I'd like to discuss Kagi, and if he can be the new shuttle for imp aces in the current meta.
Torp boats and Dengar/Tel are everywhere. Is it Kagi's time to fly?
Natural Target locks like from PTL Norra, or Fenn, etc. go onto Kagi if able.
Target locks from K4, like from Dengar/Tel or Ketsu/Bossk or some Torp Boat builds (OldManFenn with K4 on manaroo) go onto Kagi. This is my main reason, those lists live to alpha kill one of your important ships. Kagi says "I dont think so!". you basically reduce Tel to a 2PWT until Kagi is killed. Time for your squad to take him down.
What doesn't work? FCS doesn't work and neither does R4 agromech unfortunately, but you still have time to eliminate a jumpmaster with R4 before it fires a torp.
So do you fly Kagi naked? Well, I want him useful if you play against non-TL as well or FCS imperials,etc, so you can equip him with Vader to make a Kagi Doom Shuttle. Or Kylo crew, Op-spec to help your squad in action economy, or Rebel Captive, since he will have the TLs, and Dengar Tel cant shoot torps at your aces until he is dead, they have to shoot him instead giving them a stress, or go without shooting torps.
What do you think? A time for Kagi?
Some lists:
Captain Kagi (27) w/ Collision Detector (0) , Darth Vader (3) , Inspiring Recruit (1)
"Backdraft" (27) w/ Adaptability (0) , Fire-Control System (2) , Lightweight Frame (2) , Special Ops Training (0)
Colonel Vessery (35) w/ Veteran Instincts (1) , Tractor Beam (1) , Twin Ion Engine Mk. II (1) , TIE/D (0)
Total: 100
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Captain Kagi (27) w/ Collision Detector (0) , Kylo Ren (3)
"Omega Leader" (21) , Juke (2) , Comm Relay (3)
"Whisper" (32) w/ Veteran Instincts (1) , Fire-Control System (2) , Rebel Captive (3) , Advanced Cloaking Device (4)
Total: 98
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Captain Kagi (27) w/ Electronic Baffle (1) , Kylo Ren (3)
"Quickdraw" (29) w/ A Score to Settle (0) , Fire-Control System (2) , Pattern Analyzer (2) , Lightweight Frame (2) , Special Ops Training (0)
Darth Vader (29) w/ Adaptability (0) , Advanced Targeting Computer (1) , Engine Upgrade (4) , TIE/x1 (0)
Total: 100
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