Hey, folks. In my game tonight, it's a classic dungeon crawl as the PCs take on an ancient Hutt vault. There are a few places where pressure plates cause the door to the room to close behind them, but one of my PCs has the Move power with 2 Strength upgrades (to Move things up to silhouette 2) and the first 2 Control upgrades (to hurl objects for damage, and to rip things out of their moorings). So I'm guessing he'll try to stop a falling door or two with Move.
How do I adjudicate this? He can do it if he rolls just 3 Force pips, if I understand the rules correctly: 1 to activate the basic power, 2 to upgrade from silhouette 0 to 2. Do I let him hold the door as long as he succeeds and agrees to commit a Force die to it?
Related, if the door falls closed, should I allow him to move it back into its open state with Move? Perhaps coupled with a Discipline check, as per the second Control upgrade? What if the door has a lock? Can he still brute Force it open, or would he need the final Control upgrade to pick the lock via the Force?