The Three Nerfs. Simple Solutions.

By Cloaker, in X-Wing

It's simple really.

Jumpmaster;

" Notoriety "

Jumpmaster 5000 only. Required Title card must be equipped to all Jumpmaster 5000 ships.

All secondary weapon attacks against you roll 1 extra attack dice. You may equip two title cards.

Attanni Mindlink

Range 1-3.

Biggs' Pilot ability

"Once per round."

Done!

Edited by Cloaker
add

Wait - is someone actually suggesting a BUFF to TLT?

Your Jumpmaster idea is truly awful. Many lists do not use Secondary Weapons, so you're only helping certain list archetypes fight a specific ship. I'm guessing you're helping lists you typically fly. (slow clap)

The only functional solution to the Jumpmaster at this stage is aggressive errata of price and/or slots IMO. I don't think dial errata would work without a replacement system being put in place and I can't see that happening.

Actually, I fly Dengar more than any other pilot and don't own any imperial ships.

The premise on the secondary is that higher PS ordinance or yes, TLTs, will eat the Contracted Scouts quicker and challenge the uniques to look at more defensive solutions in hopes of reducing their ordinance payloads. The title card idea seems to be some sort of solution...maybe a title required that adds 3-4 points to the base ship cost. You can't change the dial or the action/upgrade bars. Make the ship easier to melt, or increase the cost.

What's truly telling is that everyone's initial response here are to JM5Ks and not Biggs/Attanni :)

Really the extra die with ordnance against big ships should have been a rule in x wing, at least on torpedoes since that's what they're designed for.

Making it an upgrade that they HAVE to equip just makes it a bit confusing, I think a simple price increase (4-5 points) would even it out.

The whole strength behind the Jumpmaster is what you get for the price, 25 points for a turret, white S-loop, A GREEN 1 HARD TURN, and 9 health?! The only other ship with a white turn around that doesn't have to pay for it is the Defender, and that thing clocks in at 30 points for a PS 1 with no where near as good upgrade bar as the Jumpmaster (talking pre buff).

The super complicated nerfs are unneeded, an errata to up it's price is all it needs, to be honest an increase on the price of all the pilots might be better, but the main issue for me is the contracted scout.

I don't hate the Mindlink and Biggs changes so long as you redact the previous Biggs errata and allow him to force a primary weapon shot. The title idea for Jumps is a bit much; how would they distribute the thing? It's not like they keep a database of people who own Jumpmasters.

I have ran jumps a lot, I think this would do the trick:

* Add 2 points to the cost of all Jumps.

* Make the Contracted Scout unique.

No more double-triple Scout. If you want more than one, you have to take multiple pilots and they all get a small cost increase. Just enough to limit their options when list building as opposed to them being able to take everything they want.

If that still isn't enough, then tie the Salvaged Astro to the Punishing One title.

Edited by Burius1981
2 minutes ago, Warlon said:

Really the extra die with ordnance against big ships should have been a rule in x wing, at least on torpedoes since that's what they're designed for.

Making it an upgrade that they HAVE to equip just makes it a bit confusing, I think a simple price increase (4-5 points) would even it out.

The whole strength behind the Jumpmaster is what you get for the price, 25 points for a turret, white S-loop, A GREEN 1 HARD TURN, and 9 health?! The only other ship with a white turn around that doesn't have to pay for it is the Defender, and that thing clocks in at 30 points for a PS 1 with no where near as good upgrade bar as the Jumpmaster (talking pre buff).

The super complicated nerfs are unneeded, an errata to up it's price is all it needs, to be honest an increase on the price of all the pilots might be better, but the main issue for me is the contracted scout.

I'd say price and slots.

My suggestion is usually +2 points across the board, kill the EPT off the Scout, and move the Salvaged Astromech slot to the title (i.e. it's no longer on the upgrade bar by default, it's added by the title instead). That woudl corral a LOT of the OP-ness.

3 minutes ago, thespaceinvader said:

I'd say price and slots.

My suggestion is usually +2 points across the board, kill the EPT off the Scout, and move the Salvaged Astromech slot to the title (i.e. it's no longer on the upgrade bar by default, it's added by the title instead). That woudl corral a LOT of the OP-ness.

No need to remove the EPT, just make the Scout unique so you can only take one. I agree on the +2 and Astro change.

3 minutes ago, Burius1981 said:

No need to remove the EPT, just make the Scout unique so you can only take one. I agree on the +2 and Astro change.

I think making it unique is unneeded, because it really seems like the problem is just that people can run multiple of them with ridiculously good combos for super cheap.

Really what I believe is that the combos themselves isn't what made torpscouts so powerful. While it did have a hand in it, I think what made it so overpowered was the fact that you could get a third ship that did the exact same thing in a 100 point match.

A point increase I think is all we need, cause it'll take away a few of the upgrades that makes Dengar ridiculously good, make Contracted Scout less appealing to fill out a list, and more of "I have X points left, what should I put here?" Instead of "Alright, I have a Jumpmaster, what else can I fit with it?"

But, that's my opinion.

My take is even simpler then that.

All Jumps cost 3 pts more. Yes even dengar and the others, because scum crew is so cheap and for all those upgrade slots, easily worth 3 points more.

Mindlink costs 2 pts, now it's 4 pts when on 2 ships and 6 points on 3 ships. etc.

Don't have a major issue with Biggs. I have been playing against him so long. I think he is fine. But I could get with once a turn as the op said.

Edited by eagletsi111

Nerfs we need? THE NERF WE NEED IS TO ALEX DAVEY WHERE IS MY GUNBOAT REEEEEEEE

I'd like Mindlink to make green turns white, that way it is just as strong on the ships that need it and a bit weaker on the others. It is a rather light nerf, but worth a shot before outright killing it.

The Jumpmaster on the other hand should lose its astromech and have that moved to the title, along with a point increase across the board.

I think your Biggs nerf is alright, though I am not sure if it actually does much. When I fight Biggs, I try to get rid of him early with all guns on that task.

It is unlikely that FFG are going to touch the dial, point cost, base stats, out-of-arc shooti ng, upgrade slots, or action bar on any pilot card.

The nerf to the JM5K most likely has to come through some other mechanism.

Perhaps R4 aggromech and Unhinged astromech: small ship only?

And perhaps some of the new missiles in upcomming expansions are going be more offensive against large base ships.

Even the new Ion Discharge may offer some hope...

5 hours ago, Cloaker said:

It's simple really.

Jumpmaster;

" Notoriety "

Jumpmaster 5000 only. Required Title card must be equipped to all Jumpmaster 5000 ships.

All secondary weapon attacks against you roll 1 extra attack dice. You may equip two title cards.

Attanni Mindlink

Range 1-3.

Biggs' Pilot ability

"Once per round."

Done!

No to all 3...

1) ships with no secondary weapons are left out of the fix.

2) Not a good fix, still almost as good as before. IMO the ability needs to allow double stress.

3) Hurts double ships build more than 3+ squads.

Any fix that solve the problem for only a small number of opponent builds is doing something wrong...

A required title card doesn't work anyway. What are they gonna do, send one out to everyone for each jumpmaster they bought? Whatever they do to nerf it will jsut be an errata in the FAQ, not a required card to equip.

Requiring a title card that doesn't come with the ship makes no sense. That's not how they are going to fix the Jumpmaster.

Edited by Joe Censored

Meh. Dengar's powerful, but not crazy. He's pretty close to balanced. We almost never see Tel, and Manaroo got nerfed. All they need to do is make Contracted Scout unique and the Jumpmaster's taken care of.

Required upgrades are BS. Sorry. It'll never happen.

The other two are ok, but the Mindlink would still be plenty powerful. Honestly, mindlink isn't really overpowered, because it can really get killed by stress. Maybe errata it so that they can get multiple stress with it. I personally don't think it's a problem anyway.

I'm all for nerfing Biggs so that the X-Wing can get a fix, but we all know that's never gonna happen anyway.

1 minute ago, Kieransi said:

Meh. Dengar's powerful, but not crazy. He's pretty close to balanced. We almost never see Tel, and Manaroo got nerfed. All they need to do is make Contracted Scout unique and the Jumpmaster's taken care of.

Required upgrades are BS. Sorry. It'll never happen.

The other two are ok, but the Mindlink would still be plenty powerful. Honestly, mindlink isn't really overpowered, because it can really get killed by stress. Maybe errata it so that they can get multiple stress with it. I personally don't think it's a problem anyway.

I'm all for nerfing Biggs so that the X-Wing can get a fix, but we all know that's never gonna happen anyway.

The only think you do by making the CS unique is prevent triple uboats. Does nothing about old man fenn, or paratanni variants

27 minutes ago, VanderLegion said:

The only think you do by making the CS unique is prevent triple uboats. Does nothing about old man fenn, or paratanni variants

It's a start, at least. Much more thematically accurate only to have one of those things on the table.

18 minutes ago, Kieransi said:

It's a start, at least. Much more thematically accurate only to have one of those things on the table.

How? We already have the title for the "thematic" modified one with a better weapon. it's not like Dengar flew the only jumpmaster in the galaxy

Edited by VanderLegion

Restricted list.

Much easier.

So if Extra Munitions was small based ship only, what else would that really hurt?

3 minutes ago, DaveRob said:

So if Extra Munitions was small based ship only, what else would that really hurt?

The rare decimator packing bombs

Yep - that and the Slave 1 title is all that I can really see being nerfed as well but I haven't seen that for a while.