My players' next job is going to be hijacking a cargo ship full of Imperial military hardware. The Empire has just crushed an uprising on a planet, shortly after Yavin, and now forces and equipment are being pulled out and redeployed elsewhere. In the middle of all of this, a certain Imperial supply officer is taken advantage of the large movements of materiel to feather his own nest by tagging perfectly good equipment as 'damaged, for disposal' and then re-routing the disposal shipment to a contact in the black market. My players have acquired a cache of spaceport records recently and will find evidence of this buried in it, giving them a chance to hijack a ship full of 'damaged' hardware before it reaches the black market. I'm trying to think of things that could be on board that a supply officer could 'disappear' relatively easily and which would be useful to the Alliance. So far, I have:
- Small arms (rifles, pistols)
- Infantry heavy weapons (E-Webs, missile tubes, flame projectors, light repeaters)
- Munitions (missiles, grenades, blaster gas)
- Medical supplies (med kits, stimpacs, bacta)
- Probe droids
- Security droids
Any suggestions for other things that could be on board?