to myself and say that once I have a 200 point Waiqar force that I can start gathering supplies to make some cool stuff, but there will always be another awesome unit to add to my army. Sigh.

Indeed.

I hope to have a tutorial up soon on some ridiculusly easy ways to make 3d terrain for Runewars. However, I've been otherwise distracted painting my minis.

9 minutes ago, eilif said:

Indeed.

I hope to have a tutorial up soon on some ridiculusly easy ways to make 3d terrain for Runewars. However, I've been otherwise distracted painting my minis.

So many minis to paint... Almost done the first 16 spears... 48 to go. Then the 20 horses, 4 golems, Kari... And everything else I end up having bought before that happens including elves.

1 hour ago, Darthain said:

So many minis to paint... Almost done the first 16 spears... 48 to go. Then the 20 horses, 4 golems, Kari... And everything else I end up having bought before that happens including elves.

You've got 4 starter boxes of Daqan too, eh?

I'm abouthalfway done. 2 boxes done , a buddy is painting my infantry upgrade and I've got 2 starter boxes (not painting any more Kari's) plus an additional set of Cav to go...

3 minutes ago, eilif said:

You've got 4 starter boxes of Daqan too, eh?

I'm abouthalfway done. 2 boxes done , a buddy is painting my infantry upgrade and I've got 2 starter boxes (not painting any more Kari's) plus an additional set of Cav to go...

Bought 2, traded out the rest, so yep. Love 4 golems. Rerolling golems is scary.

21 minutes ago, Darthain said:

Bought 2, traded out the rest, so yep. Love 4 golems. Rerolling golems is scary.

I just have 1 golem, when I roll blanks, and it happens more then you'd think, I cry :(

Yeah i really wish i could put rank disc on a 2x1 of golems. Wind Rune does wonders for their mobility but doesnt help their attack at all.

46 minutes ago, Darthain said:

Bought 2, traded out the rest, so yep. Love 4 golems. Rerolling golems is scary.

I'm trying to be uber-disciplined about not fielding anything I haven't painted, but just last night I was playing a 2x1 Golem unit and finding myself wishing I had that extra rank. I'm probably going to go for 6 at some point. I don't necessarily see myself needing 6 but just to support my FLGS I'll probably pick up at least one of every Daqan unit released including the Rune Golem pack.

Besides, if 4 is good, 6 must be great right?... ;)

2 hours ago, eilif said:

I'm trying to be uber-disciplined about not fielding anything I haven't painted, but just last night I was playing a 2x1 Golem unit and finding myself wishing I had that extra rank. I'm probably going to go for 6 at some point. I don't necessarily see myself needing 6 but just to support my FLGS I'll probably pick up at least one of every Daqan unit released including the Rune Golem pack.

Besides, if 4 is good, 6 must be great right?... ;)

8... 8 is the number. Not even sure it is fieldable but 2x9 spears with FL and a 6 block.

Can't wait for wind runes...

Edited by Darthain

Wind runes are almost too good for golems and cavalry. Both either dont have access to those maneuvers or not easily, and it practically hands it to them lol.

im finding it hard to NOT use wind runes...

8 hours ago, eilif said:

*snip*

-As for space required for larger games, yes, you're going to have to think at least one step out of the 3x6 box. Suck it up and give it a try. I realize that folks raised on X-wing and Armada might be less likely to have done this sort of DIY in their own games, but one of the beauties of miniature gaming is that it's not hard to tweak things. This is especially true when dealing with a game as tight and well-written as runewars where the simplicity and clarity of the rules makes it easier to try new things. Most gaming locales in the world have 4x6 or even 4x8 tables. That's more than enough room to play 3-400 point games with good amounts of terrain and still having enough room to maneuver.

*snip*


I think you're mischaracterizing what a number of people have said.

Almost none of the "Pro 200 pt limit" replies have cited the difficulty of using larger play spaces or any sort of reticence to do so as the reason for not upping the standard point limit.

We are talking about standard games, standard point sizes, standard table sizes for a competitive, balanced experience.

The L2P book explicitly encourages you to play around with different play areas, made up terrain types, and point values for casual play, and I don't think anyone has any issue with that whatsoever.

2 hours ago, Vineheart01 said:

Wind runes are almost too good for golems and cavalry. Both either dont have access to those maneuvers or not easily, and it practically hands it to them lol.

im finding it hard to NOT use wind runes...

Haven't tried wind runes yet. The Rune Golem box hasn't appeared at my FLGS yet.

1 hour ago, eilif said:

Haven't tried wind runes yet. The Rune Golem box hasn't appeared at my FLGS yet.

I forget which one, but either the Archers, Daqan Command, or Cavalry came with it because thats all i got outside the core and i have 1 wind rune card.

1 hour ago, Vineheart01 said:

I forget which one, but either the Archers, Daqan Command, or Cavalry came with it because thats all i got outside the core and i have 1 wind rune card.

Thanks! I have all those except for the Archers, but I've only glanced over the cards. I'll do some digging. Hopefully I have it already.

Edited by eilif

Armada did specifically say in its rule book that the game is actually 400 pts and would 300 until the appropriate expansion was out

10 hours ago, Vineheart01 said:

I forget which one, but either the Archers, Daqan Command, or Cavalry came with it because thats all i got outside the core and i have 1 wind rune card.

Archers, which is why I don't have one most likely.

Game works fine at 300 points, and even without heroes, your whole army will fit into any deployment zone.

IMO, 250 to 300 is a good sized battle. Fits on the table with room to maneuver, but you have more difficult choices to make. Tactics go from direct unit vs unit to area control.

I don't know what people are talking about with not having enough space. I just ran 23 trays yesterday at 200 points, and it filled slightly more than half my deployment zone. (6 tray reanimates, 2x4 tray reanimates, 2x2 tray reanimates, 2x2 tray archers, 3x1 tray carrion). At 300 points, I would have had 5 more trays (Maro and 2x2 death knights).

2 hours ago, Darth Matthew said:

I don't know what people are talking about with not having enough space. I just ran 23 trays yesterday at 200 points, and it filled slightly more than half my deployment zone. (6 tray reanimates, 2x4 tray reanimates, 2x2 tray reanimates, 2x2 tray archers, 3x1 tray carrion). At 300 points, I would have had 5 more trays (Maro and 2x2 death knights).

What deployment card did you have? Careful Approach was a tight fit for me at 200 points with a 3x3 unit of Spearmen, 2x2 Oathsworn, 2x1 Oathsworn, 2x1 Golem and Kari. There was open space and I could have packed in more units if I had to but it would have been a pain in the *** to move out of the traffic jam in the deployment zone if I had another 100 points worth of stuff.

Being able to physically place the models and maneuver afterwords are two different things.

You can physically place quite a lot of stuff in the deployment zone. Problem is if theyre all butted up on each other (or worse yet, directly behind each other) they cant really pull off any tricky maneuvers or abuse certain initiative shenanigans because now they got friendlies in the way to think about.